- Leave alternative weapons in game folder?
- Got a Quick Suggestion? - Small suggestions that don't need their own thread
- Sprint?
- LC teleporter rotor puzzle styling suggestions
- Xen
- Retakes of some of the voice-overs
- Lua?
- Ther is no escape from enemies...
- Base Source shared content?
- gargantua roar dazing
- HEV suit.
- Resonance Cascade Effects
- The assassins
- Time-limited sequences
- Security guards
- Black Mesa Overspeakers/Radio?
- a few scripted sequence ideas
- Questionable Ethics...
- Achievement ideas
- Day Dream suggestion thread
- Difficulty: Hard + weapon handlers
- The TRUE Kleiner
- Mid-Game Objective Indicators
- Underwater Barnacles
- "We've Got Hostiles!" Ideas.
- Xen Wildlife
- practicality of the tram cars
- The zombie's 'alternate final stage'
- Co-op suggestions/discussion
- Gargantua stomp effect
- gluon gun kills
- H.E.V. HUD Initializing sequence
- Explosion effects
- The Half Life ending
- Tram animation!!
- Snarks
- Overwatch sounds
- Screen effects
- Multiplayer Player Models
- Gordon's Animations
- Gonarch's 'testicle' suggestion.
- paradox prevention
- Enemies and obstacles
- keeping it fresh
- Points System, Co-op competetion
- Player model variety
- Scientists and the Human Grunts...
- NPC: Hit reactions
- Fourth-wall breaking wordage
- Gluon gun effect
- Elite marines
- Long Jump and Jumping Puzzles
- Disc-based
- toxic waste idea
- Close to death Idea
- Deathmatch Weapons
- Things you DON'T want to see in BM.
- Tribute to the Half Life Beta (ie: Space Bikers and freaky looking security guards)
- Loading Screens and Music Continuation
- BM Lobby Redesign
- HECU zombie variant
- Server side statistics
- DreamShield install creator
- The Security Guards and Scientests
- Music of Black Mesa Source
- Dynamic Muzzle flashes/ artillery
- What to do before release, so the internet doesn't die.
- Aliens in the vents!!!
- Xen plant Reactions
- Tao cannon Overcharge Warning
- Some new attacks for the Nihilanth?
- UPLINK - the possibility of a community project
- Powerlocks
- Question to lambda supply elevator
- New Eye Shader?
- Hornet gun in MP
- Mulitiplayer weapon attachments
- Making Aliens more badass
- Alien Controllers/The Nihilanth & telekinetic abilities
- About Kleiner's Injury...
- Some MP Suggestions
- The giant fan on blast pit.
- BMDM spawn-logic
- Newer ways to kill enemies?
- Secondary functions for weapons
- What can the community do?
- so what type of facility is black mesa anyway?
- The Bullsquid and the Gargantua...
- Office Complex Elevator
- Black Mesa GCF file.
- Lossless Audio for Sountrack
- NPC models
- Blue Panther?
- F.E.A.R-ish AI for HECU Marines
- HECU Marines Uniform Design Not To Canon?
- New Animations for Zombies
- Pickup and Throw Combat?
- Security guard voice or voiceS?
- Gordon's first zombie
- Steam to Distribute