# Closed Captions Update Version 1.32 (Works only for Mod Version of Black Mesa)

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• # Closed Captions Update Version 1.32 (Works only for Mod Version of Black Mesa)

Hi everyone. The new versions of the Closed Captions update are now here! If there are some captions you want me to correct, I'll update the files as soon as I can.

Status: Version 1.32

Patched Maps (Bases for Closed Captions Updates)

Patched Maps (Stock Base)

Patched Maps (Surface Tension Uncut Base)

Captions Update for Stock Base:

1. Stock Captions

3. Hazard Course Captions *

4. Uplink and Hazard Course Captions*

Captions Update for Surface Tension Uncut Base:

1. Surface Tension Uncut Captions

2. Surface Tension Uncut and Uplink Captions

3. Surface Tension Uncut and Hazard Course Captions *

4. Surface Tension Uncut, Uplink and Hazard Course Captions *

* These versions will be released when the Hazard Course Mod is out.

The bases above include patched maps for the Inbound chapter (c0a0a - c0a0c), the last On a Rail map (Patched version of TextFAMGUY1's map is also included in case you have OaR Uncut installed), map c2a5g for Surface Tension, the first Forget About Freeman map to resolve captions bug (ST Uncut Base uses patched version of TextFAMGUY1's map), a game_sounds_manifest.txt file (one of them modified to be compatible with Surface Tension Uncut), and a game_sounds_ambient_generic_cc.txt file for the scripts. The captions updates include more corrections and fixes for the captions and new captions for the VOX lines. Several of them also include a scenes.image file to make more than one mod work properly.

Before installing one of the 2 bases, you will need to backup the Inbound maps (c0a0a - c0a0c), the final On a Rail map c2a2c, map c2a5g for Surface Tension, the first Forget about Freeman map in the "maps" folder, and the game_sounds_manifest file. Once you backed all of these up, you can extract either version of the bases to the "BMS" folder. After that, backup your closecaption_english files in the "resource" folder, download one of the versions of the Closed Captions Updates and extract any version of them to the "BMS" folder. **

If you have downloaded On a Rail Uncut, you will have to locate the bm_c2a2c and folder named graphs in the BMS folder. Move both of these into the maps folder. You should be prompted to replace a couple files or so. Click yes.

Known Issues:

1. Several of the captions in the Inbound chapter and the final On a Rail map fade out before the line is completely heard.

Inbound

1. In map C0A0C, this caption fades out at 'biotechnology"
3. In map C0A0B, this caption fades just after the dialogue is finished. It should fade out a couple seconds after the dialogue ends.
4. In the same map, this caption fades out at "electrified rails"

On a Rail

1. In the last On a Rail map, this caption fades out after the HECU VOX says "remaining"
2. In the same map, this caption fades out after the HECU VOX says "8..."

I don't know how to fix this issue as all I can do with Source SDK is edit the captions and compile them. If anybody knows how to fix this issue, please let me know. I really want this mod to be as polished as it can.

All of the screenshots are what the captions are before they fade out early.

Edit: Fixed as of v1.31

Special Thanks:
Valve - For creating the Half-Life universe.
Black Mesa Devs - For creating the Black Mesa game.
BM Translation Community - For patching the Inbound maps, the last On a Rail map, the last Surface Tension map (stock version), and the first Forget About Freeman map to get the captions to work properly and also adding the VOX lines from Anomalous Materials to On a Rail.
TextFAMGUY1- For creating Surface Tension and On a Rail Uncut.
Ulrik - For helping Text fix the Forget About Freeman captions
Hezus- For creating the Uplink Mod.
Dadster - For creating the first version of the Closed Captions Update Mod.
TSL16b - For finding a solution to fixing the issue where captions in the Inbound chapter and the final On a Rail map fade out before the lines are completely heard.

Post was edited 158 times, last by Mr. GameCrazy: Closed Captions Update v1.32 is here! ().

• Update Log:

v1.32: Edited color of Announcement VOX captions to resemble the Steam version of those captions. Also removed asterisks from captions.

v1.31: Fixed an issue where some Inbound and On a Rail captions would fade out before a line was completely heard using the <len:X> command (thank you TSL16b).

v1.30: Edited the sci03_hopenooneexpectsme02 line, the grd01_idle01_jumpthegun01 line, and the sci01_firetherocketengine02a line.

v1.29 Added captions for On a Rail Uncut's B1 map. Also reverted the sci_eli_notellingwhatdanger01 line back to it's original version.

v1.28: Fixed an issue where the grd01_idle_physicstorocketscience lines were not displayed.

v1.27: Fixed an error in the notthemanithought04 guard line.

v1.26: Edited the mumbled conversation between G-Man and a scientist to only show up if closed captions are turned on (won't show up in subtitles mode) and edited the grd04_orangesuit02 and sci13_twoorthree01 lines.

v1.25: Edited some Announcement VOX lines and the Luanchpad line.

v1.24: Added a patched version of TextFAMGUY1's final OaR Uncut map (c2a2c) to show the Launchpad and HECU VOX lines.

v1.23: Fixed an error in the sci45_wantedtovisit_cleveland01, grd01_anyideas02, and the annoyance12_take01 line. Also removed some more duplicate captions. Also edited several Uplink captions.

v1.22: Removed some duplicate captions, fixed an error where Barney's goodgod npc lines had the same name, fixed an error where a Questionable Ethics captions was saying "[Pofounding]" instead of "[Pounding]" (my bad), fixed an error where the word "unauthorized" was misspelled in several VOX Announcement lines, fixed an error where the Headcrab attack and alert captions were not consistent with most of the enemy captions, fixed an error where the HEV caption was saying "Chemical dctected." when it really said "Warning. Hazardous chemical detected.", edited a couple hgrunt_young lines, and edited the zombies_theyarelikezombies02 line.

v1.21 Hotfix: Replaced the modified patched Forget About Freeman map for all versions that have Surface Tension Uncut captions with a patched version of TextFAMGUY1's Forget About Freeman map. I fixed an error in his version of the map via Entspy where it was not showing the "[Radio Static]" and "[Radio Off]" captions.

v1.21: Fixed an error where some of the subtitles had "Test Chamber" not capitalized, fixed an error where some of them had "OK" not capitalized, and fixed an error in the tram_02_thetimeis line where it said "105" when it really said "one hundred and five". I added the weapon_tau.SpinUp caption. I also decided to recolor the Inbound dialog to the GLaDOS color to make it distinct from the rest of the captions. It's also a nod to the Black Mesa Outtakes video. Also adding a modified version of the patched Forget About Freeman map for the 4 versions of the mod that include Surface Tension Uncut. It includes the Gargantua bug fix that TestFAMGUY1 made in his version of the map (thank you Entspy).

v1.20: Fixed an error in the HG_CHARGE07_thereheisigothim, the HG_COVER06a, and the HG_COVER06b lines for the hgrunt_young, fixed an error in the HG_ALERT09 line for the hgrunt, added the missing caption HG_COVER6d for the hgrunt_young, and edited a couple of the .50 Cal and Tow captions.

v1.19: Edited the HG_ANSWER06 line for both the hgrunt and hgrunt_young.

v1.18: Edited the HG_MEDIC13 line for hgrunt_young.

v1.17: Reverted the hgrunt02_yeahmaybe02, hgrunt02_theysayhesgroundzero01, and the HG_TAUNT06 (for hgrunt_young) line back to their original versions and edited the HG_COVER01 line (for hgrunt).

v1.16: A little more editing for the hgrunt npc lines, fixed an error in the sci20_iwasinspired02_01 line and the marine_taunt01 line, edited the sci50_highlytrainedpro02 line, the grd03_jackson01 line, the goodgod05_sp03 line, the annoyance_pre32 line, the startle12 line, the sci_headcrabfight_01 line, the eventheodds07 line, the npc_snark.Bite caption, recolored the sci_pulling_deathgroan line to red, and reverted Eli's 2nd line in Unforseen Consequences to "I... I tried to warn them!".

v1.15: Edited the outofyourway02 line, the excuseme03 line, the grd01_longwaydown05 line, the grd01_idle02_youshouldbefine line, and some hgrunt npc lines.

v1.14: Fixed an issue where the caption for the sci03surgery_death01 line was not showing up in the dialog only option, edited the grd01_trackthemdown01 line, and edited the hgrunt02_whatiftheyIDbody lines.

v1.13: The word "administrator" is capitalized in all captions that use it, edited the extrahoursin02 line, and edited the tradejobs line. Also added a scenes.image file for all Surface Tension Uncut & Uplink versions.

v1.12: Fixed an error in Barney's 2nd heretheycome line.

v1.11: Fixed a spelling error in the word "foxtrot" and added a couple captions for the snarks.

v1.10: Edited the scientist line in the last map of Questionable Ethics, edited the HECU Soldier pain lines to [Soldier in Pain!], edited the guard death line to [Security Guard Death], added an attack line for the zombies, and added a death line for the gargantua.

v1.09: Added a missing caption for the HECU soldier death.

v1.08: Fixed an error in an HGrunt line where it said, "Sector secure. Over." when he really said, "Sir, sector secure. over.", fixed up the scientist_male and scientist_female zombie lines, and made the closecaption_english.txt file a little bit smaller by taking out some unnecessary tabs. Also added an Update Log file so that each time I make an update for the Closed Captions Update mod, it be on that file as well as mentioning what it is over here. It will also show the previous updates I made since the very first release.

v1.07: Modified the same line on Update #6. It will now say "<clr:255,200,0>** Attention! This... <clr:180,144,76>[garbled noise] <clr:255,200,0>...sys<clr:160,128,96>tem now under military command. **"

v1.06: Updated the C1A3_05_SWITCH line from "<clr:255,200,0>** Attention! This... <clr:180,144,76>[garbled noise]<clr:160,128,96> ...system now under military command. **" to "<clr:255,200,0>** Attention! This... <clr:180,144,76>[garbled noise] ...sys<clr:160,128,96>tem now under military command. **" to make it seem like the HECU VOX has taken over the Overhead VOX in the middle of the word "system". A bit experimental, but it works very well.

v1.05: Edited the sci13_twoorthree01 line from "You forgot to carry the two or... was it the three?" to "You forgot to carry the two... or was it the three?".

v1.04: Another minor update: Edited the oar_radiolaunchpad line to the HECU marine caption color scheme.

v1.03: Very minor update: Made the closecaption_english.txt a little smaller by deleting several unnecessary blank lines.

v1.02: Fixed a bug where the folowprocedure [sic] line was not showing any captions. Also fixed a spelling error in the word "PhD". Same links as before.

v1.01: Minor correction for the last grumbling scientist line and made file a little neater.

v1.00: First release.

Post was edited 55 times, last by Mr. GameCrazy: V1.32 of the Closed Captions Update is out! ().

• Thanks!

I really appreciate this! Instant install!
• ### Salk wrote:

Thanks!

I really appreciate this! Instant install!
You're welcome, Salk.

Post was edited 15 times, last by PCGameCrazy ().

• I know I already posted this on the OP, but I thought I should mention it again over here.

Several of the captions in the Inbound chapter and the final On a Rail map fade out before the line is completely heard.

Inbound

1. In map C0A0C, this caption fades out at 'biotechnology"
3. In map C0A0B, this caption fades just after the dialogue is finished. It should fade out a couple seconds after the dialogue ends.
4. In the same map, this caption fades out at "electrified rails"

On a Rail

2. In the last On a Rail map, this caption fades out at after the HECU VOX says "remaining"
3. In the same map, this caption fades out after the HECU VOX says "8..."

I don't know how to fix this issue as all I can do with Source SDK is edit the captions and compile them. If anybody knows how to fix this issue, please let me know. I really want this mod to be as polished as it can.

All of the screenshots are what the captions are before they fade out early.

Post was edited 2 times, last by PCGameCrazy: Typo fix ().

• This is great, really makes the game feel more polished when you get to see the actual dialogue displayed.

Post was edited 1 time, last by Acoma ().

• ### PCGameCrazy wrote:

I know I already posted this on the OP, but I thought I should mention it again over here.

Several of the captions in the Imbound chapter and the final On a Rail map fade out before the line is completely heard.

Imbound

1. In map C0A0C, this caption fades out at 'biotechnology"
3. In map C0A0B, this caption fades just after the dialogue is finished. It should fade out a couple seconds after the dialogue ends.
4. In the same map, this caption fades out at "electrified rails"

On a Rail

2. In the last On a Rail map, this caption fades out at after the HECU VOX says "remaining"
3. In the same map, this caption fades out after the HECU VOX says "8..."

I don't know how to fix this issue as all I can do with Source SDK is edit the captions and compile them. If anybody knows how to fix this issue, please let me know. I really want this mod to be as polished as it can.

All of the screenshots are what the captions before they fade out early.

I think you have to mess with the .vcds and it will probably a lot of work
developer.valvesoftware.com/wiki/Closed_Captions (See the point captions without sounds)

• ### yrr wrote:

I think you have to mess with the .vcds and it will probably a lot of work
developer.valvesoftware.com/wiki/Closed_Captions (See the point captions without sounds)
I don't know if that's the case because I can't find any .vcds about the inbound tram.

Post was edited 2 times, last by PCGameCrazy: Typo fix ().

• there's an Uplink mod for Black Mesa?

Where?
• I've added 2 versions of the Closed Captions Update Mod for anyone who wants to play OaR Uncut. The C map is removed in this version because the beginning of the C map in Text's OaR Uncut is mirrored. Because of this, the oarlaunchpad and HECU Vox lines are not going to show their captions. I'll try to ask Text to add these captions in so that you guys can see them again in those versions. I apologize for the inconvenience.

7/29/13: Just made an update for all versions of the captions mod. Links are the same as before.

7/29/13: Just made another update for all versions of the captions mod. Latest update on the 2nd post of this thread.

Edit: Just made another quick update!

8/1/13: The Closed Captions Update Log file is now a Readme file. It will still include an update log like the old file did.

Post was edited 7 times, last by PCGameCrazy ().

• Super job PCGameCrazy. Downloaded. For those that are closed caption afficiondoes, or want BMS to be as complete as possible, download and install this mod.

Super job PCGameCrazy. Downloaded. For those that are closed caption afficiondoes, or want BMS to be as complete as possible, download and install this mod.

Anyway, I just made another small update (v1.14) for all versions of the mod. Update is on 2nd post of thread.

Post was edited 1 time, last by PCGameCrazy ().

• Closed Captions Update v1.15 has been released!

First big update since v1.08! Links are the same as before.
• How could you make it compatible with OaR Uncut if it isn't even released yet?
• ### Xeoxer wrote:

How could you make it compatible with OaR Uncut if it isn't even released yet?
Actually, the alpha version of OaR Uncut has already been released. TextFAMGUY1 is currently working on the beta version of the mod. It will be out very soon.
• Closed Captions Update v1.16 has been released!

Another big update! Links are the same as before.

Post was edited 1 time, last by PCGameCrazy ().

• Closed Captions v1.17 has been released.

A minor update. As always, the links are the same.

Post was edited 3 times, last by PCGameCrazy ().