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#2921 |
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Join Date: 10th February, 2011
Location: Hungary
Posts: 532
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#2922 |
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Basically. There's a lot to get up to speed with; it'd take time away from everyone else to get you familiar with everything, and by the time you were it'd be too late.
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#2923 |
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Join Date: 4th January, 2011
Posts: 13
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But...but...I'm a fast learnerer!
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#2924 | |
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Join Date: 6th May, 2010
Location: Germany
Posts: 99
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Quote:
So after nine months it would be too late for... what exactly? |
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#2925 | |
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Join Date: 19th May, 2009
Location: Massachusetts
Posts: 512
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Quote:
What's worse, I can't even think of a good pregnancy joke. Oh, also, anyone worried about the Mayans: I'm pretty sure they didn't account for leap years, so technically any cataclysm they predicted would have already happened, were we still using their calendar system. |
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#2926 | |
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Join Date: 4th May, 2009
Location: Seattle, WA
Posts: 66
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Quote:
Not to mention the risk that the new person just sucks, in which case all the sunk time mentioned above was totally wasted. |
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#2927 | |
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Join Date: 15th November, 2009
Posts: 164
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Quote:
Your calculations are pointless |
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#2928 |
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Join Date: 27th May, 2009
Posts: 2,106
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Plus there was that $50 Ram was going to paypal that one guy if the mod wasn't out by the beginning of 2013.
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#2929 |
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If they aren't done, they aren't done. It comes out when they decide it is perfect whether that be a few months from now or a year. I think Ram has enough integrity to pay up if the guy pesters him about it enough, but I'd feel like an asshole for essentially charging him for making a free remake.
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#2930 |
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Join Date: 28th October, 2011
Location: United States
Posts: 344
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Has there ever been a point in development where it really started to feel like work and it really stressed the team out? If so, when and what?
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#2931 | |
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Join Date: 28th August, 2010
Location: In a protoplasmic organism, just like everyone else.
Posts: 1,237
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Quote:
Last edited by OrderOfDagon; 25-03-12 at 08:32.. |
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#2932 |
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Join Date: 10th February, 2011
Location: Hungary
Posts: 532
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I'd just like to point out, that according to the latest statistics they added more than two gig in the past few months, and they... "change" two and free times as many files a week than before. I thought that at this stage the progress only slows down, but it turns out they only speed things up. I really wonder how many hours they spend a week for BM ?
By the way; Black Mesa, by size is now larger than Portal 2. Last edited by Medkit; 25-03-12 at 10:32.. |
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#2933 |
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Join Date: 29th December, 2009
Posts: 1,453
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uncompressed though
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#2934 |
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Join Date: 2nd May, 2009
Location: Somewhere in Canada...
Posts: 1,934
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I think that includes temporary files like test maps, PSDs, and those junk files that get left over from compiling and not deleted. (Or does Source's compile tools clean those up when it's done with them? I can't seem to remember.) Anyway, the final game will probably be smaller, filesize-wise. Probably.
Has there ever been a job where you said to yourselves "This really isn't going to improve anything" and thus not gotten done? |
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#2935 |
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Join Date: 4th August, 2010
Location: Maryland
Posts: 1,781
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#2936 | |
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Join Date: 15th January, 2010
Posts: 169
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Quote:
So it's nothing to get worked up about. |
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#2937 |
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Join Date: 28th August, 2010
Location: In a protoplasmic organism, just like everyone else.
Posts: 1,237
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Yeah, it seems like a lot of experimenting is going on, but it can't be all that much. Adding drastic changes to the game this late in development would require a whole new perspective from beta testers and test-runs. Which in turn could reveal more bugs and even more problems to fix.
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#2938 | |
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Join Date: 10th February, 2011
Location: Hungary
Posts: 532
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Quote:
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#2939 |
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Join Date: 3rd January, 2011
Posts: 418
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Once you had a team organized, what were some of your earliest steps in making Black Mesa?
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#2940 | |
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Join Date: 31st August, 2010
Location: Belgium (Flanders)
Posts: 316
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I had to dig quite deep to find this quote again (it's in the 'possible mac build discussion' thread):
(15/02/2011) Quote:
Last edited by CygNuS; 26-03-12 at 07:06.. |
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