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| Information Archives Useful threads from before the mod was released. These are mostly to be used as wiki references. |
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#7321 |
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Join Date: 23rd March, 2012
Posts: 16
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#7322 |
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Join Date: 2nd May, 2009
Location: basura
Posts: 3,135
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#7323 |
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Join Date: 6th April, 2012
Location: New Jersey
Posts: 18
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Will there be some sort of way to tell how much oxygen the player on the HUD when underwater? The old version didn't have it and it got really tense because you would never know when you finished your reserve until your health started draining.
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#7324 |
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Join Date: 26th February, 2012
Posts: 18
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I think that the battery should regenerate like in Half-Life: Source and Half-Life 2.
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#7325 |
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Join Date: 6th April, 2012
Location: New Jersey
Posts: 18
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#7326 |
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Join Date: 14th August, 2009
Location: The Spinward Marches
Posts: 3,507
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I'm going to assume you are talking about the flashlight. The rational of the devs is that the flashlight recharge time was so small that it was just an annoyance rather than anything really related to challenge so they got rid of it.
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#7327 |
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#7328 |
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Join Date: 19th September, 2011
Location: Washington
Posts: 295
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#7329 |
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Join Date: 7th April, 2012
Posts: 34
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Jiggle bones for nihilanths man-tits. Just to give everyone nightmares.
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#7330 |
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Join Date: 6th April, 2012
Location: New Jersey
Posts: 18
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In Opposing Force, there is a scene where Shepherd runs into the teleportation chamber the moment that Freeman jumps in and heads to Xen. Maybe there could be an easter egg like you could see Shepherd entering the chamber the moment you leap into the portal if you turn around fast enough to see the chamber entrance.
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#7331 |
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Join Date: 28th May, 2009
Posts: 4,364
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No
No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No |
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#7332 |
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Join Date: 22nd November, 2009
Location: Colorado
Posts: 1,405
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Xalener's on board, Edward.
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#7333 | |
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Join Date: 19th September, 2011
Location: Washington
Posts: 295
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Quote:
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#7334 | |
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Join Date: 6th July, 2009
Location: Buenos Aires, Argentina
Posts: 1,250
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Quote:
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#7335 | ||||
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Join Date: 23rd March, 2012
Posts: 16
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Quote:
Quote:
In short: More action and suspense for the game. This is my personal opinion and maybe other people don't feel the same as me about the guard. Quote:
I think the guards of Black Mesa Research Facility are more athletic and stronger than the scientists. So, the zombie guars can be faster. And they can be stronger (or rather, bulletproof) because they use body armor. And about the Xen and the planet... Quote:
Anyway, it's just a detail. If that is not included, nothing important will happen. |
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#7336 |
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Join Date: 14th August, 2009
Location: The Spinward Marches
Posts: 3,507
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I'm pretty sure it's explicitly stated that Xen is another dimension and not just another part of our universe. It's a border dimension between ours and whatever dimension that Combine come from.
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#7337 |
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Join Date: 17th January, 2012
Posts: 148
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I've never understood the concept of this whole "border" thing. Is it where two dimensions are in a way, alongside or overlapping ala Metroid Prime 2?
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#7338 |
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Join Date: 14th August, 2009
Location: The Spinward Marches
Posts: 3,507
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I'm not exactly sure what it means by that either but it's its own separate dimension that has no native life to it. The Combine use it as a sort of slingshot or something to get from their dimension to ours. Kind of like in movies where people will use the gravity of a planet to fling themselves to farther away planets.
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#7339 |
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Join Date: 3rd October, 2011
Location: The States.
Posts: 32
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When you release the mod, would you mind calling the new website 'HereYouGoYouDamnIngrates' dot com?
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#7340 |
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Join Date: 3rd November, 2009
Location: Brusque, SC, Brazil.
Posts: 67
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