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Information Archives Useful threads from before the mod was released. These are mostly to be used as wiki references.

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Old 17-04-12, 15:00   #18401
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Quote:
Originally Posted by Raminator View Post
Like any other year, it varies, but there has been some spectacular progress this year.
Awesome, realizing that must be quite the morale boost for the whole team, I reckon
Hope you guys can keep it up.


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Old 17-04-12, 15:23   #18402
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Quote:
Originally Posted by kharvd View Post
Have you considered opening the source code after the release of the mod?
I know some of the devs do, I think it was James Kane that said he wants to release it.


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Old 17-04-12, 15:51   #18403
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Quote:
Originally Posted by kharvd View Post
Have you considered opening the source code after the release of the mod?
Paul and I would like to open source the single player code eventually.

The code contains more than 300 new files and well over 45,000 lines of customized code ( I used the following program to gather the statics: http://freecode.com/projects/cloc ).

edit:
Here is the exact report...http://pastebin.com/qwnHLE5V



Last edited by JamesKane; 17-04-12 at 16:19..
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Old 17-04-12, 17:55   #18404
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Quote:
Originally Posted by JamesKane View Post
The code contains more than 300 new files and well over 45,000 lines of customized code ( I used the following program to gather the statics: http://freecode.com/projects/cloc ).

edit:
Here is the exact report...http://pastebin.com/qwnHLE5V


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Old 17-04-12, 19:49   #18405
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In Surface Tension, there is that scare jumper moment where the cliff rocks shuffle and fall slightly when the player leans or looks too far over the edge. Will this element be featured in Black Mesa to keep in the Half-Life tradition of tiny added in psychological scare tactics? In other words, to give players a scare to add to the fear of heights in the cliff section.


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Old 17-04-12, 22:25   #18406
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Will the mod be done in 19 days? Because I asked a dev once what percentage the mod is right now... it's 46% complete... he says that you guys get 3% done each day... so if my calculations are right... on May 6th the mod will be finished and the soundtrack released... 2 weeks after the mod comes out... right???? MATH DOESN'T LIE!


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Old 18-04-12, 01:37   #18407
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Quote:
Originally Posted by GordonFreeManz View Post
Will the mod be done in 19 days? Because I asked a dev once what percentage the mod is right now... it's 46% complete... he says that you guys get 3% done each day... so if my calculations are right... on May 6th the mod will be finished and the soundtrack released... 2 weeks after the mod comes out... right???? MATH DOESN'T LIE!
Proofs can be wrong when the initial information is a fabrication.


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Old 18-04-12, 02:18   #18408
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Quote:
Originally Posted by DiePoente View Post
I guess you've wrote 14 chapters on your site to let not knowing people believe that there are only 14 chapters, so they get surprised ingame?

Since Xen is supposed to be a surprise anyway in the mod?
I had no idea what you were on about until someone showed me a link to my website. I blame 4am editing for putting 14 instead of 17. I edited the page to reflect 18 instead of 14.



Last edited by JamesKane; 18-04-12 at 07:23..
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Old 18-04-12, 04:22   #18409
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Quote:
Originally Posted by GordonFreeManz View Post
Will the mod be done in 19 days? Because I asked a dev once what percentage the mod is right now... it's 46% complete... he says that you guys get 3% done each day... so if my calculations are right... on May 6th the mod will be finished and the soundtrack released... 2 weeks after the mod comes out... right???? MATH DOESN'T LIE!
Harold Camping? Is that you?


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Old 18-04-12, 04:36   #18410
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Quote:
Originally Posted by JamesKane View Post
I had no idea what you were on about until someone showed me a link to my website. I blame 4am editing for putting 14 instead of 18. I edited the page to reflect 18 instead of 14.
Type one wrong number and the whole community is in peril, we are a sad bunch aren't we


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Old 18-04-12, 05:25   #18411
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Quote:
Originally Posted by ac3d View Post
Type one wrong number and the whole community is in peril, we are a sad bunch aren't we
Try tragic


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Old 18-04-12, 08:58   #18412
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Quote:
Originally Posted by CygNuS View Post
Awesome, realizing that must be quite the morale boost for the whole team, I reckon
Absolutely.
Quote:
Originally Posted by CygNuS View Post
Hope you guys can keep it up.
That's the plan.
Quote:
Originally Posted by RadicalEdward2 View Post
In Surface Tension, there is that scare jumper moment where the cliff rocks shuffle and fall slightly when the player leans or looks too far over the edge. Will this element be featured in Black Mesa to keep in the Half-Life tradition of tiny added in psychological scare tactics? In other words, to give players a scare to add to the fear of heights in the cliff section.
And then some.
Quote:
Originally Posted by GordonFreeManz View Post
Will the mod be done in 19 days?
No.


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Old 18-04-12, 11:35   #18413
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http://www.wiki.blackmesasource.com/...crablasers.jpg

Lol what the hell



Last edited by CygNuS; 18-04-12 at 11:58..
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Old 18-04-12, 11:43   #18414
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Old 18-04-12, 14:19   #18415
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Quote:
Originally Posted by Raminator View Post
Still as amazing as it was yesterday.

Anyways I have a question for the devs, why isn't a HECU zombie being included?



Last edited by Raminator; 19-04-12 at 08:00.. Reason: merged double post
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Old 18-04-12, 15:40   #18416
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I'm not a dev, but I think hecu zombies wouldn't make much sense here.

At the beginning of Opposing Force the HECU is being recalled, after that, we only encounter with small groups or individual stragglers who couldn't make to the evac zones. Alone, cut off from reinforcements and with new weave of aliens, they're much likely to fall prey to the headcrabs...

But in HL we usually meet a whole company of them.... while they're at large; advencing or fighting with the aliens.... and you know: zombification needs some privacy, except for the George A. Romero films.


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Old 18-04-12, 19:21   #18417
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Quote:
Originally Posted by Raminator View Post
I was wondering, did you guys ever consider releasing all of that crazy ideas implemented and tested in the game throughout the whole development process as a mod for the community?


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Old 19-04-12, 08:00   #18418
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Quote:
Originally Posted by deadlife101 View Post
Anyways I have a question for the devs, why isn't a HECU zombie being included?
Not worth it.
Quote:
Originally Posted by Vibez View Post
I was wondering, did you guys ever consider releasing all of that crazy ideas implemented and tested in the game throughout the whole development process as a mod for the community?
No.


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Old 19-04-12, 11:24   #18419
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Probably won't get an answer to this one, but here goes:

Considering the current rate of progress (which we know is subjective to change), are you devs under the impression/optimistic that the mod will be ready and released
- before HL3/HL2 Episode 3 will?
- before the end of 2012?



Last edited by CygNuS; 19-04-12 at 11:34..
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Old 19-04-12, 11:29   #18420
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Well, they don't know when HL3/Episode 3 will be released


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