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#18761 |
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Join Date: 19th July, 2009
Posts: 42
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Do the scientists still do a 'comedy run' when you chase them?
Has the scientist who looks at the blue screen with the security guard at the main reception desk still got an unfortunate nose? Can we expect to see a passenger on another tram pull a moony at the window when said tram passes by? Last edited by Reaps; 27-05-12 at 10:57.. |
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#18762 | |||
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Quote:
Quote:
Quote:
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#18763 |
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Join Date: 19th September, 2011
Location: Washington
Posts: 295
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How would you go about changing the weapons for the guards via console?
also, what would npc spawncodes be? I couldn't find either of these in the Convars on the wiki. |
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#18764 | |
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Join Date: 30th May, 2009
Location: Canada
Posts: 299
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Quote:
"npc_create_equipment weapon_name" then every NPC spawned after that with the console will use that weapon. |
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#18765 |
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Join Date: 3rd May, 2009
Location: My house, Malaysia
Posts: 2,322
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#18766 |
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Join Date: 9th May, 2009
Location: Seattle, WA
Posts: 2,035
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#18767 |
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wtf Two ghost pages? Damn
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#18768 |
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Join Date: 4th August, 2010
Location: Maryland
Posts: 1,781
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It's been like that for a while. They go away temporarily when a new page is started.
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#18769 |
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Join Date: 14th June, 2011
Posts: 34
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I can't find the answer anywhere,
But in HL there is an automatic aiming option (when you're close it aims for you). Will it be the same in BM or was it removed? (I hope it was removed as I personally don't really like it) |
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#18770 |
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Join Date: 2nd July, 2010
Location: Indonesia
Posts: 689
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Then why does it matter?
Last edited by Nerdguy; 28-05-12 at 14:02.. |
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#18771 |
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Join Date: 2nd May, 2009
Posts: 2,008
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#18772 |
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Join Date: 3rd May, 2009
Location: Newcastle, Australia
Posts: 83
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I think auto-aim was only in the Steam version of Half-Life and the expansions.
It's under the Mouse tab in Settings and is automatically switched on if you play on Easy difficulty. Not quite sure if it was in the original CD version of HL. |
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#18773 | |
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Quote:
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#18774 |
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Join Date: 3rd May, 2009
Location: Newcastle, Australia
Posts: 83
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Well there ya go.
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#18775 |
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Join Date: 28th August, 2010
Location: In a protoplasmic organism, just like everyone else.
Posts: 1,237
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It was useful on the PS2 port, but other than that it was for beginners, I think.
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#18776 |
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Join Date: 3rd July, 2009
Posts: 769
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Is the duck-jump in Black Mesa? is it required?
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#18777 |
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Very much so, you literally won't be able to get through the game without it. There's a HUD hint or two early on, but you'll need to master it fairly quickly.
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#18778 |
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Join Date: 23rd October, 2009
Posts: 142
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#18779 |
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Join Date: 9th September, 2011
Location: Canada, Earth, Milky Way Galaxy, Thread: K1R9H5F4, Universe: Z1019
Posts: 400
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Raminator, love the new shades !
Will the scientists in BM be wearing them as well? |
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#18780 |
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Join Date: 31st August, 2010
Location: Belgium (Flanders)
Posts: 316
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