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Information Archives Useful threads from before the mod was released. These are mostly to be used as wiki references.

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Old 26-05-12, 15:47   #18761
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Do the scientists still do a 'comedy run' when you chase them?

Has the scientist who looks at the blue screen with the security guard at the main reception desk still got an unfortunate nose?

Can we expect to see a passenger on another tram pull a moony at the window when said tram passes by?



Last edited by Reaps; 27-05-12 at 10:57..
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Old 27-05-12, 01:09   #18762
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Quote:
Originally Posted by Veemon3449 View Post
Also on topic: Will Security Guards have animations for the MP5? I ask this because,
#1-It makes sense the they would pick up an SMG after busting their ass killing the marines.
#2-I wanted to make a guard-marine war in the middle of Black Mesa.
Yes and no. You can spawn security guards with MP5s using the console, but they hold them as if they were the MP7 from HL2, which looks weird. During the game, they only use the Glock, .357 and shotgun.
Quote:
Originally Posted by Jethrosoup View Post
I have a question: Why does everyone want the entire game spoiled for them?
Black Mesa is actually a text-based browser adventure game. They're already playing it.
Quote:
Originally Posted by Reaps View Post
Do the scientists still do a 'comedy run' when you chase them?
No.
Quote:
Originally Posted by Reaps View Post
Has the scientist who looks at the blue screen with the security guard at the main reception desk still got an unfortunate noise?
Unfortunate noise?
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Originally Posted by Reaps View Post
Can we expect to see a passenger on another tram pull a moony at the window when said tram passes by?
Isn't that Freeman's job?


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Old 27-05-12, 01:45   #18763
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How would you go about changing the weapons for the guards via console?
also, what would npc spawncodes be? I couldn't find either of these in the Convars on the wiki.


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Old 27-05-12, 03:08   #18764
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Quote:
Originally Posted by deadlife101 View Post
How would you go about changing the weapons for the guards via console?
also, what would npc spawncodes be? I couldn't find either of these in the Convars on the wiki.
Same way you do in HL2

"npc_create_equipment weapon_name"

then every NPC spawned after that with the console will use that weapon.


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Old 27-05-12, 21:08   #18765
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Quote:
Originally Posted by Tuskin38 View Post
Same way you do in HL2

"npc_create_equipment weapon_name"

then every NPC spawned after that with the console will use that weapon.
Not scientist anymore.


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Old 27-05-12, 22:50   #18766
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Quote:
Originally Posted by Raminator View Post
Unfortunate noise?
I think he means flatulence, wind, etc.


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Old 27-05-12, 23:22   #18767
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wtf Two ghost pages? Damn


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Old 27-05-12, 23:56   #18768
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It's been like that for a while. They go away temporarily when a new page is started.


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Old 28-05-12, 13:52   #18769
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I can't find the answer anywhere,
But in HL there is an automatic aiming option (when you're close it aims for you).
Will it be the same in BM or was it removed?
(I hope it was removed as I personally don't really like it)


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Old 28-05-12, 13:55   #18770
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Quote:
Originally Posted by P0lop1e View Post
I can't find the answer anywhere,
But in HL there is an automatic aiming option (when you're close it aims for you).
Will it be the same in BM or was it removed?
(I hope it was removed as I personally don't really like it)
Then why does it matter?



Last edited by Nerdguy; 28-05-12 at 14:02..
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Old 28-05-12, 14:22   #18771
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Quote:
Originally Posted by P0lop1e View Post
(I hope it was removed as I personally don't really like it)
Even if it exists (which it very well may- HL2's easy mode has it) no one is forcing you to use it.


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Old 28-05-12, 15:02   #18772
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I think auto-aim was only in the Steam version of Half-Life and the expansions.
It's under the Mouse tab in Settings and is automatically switched on if you play on Easy difficulty.
Not quite sure if it was in the original CD version of HL.


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Old 28-05-12, 15:25   #18773
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Quote:
Not quite sure if it was in the original CD version of HL.
It was.


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Old 28-05-12, 15:27   #18774
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Well there ya go.


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Old 28-05-12, 16:50   #18775
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It was useful on the PS2 port, but other than that it was for beginners, I think.


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Old 29-05-12, 03:18   #18776
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Is the duck-jump in Black Mesa? is it required?


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Old 29-05-12, 07:52   #18777
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Very much so, you literally won't be able to get through the game without it. There's a HUD hint or two early on, but you'll need to master it fairly quickly.


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Old 29-05-12, 08:20   #18778
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Quote:
Originally Posted by Raminator View Post
Very much so, you literally won't be able to get through the game without it. There's a HUD hint or two early on, but you'll need to master it fairly quickly.
And now we have the answer to the question if gameplay got improved.


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Old 29-05-12, 10:16   #18779
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Raminator, love the new shades !

Will the scientists in BM be wearing them as well?


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Old 29-05-12, 11:10   #18780
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Quote:
Originally Posted by fuegerstef View Post
And now we have the answer to the question if gameplay got improved.
You're right. What a show-stopper. I'm defenitely not gonna download the game knowing this. The guts these devs have, seriously, how dare they not change that!


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