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| Information Archives Useful threads from before the mod was released. These are mostly to be used as wiki references. |
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#7521 |
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Join Date: 25th June, 2009
Posts: 324
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Disturbulator, I think he mixed them up on purpose; as in "Black Mesa Source + Blue Shift = Blue Mesa", a recreation of Blue Shift with Source. tonkat, that already exists, although honestly it doesn't have the same quality BMS does, in my honest opinion. Guardy Duty, it's the name of the mod.
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#7522 |
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Join Date: 5th July, 2012
Posts: 163
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Dammit now I want to play Blue shift 2.
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#7523 |
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Join Date: 5th May, 2009
Posts: 1,213
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I want to play Life Force Shift 3.33 in all colors
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#7524 | |
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Join Date: 18th November, 2011
Location: melbourne
Posts: 274
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Quote:
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#7525 |
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Join Date: 2nd January, 2011
Location: Inside a shell of Biosynthetic Armor
Posts: 952
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Opposing Force ( Operation: Black Mesa) and Blue Shift (Guard Duty) are in the works, along with Decay (Hazard Team), but I Have no idea what Progress they have made, let alone the probability of overall completion in the end.
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#7526 |
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I'm hoping Black Mesa releases with a first ever "almost-coop mode", where two players have lonesome campaigns in the same server in parallel (who may or may not come across oneanother as the Blue Shift campaign crosses landmarks with the Half-Life one).
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#7527 |
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Join Date: 18th November, 2011
Location: melbourne
Posts: 274
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that would be gravy.
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#7528 |
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Join Date: 27th July, 2012
Location: England (pip pip)
Posts: 3
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I know there are model varients for scientists, guards and soldiers thanks to the "Face Creation System," but could there be variants for other NPCs?
For example: Different stripe patterns for houndeyes. Different lepard spot patterns for bullsquids. Slight armor changes for alien grunts. General scars for xen wildlife, missing eyes for houndeyes, slightly ripped-off tail or tentacles for bullsquids. Unique models for each incounter with a gargantua. This late in development, would be improbable for the team to add this purely cosmetic addition, but I think its an interesting idea to discuss. |
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#7529 |
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Join Date: 2nd May, 2009
Location: New York
Posts: 2,419
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#7530 |
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Join Date: 4th August, 2010
Location: Maryland
Posts: 1,781
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Alternate textures would change everything using that texture, though. I doubt they'll make more variants of the bullsquid just so each can have it's own texture.
It's a neat idea, but it's too late to add it at this point. |
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#7531 |
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Join Date: 2nd May, 2009
Location: New York
Posts: 2,419
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Antlions have 4 different texture variants & only one model. The same goes for the Combine Soldier & that maroon shotgun-weilding variant texture they added in Episode 2.
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#7532 |
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#7533 |
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Join Date: 22nd January, 2011
Location: Latvia
Posts: 239
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Gameplay explanation - shotgun soldiers have different behaviour, they're more likely to get up close and personal and deal massive damage, player should prioritize dispatching them higher.
In-universe - different rank in hierarchy, squad leader? As for the idea - nice, but game could be too late in development for implementing. |
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#7534 |
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Join Date: 2nd May, 2009
Location: New York
Posts: 2,419
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They did it so it's easier to tell which ones have shotguns & which ones don't, even from far away. Shotgun soldiers can kill you pretty quickly when they get close.
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#7535 |
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Join Date: 5th August, 2012
Posts: 2
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Hurry............................................. .......up......................................... ......please
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#7536 |
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Join Date: 28th May, 2009
Posts: 4,364
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That will help.
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#7537 |
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Join Date: 22nd November, 2009
Location: Colorado
Posts: 1,405
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That's exactly the push they needed.
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#7538 |
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Join Date: 28th May, 2009
Posts: 4,364
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I can see production increasing ten fold after that.
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#7539 |
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Join Date: 18th November, 2011
Location: melbourne
Posts: 274
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i heard Ram was pushing for a next week release because of that.
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#7540 |
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Join Date: 28th May, 2009
Posts: 4,364
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He just told me he's it's uploading right now on megaupload because of that.
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