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Information Archives Useful threads from before the mod was released. These are mostly to be used as wiki references.

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Old 11-07-12, 12:20   #7521
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Disturbulator, I think he mixed them up on purpose; as in "Black Mesa Source + Blue Shift = Blue Mesa", a recreation of Blue Shift with Source. tonkat, that already exists, although honestly it doesn't have the same quality BMS does, in my honest opinion. Guardy Duty, it's the name of the mod.


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Old 11-07-12, 17:58   #7522
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Dammit now I want to play Blue shift 2.


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Old 11-07-12, 21:50   #7523
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I want to play Life Force Shift 3.33 in all colors


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Old 11-07-12, 21:55   #7524
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Quote:
Originally Posted by Artic Xiongmao View Post
Disturbulator, I think he mixed them up on purpose; as in "Black Mesa Source + Blue Shift = Blue Mesa", a recreation of Blue Shift with Source. tonkat, that already exists, although honestly it doesn't have the same quality BMS does, in my honest opinion. Guardy Duty, it's the name of the mod.
yeah that was my thought. i want the the quality of bms for blue shift. then well shit. i kind of want all expansions done at this quality. its a shame it'll never happen.


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Old 11-07-12, 23:36   #7525
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Opposing Force ( Operation: Black Mesa) and Blue Shift (Guard Duty) are in the works, along with Decay (Hazard Team), but I Have no idea what Progress they have made, let alone the probability of overall completion in the end.


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Old 13-07-12, 06:12   #7526
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Quote:
Originally Posted by tonkat View Post
grr. now i wanna play Blue Mesa Source.
I'm hoping Black Mesa releases with a first ever "almost-coop mode", where two players have lonesome campaigns in the same server in parallel (who may or may not come across oneanother as the Blue Shift campaign crosses landmarks with the Half-Life one).


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Old 14-07-12, 00:49   #7527
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that would be gravy.


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Old 27-07-12, 15:53   #7528
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I know there are model varients for scientists, guards and soldiers thanks to the "Face Creation System," but could there be variants for other NPCs?

For example: Different stripe patterns for houndeyes. Different lepard spot patterns for bullsquids. Slight armor changes for alien grunts. General scars for xen wildlife, missing eyes for houndeyes, slightly ripped-off tail or tentacles for bullsquids. Unique models for each incounter with a gargantua.

This late in development, would be improbable for the team to add this purely cosmetic addition, but I think its an interesting idea to discuss.


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Old 27-07-12, 19:41   #7529
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Quote:
Originally Posted by Prince Cheddar View Post
For example: Different stripe patterns for houndeyes. Different lepard spot patterns for bullsquids.
Most of those could easily be done with alternate textures.


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Old 29-07-12, 10:10   #7530
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Alternate textures would change everything using that texture, though. I doubt they'll make more variants of the bullsquid just so each can have it's own texture.

It's a neat idea, but it's too late to add it at this point.


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Old 29-07-12, 16:13   #7531
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Antlions have 4 different texture variants & only one model. The same goes for the Combine Soldier & that maroon shotgun-weilding variant texture they added in Episode 2.


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Old 29-07-12, 20:26   #7532
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Quote:
Originally Posted by Dias View Post
The same goes for the Combine Soldier & that maroon shotgun-weilding variant texture they added in Episode 2.
I don't get it why they have different clothing anyway. Not that it bothered me.


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Old 29-07-12, 21:04   #7533
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Gameplay explanation - shotgun soldiers have different behaviour, they're more likely to get up close and personal and deal massive damage, player should prioritize dispatching them higher.
In-universe - different rank in hierarchy, squad leader?

As for the idea - nice, but game could be too late in development for implementing.


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Old 30-07-12, 01:26   #7534
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They did it so it's easier to tell which ones have shotguns & which ones don't, even from far away. Shotgun soldiers can kill you pretty quickly when they get close.


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Old 05-08-12, 08:30   #7535
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Hurry............................................. .......up......................................... ......please


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Old 05-08-12, 11:03   #7536
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That will help.


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Old 05-08-12, 20:57   #7537
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That's exactly the push they needed.


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Old 06-08-12, 00:59   #7538
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I can see production increasing ten fold after that.


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Old 06-08-12, 01:40   #7539
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i heard Ram was pushing for a next week release because of that.


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Old 06-08-12, 04:05   #7540
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He just told me he's it's uploading right now on megaupload because of that.


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