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#1 |
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Join Date: 3rd May, 2009
Location: Australia
Posts: 146
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Black Mesa: Blueshift
Hello everyone!
I've been working on the tram sequence for blueshift using Black Mesa assets for a little while and thought i'd share my progress. This is a currently up to date video of what I have http://www.youtube.com/watch?v=wkVx4iSmZEU&feature=plcp and here's a couple of pictures if you can't be bothered watching the video ![]() Criticism and suggestions welcome! If you had any ideas of what I could throw into it those would be really good as well! |
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#2 |
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Join Date: 19th September, 2011
Location: Washington
Posts: 295
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It'd be nice to see a Black Mesa Blue Shift in addition to Guard Duty.
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#3 |
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Join Date: 5th July, 2012
Posts: 163
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That looks pretty awesome nice job.
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#4 |
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Join Date: 3rd November, 2009
Location: Chile
Posts: 50
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Looks awesome, but you can made it more like Black Mesa and not so Half-Life: Source, for example, you can transform the first station into a Terminal station with a big building with glass and scientist in all ways or another trams with scientist but in other direccions, etc, but is an awesome work.
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#5 |
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Join Date: 28th May, 2009
Posts: 4,357
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#6 |
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Join Date: 31st October, 2009
Location: New Mexico or some shit
Posts: 2,238
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I like it! I've always enjoyed Blue Shift and the tram sequence was pretty cool. I particularly liked that cafeteria area in the cave, so I'm interested to see how you interpret that.
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#7 |
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Join Date: 2nd May, 2009
Location: Montreal suburbs
Posts: 4,566
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This will probably be released before guard duty.
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#8 |
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Join Date: 11th August, 2012
Location: Canada
Posts: 111
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I really like the effort with this keep going and going and going
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#9 |
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Join Date: 2nd January, 2011
Location: Inside a shell of Biosynthetic Armor
Posts: 951
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#10 |
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Join Date: 14th September, 2012
Location: Brazil
Posts: 32
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Good work, keep'em coming.
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#11 |
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Damn, not bad. Wonder when we'll see yet another "independent" Black Mesa powered remake, like Opposing Source, or Decay.
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#12 |
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Join Date: 2nd May, 2009
Location: European Union
Posts: 1,536
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Very nice job so far, maybe work on some animations to make your fellow colleagues more vivid.
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#13 |
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Join Date: 16th September, 2012
Location: somewhere in norway
Posts: 29
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wow,you should make BMS:blue shift
you've got everything you need for the first parts of blue shift,but the xen part may be a bit tricicky to make since you dont have any official xen textures or examples. |
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#14 |
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Join Date: 3rd July, 2009
Posts: 769
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He can put them in later as an addon
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#15 |
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Join Date: 2nd May, 2009
Location: Sydney, Australia
Posts: 1,805
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That wouldn't really work with BS, since you come back to Black Mesa after you visit Xen
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#16 |
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Join Date: 31st October, 2009
Location: New Mexico or some shit
Posts: 2,238
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So just temporarily leave out that part in the old teleportation labs and the ending, and add it later. Easy.
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#17 |
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Join Date: 12th July, 2010
Posts: 2,869
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Or you can do this
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#18 |
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Join Date: 31st October, 2009
Location: New Mexico or some shit
Posts: 2,238
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Yeah, but there are still a lot of things missing, like the dead survey team members and their equipment, or the Xen water.
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#19 |
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Join Date: 10th September, 2012
Posts: 48
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This is cool. I didn't think that there might be people who would start to do Blue Shift due to Black Mesa
Starfish LOVE ME LOVE ME. |
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#20 |
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Join Date: 15th September, 2012
Posts: 22
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A Blue Shift mappack for Black Mesa would be awesome, since I don't think BS adds new stuff to the game (except another hands holding the weapons and other small details)
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