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| Leak-Free Discussions related to Source engine development. |
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#1 |
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Community Project - Hazard Course Remake (Mapping)
New thread. Continue discussion here. Will edit and flesh out the OP when I have the time (not tonight).
So basically the gist of it is that some guys around here decided that we should remake the Hazard Course out of nostalgia since the BM Devs won't do it. We've made some progress and have a team, of sorts. Black Mesa: Hazard Course ![]() Overview Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. The Black Mesa Hazard Course will feature: -New HD models & textures -New dialogue & voice acting -New maps and detailed environments -Expanded intro, similar to Half-Life's PS2 version Since this is a community project, we welcome people to help out in any way, from suggestions to fanmade content. Currently we are looking for people to fill these positions: -Animator -Texture/Decal Artist -Choreographer Any suggestions (within reasonable bounds, of course) are also welcome from anybody! Media Policy Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process! That's right. Expect to see half-finished areas, heavy WIP, and lots and LOTS of orange and gray "dev" textures! We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT in any way be fully representative of the final product. This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want! So criticize away! Just keep it civil! Requirements Black Mesa: Hazard Course requires: -The free Source SDK Base 2007 -Black Mesa ModDB Link We're also on ModDB! Make sure to drop by and follow us for mediaz and updates and such! http://www.moddb.com/mods/black-mesa-hazard-course ![]() Thank you, and have a very safe, and productive day.
Last edited by dky.tehkingd.u; 03-03-13 at 13:41.. |
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#2 |
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Here's our notable images from the last thread, organized in order of appearance (in game):
EDIT: Most of these images are heavily outdated. I'm leaving them because reasons. ![]() By TehBoxNoob ![]() By TehBoxNoob ![]() By Crypt ![]() By Crypt ![]() By Dky ![]() By Dky ![]() By JeffMOD And of course, it's all early and heavy WIP. Last edited by Crypt19; 03-03-13 at 16:19.. Reason: March update |
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#3 |
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just needs a list of who's working on it and what they are working on cause there is a good amount of you guys working on this.
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#4 |
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BoxNoob - Mapping
Crypt - Mapping Dky - Mapping JeffMOD - Choreography, Mapping Lars - Prop modeling That's those who have actually shown any work (and what they've currently shown work on). As you can see, we're pretty good on mappers. Right now what we'd really love is a concept artist. Last edited by Crypt19; 16-02-13 at 06:50.. |
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#5 |
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to bad all I can do is simple top down paint imagery.. if I could draw I would try to help there. all I am good with is ideas.
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#6 | |
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Join Date: 20th October, 2012
Posts: 272
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Quote:
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#7 |
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Know this might be a waist but here are some of my ideas. (mainly becuase I suck at telling ideas)
flash light puzzle area idea: the player starts in a air lock of sorts, in this small airlock is 2 doors and a window in which a player can see a guard. teh guard informs the player that they will be required to use their flashlight and flairs for the next room. guard says something like this before entering: Ok freeman your going to need to use that flashlight of yours to navigate the next room, pauses to turn out the lights just a word of warning though its set to turn off after you turn the first two valves. the room: the room is a simple maze made out of a old storage room, it requires the player to find and turn 4 valves which are needed top open the door leading out of the room. after turning the first 2 the players flashlight will die forcing them to use flares which can be found in boxes around the area each box would contain 4 to 6 flairs. (can give a paint image of general idea if liked) idea for swimming area: hologram:up ahead you will learn how to navigate through water logged areas. for this exercise you will be given a crowbar. the room: the player enters the room to see a large pool in front of them the pool the pool has a path marked through it, this path is marked by a make shift wall made out of unbreakable glass, the player must navigate this "maze" and get to the other side, in this maze is 3 obstacles. the first being a barrier that is held in place by wooden boards, the player must break the boards to pass. the second being some boxes that are blocking the path, the player must move or break them to pass. the 3rd is a bridge that the player needs to raise to get out of the pool to do this they must place 2 or 3 barrels under it to raise it. after finishing all 3 tasks the player can move to the next room (crowbar is auto striped and placed on a table at the end before leaving) |
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#8 | |
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Join Date: 24th April, 2011
Location: The Netherlands
Posts: 816
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Quote:
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#9 |
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Join Date: 2nd May, 2009
Location: basura
Posts: 3,138
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I sincerely doubt the staff would refer to the female scientists as "female scientists." It's just not realistic. I would suggest replacing that bit with something a human being would actually say
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#10 |
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Join Date: 24th April, 2011
Location: The Netherlands
Posts: 816
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Outdated media:
http://www.youtube.com/watch?v=A7si-xrmuPc http://www.youtube.com/watch?v=o4W7eG2BNvs Can't upload other media due dropbox website offline. |
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#11 |
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If you want to add more just add from the files that you already have on your harddrive.
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#12 |
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Join Date: 24th April, 2011
Location: The Netherlands
Posts: 816
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Gonna upload dat shit to my site.
I'm to lazy to make a ImageShack account.... |
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#13 | |
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Join Date: 15th September, 2012
Location: Europe...It's the final countdown tatata tata ta ta ta...
Posts: 366
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I'm happy that you get rid of all that secrecy(redacted here, redacted there...). A small advice You'll be flooded with tips, judge them wisely. Especially(I'm saying this to TehBoxNoob) Ronster he looms upon Sector C Forums |
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#14 |
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Join Date: 24th April, 2011
Location: The Netherlands
Posts: 816
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Terminal screenshots:
https://www.dropbox.com/sh/7i7jczse1nu4aqj/IXCDBqmCDX All is outdated, and I can't post screenshots until tommorow because the current version has unfinished texturing and brushes and lights. |
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#15 |
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Damn, you went to fuckin' TOWN with the screenshots of that area, hahaha! But it looks pretty nice, if unfinishes, so why not show it off.
Also, I agree with Eli, use Imgur. It's simple and produces very short links. Like this for instance: http://i.imgur.com/b0TC3.jpg Unless you want a very, very high quality shot, in which case use Dropbox. It was mostly teasing. From how on out anything really secret will be kept strictly between us. Like that [redacted] bit and the [cool_feature]. |
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#16 |
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There will be transparency and there will be some secrecy. Mainly because secrecy helps to ensure that it's friggin awesome the first time when you get to play it. It really spoils the fun when you know exactly what's gonna happen beforehand.
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#17 |
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Join Date: 27th July, 2010
Posts: 606
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Indeed it is!
I know originally it was a kind of freighter elevator, it's much better if it's a terminal |
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#18 | |
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Quote:
We also need an animator for Gina, and a dedicated choreographer. JeffMOD says that he isn't all that great at Faceposer overall. If he doesn't feel up to the task, we shouldn't have him do it. Last edited by dky.tehkingd.u; 26-10-12 at 10:37.. |
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#19 | |
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Join Date: 24th April, 2011
Location: The Netherlands
Posts: 816
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Quote:
Jeff is pretty good at choreographing with trigger imo. Eitherway any texture artist here that knows alot about VTF and VMF, because I really need some new skins for models. @Dky I couldnt edit the Sector D to Sector A because my software is going nuts. @Crypt & Eli I use Dropbox because its pretty easy to show off.I don't know if Google Imgur can share a whole folder of images in 1 page @Eli Ronster came up with lots of idea's, but most of them didnt make sense to the original or could not be made due lack of progamming assets(?) Black Mesa development in another nutshell. Last edited by TehBoxNoob; 26-10-12 at 10:56.. |
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#20 |
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We never really did see a constant stream of orangemap and fullbright screenshots being released as official media.
Okay then, whenever you get that working let me know. |
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