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Information Archives Useful threads from before the mod was released. These are mostly to be used as wiki references.

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Old 21-06-10, 02:49   #5261
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Probably because of the faster reload, abundance in ammo in the facility and your reserve, retarded enemy AI causing stand-stills and the constant close-quarter combat.


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Old 21-06-10, 03:27   #5262
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Probably more of the last two reasons than the others. I found it easier to pop headshots with than the HL2 one.


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Old 21-06-10, 07:35   #5263
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Quote:
Originally Posted by rorriMAesU View Post
IIRC, in HL2 you cannot fire the magnum as fast as the usp. There is potential for more delay between magnum rounds compared to usp rounds.
I mean the imaginary delay between pressing the primary fire button and the bullet actually leaving the barrel, not the fire rate.

Quote:
Originally Posted by dky.tehkingd.u View Post
Somehow I found the HL1 Magnum to be easier to use than the HL2 one.
Aha! This is due to that imaginary delay, I would like to think!


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Old 21-06-10, 07:46   #5264
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Quote:
Originally Posted by rorriMAesU View Post
Quote:
Originally Posted by Android11x View Post
I humbly accept your anti-crosshairs challenge!
The only time this is really difficult is with the crossbow. I generally play without the hud, for enhanced realism.
Good thing our crossbow zoom isn't dependent on the HUD.


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Old 21-06-10, 07:56   #5265
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excellent solution

Quote:
Originally Posted by johnyo View Post
I mean the imaginary delay between pressing the primary fire button and the bullet actually leaving the barrel, not the fire rate...
Oh, I never noticed. I will have to pay closer attention next time I play.


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Old 21-06-10, 09:51   #5266
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Yeah I never noticed any sort of delay.


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Old 21-06-10, 09:56   #5267
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Me neither.


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Old 21-06-10, 10:00   #5268
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Quote:
Originally Posted by dky.tehkingd.u View Post
Somehow I found the HL1 Magnum to be easier to use than the HL2 one.
Probably due to the concrete crosshair of HL1. The aimpoint in HL2 bounces around with the recoil.


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Old 21-06-10, 17:50   #5269
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Quote:
Originally Posted by baconeggs View Post
Probably due to the concrete crosshair of HL1. The aimpoint in HL2 bounces around with the recoil.
Turn off auto aim


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Old 21-06-10, 18:47   #5270
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Ouch, who actually uses auto aim? PC != console



Last edited by rorriMAesU; 22-06-10 at 20:28..
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Old 21-06-10, 23:35   #5271
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Quote:
Originally Posted by Raminator View Post
Good thing our crossbow zoom isn't dependent on the HUD.
zoingers.

Crossbow with actual scope? If so, that would be much cooler


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Old 22-06-10, 04:57   #5272
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Quote:
Originally Posted by JamesKane View Post
Turn off auto aim
No, i mean the crosshair doesn't move due to the weapon being fired, but in HL2 the recoil makes it bounce slightly. If you line up the HL1 aimer and fire without touching the mouse all the bullets will hit in the same place.


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Old 22-06-10, 16:42   #5273
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Are talking about the whole screen moving to simulate recoil?
If so, then it too will effect our hud as it changes the camera's angles which the hud relies on.



Last edited by JamesKane; 22-06-10 at 16:48..
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Old 22-06-10, 19:25   #5274
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Quote:
Originally Posted by rorriMAesU View Post
Ouch, whose actually uses auto aim? PC != console
Fanboys = Faggots


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Old 22-06-10, 20:30   #5275
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I'm not a fanboy, Im saying there is no need for pc auto-aim since one can use their hand, wrist, and arm to aim...not just their thumb.

I own a ps3, but play shooters only on my pc. Thanks!


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Old 22-06-10, 20:56   #5276
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Right, because assuming someone is a fanboy because they write "PC != console" is totally jumping to a conclusion.


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Old 22-06-10, 22:00   #5277
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admit it kids, without bill gates, we all would be outside right now playing basketball or some stupid stuff.


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Old 22-06-10, 22:09   #5278
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Ew, basketball


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Old 22-06-10, 22:54   #5279
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Quote:
Originally Posted by CatzEyes93 View Post
admit it kids, without bill gates, we all would be outside right now playing basketball or some stupid stuff.
I program outside on my laptop all the time...in fact i'm outside right now :O


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Old 22-06-10, 22:56   #5280
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Or maybe we'd all be playing Black Mesa in our Commodore 2048 systems.


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