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Information Archives Useful threads from before the mod was released. These are mostly to be used as wiki references.

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Old 06-08-12, 07:51   #7541
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I think the trick was that you said please, which nobody has done before.


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Old 07-08-12, 15:00   #7542
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Old 07-08-12, 15:07   #7543
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You know well "the English"? That'd mean the English people. Maybe you don't know the English language so well.


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Old 07-08-12, 15:13   #7544
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There are no translations needed as of this point. The Fanbase will do their own. One time or another.


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Old 07-08-12, 15:13   #7545
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Old 07-08-12, 15:30   #7546
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He knows the English and the Spanish and the Polish.


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Old 07-08-12, 15:58   #7547
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Quote:
Originally Posted by gearsecond View Post
lenguatges


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Old 07-08-12, 16:26   #7548
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Quote:
Originally Posted by gearsecond View Post
and Polish
pfff... everyone knows that.


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Old 07-08-12, 16:40   #7549
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Just checked the gameplay uploaded by ValveTime @ youtube, just decide to pop up here to throw quick feedbacks.

1. I'm pretty sure a pulling hammer animation is missed when the cylinder of the Revolver revolves.
2. The ammo box on the mounted machinegun should be shaking as the gun fires.
3. I think the game could use a press-to-use quick melee like a elbow/knee attack. This would help breaking the fragile objects like glass and window, or spam the enemy to create a breathe room when the player need to wrestle. And of course the quick melee will barely doing damages.
4. I think there should be a hit reaction animation when characters taking hits.



Last edited by NokiaSE; 07-08-12 at 16:50..
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Old 07-08-12, 16:50   #7550
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Quote:
Originally Posted by NokiaSE View Post
3. I think the game could use a press-to-use quick melee like a elbow/knee attack. This would help breaking the fragile objects like glass and window, or spam the enemy to create a breathe room when the player need to wrestle. And of course the quick melee will barely doing damages.
That's what the crowbar is for.


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Old 07-08-12, 16:53   #7551
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Quote:
Originally Posted by NokiaSE View Post
Just checked the gameplay uploaded by ValveTime @ youtube, just decide to pop up here to throw quick feedbacks.

1. I'm pretty sure a pulling hammer animation is missed when the cylinder of the Revolver revolves.
2. The ammo box on the mounted machinegun should be shaking as the gun fires.
3. I think the game could use a press-to-use quick melee like a elbow/knee attack. This would help breaking the fragile objects like glass and window, or spam the enemy to create a breathe room when the player need to wrestle. And of course the quick melee will barely doing damages.
4. I think there should be a hit reaction animation when characters taking hits.
3. That's why there is a crowbar.
4. There is, as far as I know. As in HL2, they are more subtle than in other games. Enemies don't go limping.


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Old 07-08-12, 17:25   #7552
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Quote:
Originally Posted by NokiaSE View Post
Just checked the gameplay uploaded by ValveTime @ youtube, just decide to pop up here to throw quick feedbacks.

1. I'm pretty sure a pulling hammer animation is missed when the cylinder of the Revolver revolves.
2. The ammo box on the mounted machinegun should be shaking as the gun fires.
3. I think the game could use a press-to-use quick melee like a elbow/knee attack. This would help breaking the fragile objects like glass and window, or spam the enemy to create a breathe room when the player need to wrestle. And of course the quick melee will barely doing damages.
4. I think there should be a hit reaction animation when characters taking hits.
Seing how many people raged when they added in a simple iron sights, imagine the rage that would happen if the game had something that looked like the knife attack in CoD.

But yeah, it would be nice to have a quickbutton for the Crowbar, kinda like the Gravity gun has in Hl2.


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Old 07-08-12, 18:00   #7553
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Quote:
Originally Posted by NokiaSE View Post
3. I think the game could use a press-to-use quick melee like a elbow/knee attack. This would help breaking the fragile objects like glass and window, or spam the enemy to create a breathe room when the player need to wrestle. And of course the quick melee will barely doing damages.
If they were trying to recreate Half-Life as a dime-a-dozen CoD style FPS then maybe. As it stands, there are some things they want to keep in line with the rest of the series. Grenades and melee being separate weapons, instead of just a button press, are two very important parts of that.


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Old 07-08-12, 18:52   #7554
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1. I know that , say English is correct , but ''the English'' no , i wrote that post quickly... (i know English well)

2. I'm not perfect with English so i can comitt mistakes like (lenguatges - languages) I don't need to write perfect in English , to do a very good translation . I only need to understand the text and write it later into my language.

3. I'm not a professional I only wanted to help , to do the game more atractive to people around the world ...

Thx for reading this , sorry for my grammar and punktuation !



Last edited by gearsecond; 07-08-12 at 19:03..
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Old 07-08-12, 19:04   #7555
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There's a website somewhere for this project but all translation work is set to take place after the mod is publicly available for download.


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Old 07-08-12, 19:15   #7556
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Quote:
Originally Posted by sersoft View Post
There's a website somewhere for this project but all translation work is set to take place after the mod is publicly available for download.

But its bad to release a game only in one language ... It have more professional look when its released in 3 or more ... Even if it's only a mod

A people of whole world are waiting for it , if they release it only in English , a lot of people do not play it before having a good translation into his languatge . (also not everyone know how to install a translation XD , i know some people )

If someone was waiting 8 years ... it's because they expect a piece of really good game .

Sorry if i repeat some questions but i don't have a good grammar in english


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Old 07-08-12, 19:42   #7557
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I don't understand why you would waste your time, translations for games/mods are completely useless and should stay in English.


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Old 07-08-12, 19:56   #7558
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Quote:
Originally Posted by fx. View Post
I don't understand why you would waste your time, translations for games/mods are completely useless and should stay in English.
I understand that it's better , to have games in original language , Every day more people understand english , but not all the people .

We can't give to someone game only in English , what happend if this person don't have any idea of speaking it ? The young people almost know it , but what happens with that players that ever studied English and are to old to do it ? They have to play in English ... without understand the history and the dialogues ? I think NO !

Always they will be translations


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Old 07-08-12, 22:41   #7559
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SUGGESTION:
Move Magnum farther from camera while iron sighted.

It looks quite ok in BF3: http://images.wikia.com/battlefield/...-2-620x348.jpg



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Old 07-08-12, 23:16   #7560
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It would obviously be better if they increased the size of the ironsights so you wouldn't be able to miss .


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