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Information Archives Useful threads from before the mod was released. These are mostly to be used as wiki references.

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Old 25-08-12, 05:28   #19981
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I know this is old, sorry to drag it up again. The bullsquid: yes, screenshots don't do it justice and there are gameplay reasons for the change, etc... but the bullsquid was iconic, illogical or not. Why wouldn't swapping the model work? Would it crash the game or just cause AI problems?
Edit: also, will the old model even be available in any way?



Last edited by Razafeth; 25-08-12 at 05:33..
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Old 25-08-12, 05:58   #19982
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The Bone rig between Models are Different.
Plenty of 'Iconic' Things about Half-Life Have been altered in this Modification, Deal.
And no, From what I've gathered, the Old Model itself is completely gone.


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Old 25-08-12, 06:04   #19983
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Quote:
Originally Posted by Razafeth View Post
I know this is old, sorry to drag it up again. The bullsquid: yes, screenshots don't do it justice and there are gameplay reasons for the change, etc... but the bullsquid was iconic
"I know you had perfectly good reasons for changing it, but change it back to the old retarded version"

Plus, it was iconic for the mouth tentacles. No one gave a fuck about the eyes till they were different. No one will give a fuck a few weeks after the release either. I guarantee it.


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Old 25-08-12, 08:12   #19984
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You know, there's all this butthurt about the Bullsquid eyes but I never really paid attention to how different it was (I didn't really care), and I can't find a comparion anywhere. The wiki has plenty of pics of the bullsquid, but they all seem to be the same generation, as far as the eyes are concerned. Is there a comparison, or at least old and new shots somewhere? Preferably from roughly the same angle.


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Old 25-08-12, 09:29   #19985
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.... no ghostpage? Maybe because this one is fresh...


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Old 25-08-12, 09:40   #19986
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Quote:
Originally Posted by TheDragonMask View Post
Is this the most recent version of the dam and its sky?
http://dl.dropbox.com/u/4137306/WIP%...ft%20black.png
No, it's pretty much the same as the last one you asked about. You haven't seen the most recent version. Stop asking.
Quote:
Originally Posted by Tuskin38 View Post
Why have you marked the headcrab latch cvar as a cheat?

https://www.facebook.com/BlackMesaDe...74649545887193
News to me.
Quote:
Originally Posted by Medkit View Post
Is the game stable now, or crashes still occour?
Much more stable than it has been, we've made some pretty massive reduction in the number and frequency of crashes.
Quote:
Originally Posted by Medkit View Post
Also, how is your fight against the loading time between maps going?
Some testers have reported a 60% reduction in load times.
Quote:
Originally Posted by Razafeth View Post
The bullsquid: yes, screenshots don't do it justice and there are gameplay reasons for the change, etc... but the bullsquid was iconic, illogical or not. Why wouldn't swapping the model work? Would it crash the game or just cause AI problems?
Edit: also, will the old model even be available in any way?
The old model won't work, so it won't be available.


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Old 25-08-12, 10:28   #19987
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Will there be button to put hud on/off? As for me the current hud is too bright


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Old 25-08-12, 12:08   #19988
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I'm sure there's a cvar for that.


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Old 25-08-12, 16:08   #19989
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cl_drawhud 0


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Old 25-08-12, 16:10   #19990
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you still need to use sv_cheats 1 for it, that's the problem. also then you have to bind it somewhere. im too lazy to do that lol


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Old 25-08-12, 16:12   #19991
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So don't do it then?


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Old 25-08-12, 16:21   #19992
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so i just wanna full support for the option like in serious sam lol

the same thing with fov


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Old 25-08-12, 16:34   #19993
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Does the HECU use flares? If so, are the enemies still perpetually soaked in gasoline like in Episode 1? If not, what's the best way to 'light em up?'


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Old 26-08-12, 03:51   #19994
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What happened to the BMS Steam Group? It used to be full of people, and I liked checking on it once in a while to see how many total hours the Devs had spent working on the mod, but now it seems everyone has disbanded. Just curious, that's all.


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Old 26-08-12, 05:13   #19995
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Quote:
Originally Posted by thadude View Post
Will there be button to put hud on/off? As for me the current hud is too bright
You can configure the amount of HUD postprocess bloom in the game options menu.
Quote:
Originally Posted by Razafeth View Post
Does the HECU use flares? If so, are the enemies still perpetually soaked in gasoline like in Episode 1? If not, what's the best way to 'light em up?'
Human grunts don't use flares, but there are flares in the environment that you can use to light up the night.
Quote:
Originally Posted by super3dcow View Post
What happened to the BMS Steam Group? It used to be full of people, and I liked checking on it once in a while to see how many total hours the Devs had spent working on the mod, but now it seems everyone has disbanded. Just curious, that's all.
Which Steam group? The community and developer groups look fine to me.


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Old 26-08-12, 09:56   #19996
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Quote:
Originally Posted by Raminator View Post
You can configure the amount of HUD postprocess bloom in the game options menu.
Now I'm getting really curious about the options menu.


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Old 26-08-12, 11:44   #19997
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I bet ther gonna be a special part in the options menu called "gameplay options"


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Old 26-08-12, 13:41   #19998
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"Options Menu options"


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Old 26-08-12, 19:52   #19999
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Quote:
Originally Posted by thadude View Post
you still need to use sv_cheats 1 for it, that's the problem. also then you have to bind it somewhere. im too lazy to do that lol
1.) Open autoexec.cfg with a text editor
2.) Type:
Quote:
sv_cheats 1
3.) Then type on next line:
Quote:
bind [YOUR KEY HERE] "cl_drawhud 0"
4.) Save + exit

Never need to worry about turning on cheats again.

**********

Also, could you give us an example of a serious or just downright irritating bug you've encountered recently or semi-recently?



Last edited by lunertexcosmo; 26-08-12 at 19:55..
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Old 26-08-12, 19:53   #20000
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So since we past 1000 pages and it is 20'000th post of Got a question thread, I think it would be very fair to ask developers now, after 2 years and 3 months after OP:

When can we expect Black Mesa Source to be released?

At least tell how many years we have to wait, or maybe we should fill this thread to 2000 pages?

P.S. Also it is 20 days since Great Oz has spoken!


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