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#6661 |
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Join Date: 2nd May, 2009
Location: Owensboro, Kentucky
Posts: 1,816
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#6662 |
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Join Date: 4th May, 2009
Location: UK
Posts: 325
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will the cross-bow darts have an arched firing trajectory or straight?
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#6663 |
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Join Date: 2nd May, 2009
Location: Owensboro, Kentucky
Posts: 1,816
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Straight.
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#6664 |
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Join Date: 4th May, 2009
Location: UK
Posts: 325
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#6665 |
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Join Date: 2nd May, 2009
Location: Owensboro, Kentucky
Posts: 1,816
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I'm just bullshittin' ya man, what was your idea?
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#6667 |
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Join Date: 18th November, 2009
Posts: 53
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Will we still hear the screaming in On a Rail like you could in the original? If so, will it be a well done remake of it, or is it going to be the same exact sound as it was in Half-Life?
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#6668 |
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Join Date: 3rd May, 2009
Posts: 2,265
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not sure i ever encountered what you describe. Is there a youtube of it or something?
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#6669 | |
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Join Date: 4th May, 2009
Location: UK
Posts: 325
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Quote:
Although this guy caused too much noise to actually hear it and he missed it for that reason. EDIT: The room after 0:50, he runs straight into the bullsquid and shoots, that's when he misses the sound. Last edited by xilef; 10-03-10 at 23:32.. |
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#6670 |
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Join Date: 2nd May, 2009
Location: Land of Wind and Ghosts™
Posts: 1,498
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Isn't it the same scream as the horde in L4D?
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#6671 |
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Join Date: 4th May, 2009
Location: UK
Posts: 325
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#6672 |
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Join Date: 12th February, 2010
Location: Re-hydrating in Portland (OR)
Posts: 213
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Yep, just had to go check it out myself - nothing else in the game quite makes that sound.
Also, Freeman's Mind Ep25 makes reference to it... EDIT: I should point out for FM fans that haven't seen this one yet that the link starts at 7m25s |
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#6673 |
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Join Date: 2nd May, 2009
Location: Somewhere in Canada...
Posts: 1,934
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#6674 |
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Join Date: 2nd May, 2009
Posts: 2,008
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#6675 |
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#6676 | |
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Join Date: 3rd January, 2010
Location: Romania Constanta (Black Sea)
Posts: 335
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Quote:
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#6677 |
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The 'Early 2010' mark was added by someone else. It may not be accurate.
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#6678 | |
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Join Date: 2nd May, 2009
Location: Owensboro, Kentucky
Posts: 1,816
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Quote:
I think we've gotten past the point of "early" this year. Either way I'm not complaining This was mentioned in the wiki thread, but do the devs plan on keeping a lock on media from Xen to appear on their website / wiki after release? Not that they could do much about it anyhow. |
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#6679 |
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I asked the same thing in the wiki thread. All signs point to no.
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#6680 |
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Join Date: 25th January, 2010
Location: In an optimisation algorithm
Posts: 270
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How do the behaviors of the soldiers work? In awareness terms I mean. Is it a case of line of sight up to a certain distance and sounds further, or more a case of within a certain radius they are aware of you? Do they rank your danger level based on what weapon you have equiped at a certain time? Does their "braveness" level differ based on the number of compatriots they have in a certain radius?
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