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Information Archives Useful threads from before the mod was released. These are mostly to be used as wiki references.

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Old 19-03-10, 23:49   #6821
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Oh god I hopse so.


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Old 20-03-10, 04:17   #6822
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HAHAHAHA! Oh you guys are hilarious. I fully support that idea.


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Old 20-03-10, 04:46   #6823
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Quote:
Originally Posted by JamesKane View Post
The long jump works about the same as in HL1 with an added twist.


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Old 20-03-10, 06:43   #6824
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Actually, the mod Rocket Crowbar already made the longjump-module into a highjump-crushing device.


So if you use it underwater, do you immediately pop up to the surface like a jumping whale?


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Old 20-03-10, 07:04   #6825
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Quote:
Originally Posted by JamesKane View Post
The long jump works about the same as in HL1 with an added twist.
You can use it almost like a jetpack to make a vertical long jump?!


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Old 20-03-10, 07:05   #6826
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Quote:
Originally Posted by Comrade Tiki View Post
Actually, the mod Rocket Crowbar already made the longjump-module into a highjump-crushing device.


So if you use it underwater, do you immediately pop up to the surface like a jumping whale?
You can't use it in water.


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Old 20-03-10, 07:26   #6827
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That's the twist! Now you can


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Old 20-03-10, 09:06   #6828
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Quote:
Originally Posted by Cameron:D View Post
Yes. If it uses steamworks

@DarkDragon: no, the Source engine has a limit to the number of lights that can be switched on and off that are projecting on to a single surface. Even is it was easier to do, it would require a HUGE amount of texture memory, so somethng like that would be used in very few places.
i see then it wont be included , anyway thanks for the answer!


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Old 20-03-10, 09:36   #6829
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Quote:
Originally Posted by King_Kaddo View Post
I'm not talking about human body parts. I talk about body part objects which aren't seen and only exist in code.
You're using poor jargon, but I can still answer.

The player has a world model which is invisible to the player, but is used for spatial things such as enemy line of sight and working out if the player can crouch through gaps. Comrade Tiki is wondering if a ray could be traced to the lower portion of this model.


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Old 20-03-10, 11:10   #6830
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Q: I know this question is stupid, because the mod is not released yet and it's definitively too early to ask this, but as we know, Episode 3 isn't coming this year (because of Portal 2 and the marketing strategy I guess). So, could you imagine to make an upgrade to the Source - Episode 3 engine someday? I think dynamic lighting and other new features would be a great addition.


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Old 20-03-10, 11:14   #6831
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I think they've said no to that in the past.


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Old 20-03-10, 11:51   #6832
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The change to EP2 was complicated, and when they release EP3 will not be out yet, so 99.99999999% chance of it not happening.


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Old 20-03-10, 11:53   #6833
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Quote:
Originally Posted by Malcomy View Post
Q: I know this question is stupid, because the mod is not released yet and it's definitively too early to ask this, but as we know, Episode 3 isn't coming this year (because of Portal 2 and the marketing strategy I guess). So, could you imagine to make an upgrade to the Source - Episode 3 engine someday? I think dynamic lighting and other new features would be a great addition.
I'm pretty sure they'll release before Episode 3 comes out. Also doesn't episode 2 all ready have dynamic lighting thus meaning so too will black mesa?


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Old 20-03-10, 12:24   #6834
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No, most of the lights are static, being added by VRAD during a compile. While possible, it's very hard on VRAD and file size to make all the lights be switchable, and elights (muzzle flash lights, flashlight) are expensive to render.

How much drown dammage is the player expected to take going through the dam?


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Old 20-03-10, 12:53   #6835
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Considering it's replenished upon surfacing for air, that's kind of irrelevant, no?


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Old 20-03-10, 15:20   #6836
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How good exactly will the graphics be in this game?
Is it comparable to half life 2 or more like half life 2: episode 2?

Perhaps this is a minor issue for most people here but for a graphics junkie like me this would make a huge difference

Thanks in advance!


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Old 20-03-10, 15:28   #6837
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Quote:
Originally Posted by mien View Post
How good exactly will the graphics be in this game?
Is it comparable to half life 2 or more like half life 2: episode 2?
It uses the updated engine from 2007, so more like HL2 EP2. It looks even better


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Old 20-03-10, 15:29   #6838
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Episode 2 or even better.

EDIT: !


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Old 20-03-10, 15:36   #6839
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Hey, will we have tao cannons mo-


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Old 20-03-10, 16:23   #6840
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Quote:
Originally Posted by Malcomy View Post
Q: I know this question is stupid, because the mod is not released yet and it's definitively too early to ask this, but as we know, Episode 3 isn't coming this year (because of Portal 2 and the marketing strategy I guess). So, could you imagine to make an upgrade to the Source - Episode 3 engine someday? I think dynamic lighting and other new features would be a great addition.
BM will be released before EP3, i am quite sure. stuff is that maybe devs can release update but that might happen only if EP3 gets some awesome updates and if it will be easy to use this new features in EP3 to update BM. if BM will be popular (i am sure it will) then it might get an update we never know (devs dont know as well).

true answer is: it will be updated, if update comes out....


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