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#7661 | |
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#7662 |
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Join Date: 2nd May, 2009
Location: European Union
Posts: 1,536
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But if you leave them in the cafeteria you can catch them after the whole fridge maze, simply by opening the door at the bottom of the stairs and overlooking the said cafeteria.
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#7663 |
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It wasn't serious, he was being an idiot and probably exhibiting behavioural patterns that are common with said kind of autism (I wouldn't know, I'm not familiar with it).
In other words, no, we have no problems or issues with people with any sort of disabilities. We do have problems with trolls and other idiots that cannot read the FAQ. You may have noticed that the ban reasons are mainly comical? user: iTROLL reason: iBAN user: Bruce Willis reason: ban hard with a vengeance user: QUICKLYBANME reason: always happy to oblige a fellow scientist (a line you should know from HL, if not, that's the reference) |
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#7664 |
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Join Date: 3rd May, 2009
Posts: 2,267
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What m4rek said. Ban reasons are for the most part set for comic reasons. Folks that are banned know darn well why they are banned. The latest "Danny Smith" aka "asperger's" was warned several times (I even pm'd him once") that he needed to stop acting like a crybaby kid and to make his posts a contribution to the forum society rather than make stupid STUPID comments and then whine and complain about getting fried over it.
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#7665 |
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Join Date: 5th May, 2009
Location: R.I.T.
Posts: 881
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Yes, but when you got through the grates, you could go back and grab everybody on the other side of the door. Either that door won't be there, or there will be some other obstacle prior to that door on the other side preventing unwanted build-up of science.
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#7666 |
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Join Date: 18th December, 2009
Posts: 133
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Back to the topic, How exactly will longjumping work?
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#7667 |
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Join Date: 11th May, 2009
Location: Brisbane, Australia
Posts: 1,433
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After pressing several buttons in-game code will activate, commanding the player to be propelled forward at an accelerated rate compared to regular jumping.
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#7668 |
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Join Date: 12th January, 2010
Location: USA
Posts: 1,102
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#7669 |
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Join Date: 22nd September, 2009
Location: Columbus, Ohio, US, North America, Earth. THX
Posts: 1,360
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why is it that the model for the box of shotgun shells shows twenty shells, while the wiki says it only gives twelve?
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#7670 |
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Join Date: 10th April, 2010
Posts: 23
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Here is a question: Will the snark nests look like the ones from Half Life that look like bigger bugs, or the ones from the HD Pack that look like actual insect nests? And another question: What was the AI of the HECU Grunts desinged to do, can someone give me like a description?
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#7671 | |
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Gordon has trouble holding shells with those gloves of his. He drops 8. |
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#7672 | ||
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Join Date: 11th May, 2009
Location: Brisbane, Australia
Posts: 1,433
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Quote:
Quote:
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#7673 |
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Join Date: 22nd September, 2009
Location: Columbus, Ohio, US, North America, Earth. THX
Posts: 1,360
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think CSS noob w/more nades than bullets
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#7674 |
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Join Date: 4th April, 2010
Posts: 17
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Who thinks we should be less hard on these guys? They're working hard!
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#7675 |
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Join Date: 11th May, 2009
Location: Brisbane, Australia
Posts: 1,433
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Assuming you're speaking for the cockroaches, I agree. If you're speaking for the whole userbase, shut up. Half of us barely care about the mod until it's released.
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#7676 |
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Join Date: 18th December, 2009
Posts: 133
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I believe he was referring to the devs.
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#7677 |
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Join Date: 11th May, 2009
Location: Brisbane, Australia
Posts: 1,433
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I.....know....
What's your point? |
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#7678 |
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Join Date: 10th April, 2010
Posts: 23
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#7679 |
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Join Date: 10th April, 2010
Posts: 23
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They were designed to run around, shoot you, spam grenades crazily and speak in an odd disjointed voice.[/QUOTE]
I mean what will they do tactically? Will they use the supressive fire, flushing with frags, snd pincer tactics of the combine, or the hit and run, 3 man squad, grenade spamming tactics of the half life marines? Do they like combine those strategies? |
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#7680 |
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Join Date: 7th December, 2009
Location: meatloaf
Posts: 222
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When using the crossbow, will the amount of darts that are shown in the mag below the gun decrease or will the amount of them stay the same like in HL1. I mean that it really bugged me. Even tho you had eg 1 dart remaining your mag showed 5 of them.
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