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#7701 |
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Join Date: 14th February, 2010
Posts: 46
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Besides the fact, that co-op is dead, I read here and there, that there is still hope for a co-op mode after the release of the mod.
But how much possible is that? |
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#7702 |
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Join Date: 3rd May, 2009
Posts: 2,265
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The dev team is not going to speculate or worry about anything right now other than the single player piece of the project.
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#7703 |
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Join Date: 12th November, 2009
Posts: 66
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How long exactly is the ride on the tram in the beginning? Do you see the same things from HL or something completely different? Also, how many Scientists and Loaders can you spot from the tram?
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#7704 |
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Join Date: 5th December, 2009
Location: Quinta do conde, sesimbra, setubal, portugal.
Posts: 238
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which Npc's are 100% finished?
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#7705 |
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Join Date: 3rd May, 2009
Posts: 2,265
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I heard a while back that the tram ride may be longer than the original. Not sure if it is still like that or if that was a fact or not.
Ok, so I guess that doesnt really answer the question. Sorry. |
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#7706 |
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Join Date: 2nd May, 2009
Location: The space between the bits that stick out on a comb, i.e. Antwerp
Posts: 1,799
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Didn't you get the memo? The tram ride has been excised from the mod
/stupid joke |
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#7707 |
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Join Date: 3rd May, 2009
Posts: 2,265
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#7708 |
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Join Date: 2nd May, 2009
Location: Sydney, Australia
Posts: 1,805
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Catz why don't you know more things about the mod, do they keep you in the dark about it too? Or do they just summon you when you have to record some lines?
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#7709 |
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Join Date: 5th December, 2009
Location: Quinta do conde, sesimbra, setubal, portugal.
Posts: 238
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is there any npc that is 100% complete?
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#7710 |
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Join Date: 3rd May, 2009
Posts: 2,265
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I have access to know more, not everything mind you... but more than I know. However I choose to stay as much in the dark as possible. For example, I am sure that if I asked to be a tester, they would let me, but I am a surprise freak so I purposefully don't look where I could and I never do test.
It gets hard sometimes. Other than that, they keep to their business and me to mine unless they needz meh. Then I jump. |
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#7711 | |
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Join Date: 2nd May, 2009
Posts: 1,350
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The ones that are.
Quote:
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#7712 |
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#7713 |
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Yes, apart from the 1337th playthrough during which it plays the other version.
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#7714 |
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Join Date: 5th May, 2009
Location: R.I.T.
Posts: 881
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#7715 |
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Was wondering who else would notice that...
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#7716 |
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Join Date: 6th April, 2010
Location: Groningen, NL
Posts: 45
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do you devs have any time left actually working on the mod after having to answer all these silly questions?
oh, and, certainly answered before but: will there be any music? |
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#7717 |
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Join Date: 27th May, 2009
Location: Pennsylvania, USA
Posts: 2,065
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#7718 |
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Join Date: 18th December, 2009
Posts: 133
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Yes, it will have music. All of the music is composed by Joel Nielson. You can also listen and download some of the music. Here is the link- http://wiki.blackmesasource.com/inde...Category:Music
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#7719 |
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Join Date: 6th April, 2010
Location: Groningen, NL
Posts: 45
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tnx, sounds great
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#7720 |
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Join Date: 22nd February, 2010
Location: Germany
Posts: 1,590
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You find more songs from him on his website, like the full version of Surface Tension
http://www.joelnielsen.com/music/ Or the awesome Official Trailer song |
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