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#8001 | |
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By the time you get it to work it won't look any better than HL1... |
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#8002 |
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Join Date: 2nd May, 2009
Location: Sydney, Australia
Posts: 1,805
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Will the last room before the teleporter to Xen feel more significant in BM? I hope it feels more fortified since it was the last stand for the remaining Lambda Complex team in hope that Freeman would finally make it. That part should have more weight and emotion to it, as it's really the last time you see humans after you depart for Xen.
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#8003 | |
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Join Date: 12th November, 2009
Posts: 66
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#8004 |
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Join Date: 3rd May, 2009
Posts: 2,265
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He is reading the faq (found in my siggy) right now. That is why he hasn't reposted in here.
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#8005 |
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#8006 |
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Join Date: 4th May, 2009
Location: UK
Posts: 325
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Lost-Coast was when Valve dropped DX7 support for the Source engine entirely.
Technically you shouldn't even be able to run Orange Box with a DirectX 7 card. DirectX 8 is supported with Orange Box, however, it's not recommended if you want the full Black Mesa experience. I've almost finished building a DX11 PC for under £300, I don't see why people still run DX8 and lower, seeing that a standard cheap office computer can run DX9 these days, even integrated graphics cards have DX9 on them. |
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#8007 |
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Join Date: 10th November, 2009
Posts: 66
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Is it his jaw or neckline ?
![]() Where do you see screwed strap btw? |
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#8008 |
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Join Date: 2nd May, 2009
Location: Barnet, London
Posts: 1,930
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Jaw. And it's jiggleboned as well, so it swings when he walks.
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#8009 |
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Join Date: 10th November, 2009
Posts: 66
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Yay. Awesome.
I always though it's jaw, but then i realized it probably is just neckline. And was dissapointed. |
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#8010 |
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Join Date: 2nd May, 2009
Posts: 1,350
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Oh snaps I just realized something.
If your computer can only run DX7, then you may not be able to run SSE2. We are compiling our dlls to use sse and sse2 instructions when the compiler believes it to be useful ( http://msdn.microsoft.com/en-us/library/7t5yh4fd.aspx ). We did this not only to boost performance but according to valve's survey 98.26% of its users have SSE2. So if your that < 2 percent, then its time to upgrade. http://store.steampowered.com/hwsurvey ( scroll down to the very bottom and click on "other settings" ) edit: I wrote an application that tells you if you have SSE2 and alike. It also contains the source code. I take no responsibility for what damage that may do nor do I hold an warranty over it. http://www.megaupload.com/?d=5RSJ62ZD Last edited by JamesKane; 30-04-10 at 19:12.. |
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#8012 | ||
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Join Date: 7th May, 2009
Location: Pennsylvania
Posts: 275
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I'll grant you that the dirt-cheapest components will hit that budget, but it will barely be able to run Windows, let alone Black Mesa with anything that can passably be called "performance". This also doesn't account for an operating system (now that I think about it - will BM: S run on Linux? Ignore that question if it's in the FAQ, I'm primarily a Windows user so I never considered it) which would cost ~$100 for an OEM copy of Windows Vista/7, which is required for DX11. That pushes you to $550ish. So unless you're recycling some parts, I'm curious about your parts supplier |
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#8013 |
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Join Date: 5th December, 2009
Location: Quinta do conde, sesimbra, setubal, portugal.
Posts: 238
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#8014 |
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Join Date: 2nd May, 2009
Location: Somewhere in Canada...
Posts: 1,934
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Will the new SDK update adversely effect the mod's development in any significant way?
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#8015 |
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They'll probably have to start again, but apart from that, things seem fine.
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#8016 |
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Join Date: 2nd May, 2009
Posts: 1,350
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#8017 |
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Join Date: 4th May, 2009
Location: Melbourne, Australia
Posts: 1,027
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Old binaries FTW
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#8018 | |
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why should anyone today still wanna have a dx 7-game? dx 7 was BEFORE HL1! maybe anyone wants a new C64-game? Last edited by MechUnit; 01-05-10 at 02:52.. |
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#8019 |
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Join Date: 13th March, 2010
Posts: 630
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sorry to just randomly jump in but I have a QUICK question, I'm guessing thats extra body armor on the back of the HECU?
![]() badass model btw |
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#8020 |
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Join Date: 29th April, 2010
Posts: 2
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Is the MP5 going to have a reload animation for the nade launcher?
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