Go Back   Black Mesa: Community Forums > Black Mesa > Information Archives

Information Archives Useful threads from before the mod was released. These are mostly to be used as wiki references.

Reply
 
Thread Tools
Old 03-05-10, 14:03   #8121
MechUnit's Avatar
MechUnit
Headcrab
 
Join Date: 18th January, 2010
Location: Hof, Germany
Posts: 159

Send a message via ICQ to MechUnit
 

     



Quote:
Originally Posted by chel9988 View Post
When do you think this mod will be done. Im not saying exact time but approximimately what do you think?
when mankind can travel with lightspeed


Reply With Quote
Old 03-05-10, 14:15   #8122
CatzEyes93's Avatar
CatzEyes93
Developer
 
Join Date: 3rd May, 2009
Posts: 2,267

 

     



The chapter is done when the testers come back and say they found nothing wrong with it. Other than that, I doubt you will get any details on where exactly they are in development. But if it helps, it is rather impossible to really say anyway... many people work on different parts of the game at the same time. At any given moment someone could be building the props for office complex while someone else is building the xen level while yet another is working with the face poser or other animations. So like I said, even if someone were going to be inclined to tell you where they are at, they would be hard pressed to give any sensible information.


Reply With Quote
Old 03-05-10, 14:36   #8123
Cellander's Avatar
Cellander
Headcrab
 
Join Date: 9th August, 2009
Posts: 211

 

     



What I meant was what you're currently focusing on not exactly what you're doing but I understand if the devs works pretty much independently on different things.

I'm pleased with your answer. Thanks!


Reply With Quote
Old 03-05-10, 15:53   #8124
macbowes's Avatar
macbowes
Cockroach
 
Join Date: 3rd May, 2009
Posts: 24

 

     



Do you really think that they would answer that?

EDIT: If they were to give an actual response, not matter what it was it would back fire for them. Scenario A they say they're working on tweaking certain levels and working on Xen and then you have 1210204 people saying that the game is about to be released. Scenario B they say they're working on placing props around maps like Inbound and Office Complex as well as texturing certain areas and then you have 1210204 people saying that they're never going to release because they're still doing things like that.

Giving the community any hint as to when release could be has always backfired for them and given them more to worry about. Just leave them be.



Last edited by macbowes; 03-05-10 at 15:57..
Reply With Quote
Old 03-05-10, 16:25   #8125
Soup's Avatar
Soup
Vortigaunt
 
Join Date: 2nd May, 2009
Location: Barnet, London
Posts: 1,930

 

     



Quote:
Originally Posted by macbowes View Post
Just leave them be.
A++ would recommend.


Reply With Quote
Old 03-05-10, 16:59   #8126
Cellander's Avatar
Cellander
Headcrab
 
Join Date: 9th August, 2009
Posts: 211

 

     



Too bad it affects us who have been here a while.


Edit: yes, I actually think there's a chance that they could answer that kind of question rather than "Hai guise how many percent of black mesa is finished?"



Last edited by Cellander; 03-05-10 at 18:12..
Reply With Quote
Old 03-05-10, 18:14   #8127
Manh4ck's Avatar
Manh4ck
Cockroach
 
Join Date: 29th April, 2010
Posts: 15

 

     



Question 1: How many different head/face-variations are possible for male scientists, female scientist, guards and hgrunts?

Question 2: Will female scientists appear randomly, like the face-creation system choose a random face or will female scientists have only fixed positions, where they have to appear? If they have fixed positions, will you encounter some in the later game or only in the beginning? And will any of them have a more important role (the kind of scientists, who have to say some important information to Gordon) by replacing one of the male counterparts from the original?

Question 3: Will there exists other human NPCs besides guards, scientists and hgrunts?


Reply With Quote
Old 03-05-10, 18:22   #8128
datatoa's Avatar
datatoa
Cockroach
 
Join Date: 12th April, 2010
Posts: 9

 

     



I think that the only characters witrh fixed faces are eli and kleiner, who are the ones in the room with the twisty elevator, the computer explodes and kleiner yells "it's about to go critical!"
Other than that, i think it is completely random, so you will never see two scientists, hgrunts or guards with the same face, at least not in the same room, as for deciding between male and female, i am unsure


Reply With Quote
Old 03-05-10, 18:43   #8129
JamesKane's Avatar
JamesKane
Developer
 
Join Date: 2nd May, 2009
Posts: 1,352

 

     



Quote:
Originally Posted by Manh4ck View Post
Question 1: How many different head/face-variations are possible for male scientists, female scientist, guards and hgrunts?

Question 2: Will female scientists appear randomly, like the face-creation system choose a random face or will female scientists have only fixed positions, where they have to appear? If they have fixed positions, will you encounter some in the later game or only in the beginning? And will any of them have a more important role (the kind of scientists, who have to say some important information to Gordon) by replacing one of the male counterparts from the original?

Question 3: Will there exists other human NPCs besides guards, scientists and hgrunts?
1) a lot
2) fixed
3) zombies are a bit human does that count?


Reply With Quote
Old 03-05-10, 19:01   #8130
λdam's Avatar
λdam
Banned
 
Join Date: 2nd May, 2009
Location: UK.
Posts: 2,116

Send a message via MSN to λdam
 

     



When a scientist is following you, and you go to another map, then go back to the map you were on previously, will the scientist be a different face/model?

Or is the Facegen system only used to create faces, then saved as models?

I'm confused as to whether is was used for the game itself, or for creating various models.


Reply With Quote
Old 03-05-10, 19:03   #8131
Pettifogg's Avatar
Pettifogg
Houndeye
 
Join Date: 28th June, 2009
Posts: 783

 

     



If I remember correctly, the model will be stored with the save file, so they'll be the same.


Reply With Quote
Old 03-05-10, 19:20   #8132
Manh4ck's Avatar
Manh4ck
Cockroach
 
Join Date: 29th April, 2010
Posts: 15

 

     



Quote:
Originally Posted by JamesKane View Post
1) a lot
2) fixed
3) zombies are a bit human does that count?
Thank you!

Well, by asking question three I thought rather about fork-lift-/constructions workers and something similar.


Reply With Quote
Old 03-05-10, 19:25   #8133
JamesKane's Avatar
JamesKane
Developer
 
Join Date: 2nd May, 2009
Posts: 1,352

 

     



Quote:
Originally Posted by λdam View Post
When a scientist is following you, and you go to another map, then go back to the map you were on previously, will the scientist be a different face/model?

Or is the Facegen system only used to create faces, then saved as models?

I'm confused as to whether is was used for the game itself, or for creating various models.
http://wiki.blackmesasource.com/inde...reation_System


Reply With Quote
Old 03-05-10, 19:42   #8134
Madcat1030's Avatar
Madcat1030
Houndeye
 
Join Date: 5th May, 2009
Location: R.I.T.
Posts: 881

 

     



Quote:
Originally Posted by Manh4ck View Post
Question 1: How many different head/face-variations are possible for male scientists, female scientist, guards and hgrunts?
Anybody have a link to the post or little website about the pseudo-random face generator they are using?

EDIT: Hay look, a link in the post above mine. That works.

...I'm not a vortigaunt anymore, lol.



Last edited by Madcat1030; 03-05-10 at 20:17..
Reply With Quote
Old 04-05-10, 00:44   #8135
felipedomaul's Avatar
felipedomaul
Snark
 
Join Date: 28th December, 2009
Location: rio de janeiro
Posts: 93

Send a message via MSN to felipedomaul
 

     



my question is:
will BMS benefit from a multicore processor?
i'm using a amd 9600 which has 4 cores at 2,3 ghz but my fps get really shitty when hl2 ep 1 and mods get busy scenes when a lot of physics reactions are happening or on bigger maps,and it's not my video card,it's an gts 250

also,if it does benefit from multicores,that means it will be using the hl2 ep2 engine,is it available for me,who only own hl2 ep1?


Reply With Quote
Old 04-05-10, 01:08   #8136
Soup's Avatar
Soup
Vortigaunt
 
Join Date: 2nd May, 2009
Location: Barnet, London
Posts: 1,930

 

     



Wow, you didn't even read the FAQ on the website, let alone the forums.

Good job!


Reply With Quote
Old 04-05-10, 02:35   #8137
Pyro's Avatar
Pyro
Alien Grunt
 
Join Date: 31st October, 2009
Location: New Mexico or some shit
Posts: 2,315

 

     



Honestly, If I had power, I'd just start giving people who don't read the FAQs brief bans. But then, I don't have much tolerance for idiocy.


Reply With Quote
Old 04-05-10, 02:36   #8138
SURPLUS_NiNjA's Avatar
SURPLUS_NiNjA
Vortigaunt
 
Join Date: 4th June, 2009
Location: Wisconsin
Posts: 1,870

 

     



Quote:
Originally Posted by felipedomaul View Post
my question is:
will BMS benefit from a multicore processor?
i'm using a amd 9600 which has 4 cores at 2,3 ghz but my fps get really shitty when hl2 ep 1 and mods get busy scenes when a lot of physics reactions are happening or on bigger maps,and it's not my video card,it's an gts 250

also,if it does benefit from multicores,that means it will be using the hl2 ep2 engine,is it available for me,who only own hl2 ep1?
as already stated you did a great job actually looking around for 2 seconds! Anyways it runs like the orange box runs on your computer. Yes, any game that gives you access to the source sdk.


Reply With Quote
Old 04-05-10, 05:12   #8139
Madcat1030's Avatar
Madcat1030
Houndeye
 
Join Date: 5th May, 2009
Location: R.I.T.
Posts: 881

 

     



But since he doesn't have Ep2, he doesn't have the OB engine. So no, felipedomaul (Cat child mauler? Cat foot mauler?), Black Mesa will not work for you until you shell out the 15 dollars for EP2.


Reply With Quote
Old 04-05-10, 05:40   #8140
Deathmonkey7's Avatar
Deathmonkey7
Vortigaunt
 
Join Date: 22nd June, 2009
Location: South Point, Ohio
Posts: 1,898

Send a message via AIM to Deathmonkey7
 

     



You are incorrect Madcat1030.


Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump




All times are GMT. The time now is 05:15.
Thank you, and have a very safe, and productive day.

Navbar with Avatar by KolbiPowered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.