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#8481 |
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Join Date: 9th October, 2009
Location: Australia
Posts: 1,168
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james do you want a blowjob or anal
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#8482 |
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Join Date: 2nd May, 2009
Location: New York
Posts: 2,420
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#8483 |
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#8484 |
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Join Date: 6th March, 2010
Posts: 40
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Thanks for adding the muzzle flash!
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#8485 |
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Join Date: 29th November, 2009
Posts: 241
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Will this useless nice thing be possible to do? I don't know how to describe it
http://www.youtube.com/watch?v=k8wz_XXx2-U |
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#8486 |
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Join Date: 2nd May, 2009
Location: New York
Posts: 2,420
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no. they said you will only be able to gib bodies with explosives.
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#8487 |
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Join Date: 4th May, 2009
Location: Melbourne, Australia
Posts: 1,027
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#8488 | |
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Join Date: 29th December, 2009
Posts: 1,453
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Quote:
Edit: making this post a question: How did you do that waterfall in the st skybox video? Last edited by King_Kaddo; 24-05-10 at 09:11.. |
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#8489 |
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Join Date: 2nd May, 2009
Location: Barnet, London
Posts: 1,930
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#8490 |
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As well as particles at the bottom to simulate mist.
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#8491 |
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Join Date: 5th September, 2009
Posts: 62
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I'm sure this has been asked before but i don't want to search through 8,495 posts to find it.
Will the game have any form of 3D water involved like in residue processing? ![]() it can also be seen in this crappy fps, using refraction
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#8492 |
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Join Date: 5th December, 2009
Location: São Paulo, Brasil
Posts: 645
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Do you mean this?
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#8493 |
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Join Date: 12th January, 2010
Location: USA
Posts: 1,102
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mmmmmm, every time I see that pic.... creamy goodness.
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#8494 |
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Join Date: 2nd May, 2009
Posts: 1,352
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The water surface is a flat plane with shader goodies....unlike in the original game where the surface moved about.
Last edited by JamesKane; 25-05-10 at 04:52.. |
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#8495 |
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Join Date: 2nd May, 2009
Location: Land of Wind and Ghosts™
Posts: 1,498
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could use the occasional solid chunks somewhere along the line
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#8496 |
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Join Date: 19th May, 2009
Posts: 1,262
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well they did state on several occasions that they were busy making the shit river shittier...
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#8497 |
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Who's the lucky chap that gets to write AI for the fluidic-turd particle system?
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#8498 |
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Join Date: 2nd May, 2009
Posts: 1,352
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#8499 |
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Join Date: 7th May, 2009
Location: Poland
Posts: 234
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Hmm, then maybe a different kind of question. What are you currently working on? I mean what's the current priority in the mod's development?
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#8500 |
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Join Date: 4th May, 2009
Location: Melbourne, Australia
Posts: 1,027
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