|
|
#9241 |
|
Join Date: 2nd May, 2009
Posts: 1,352
|
|
|
|
|
#9242 |
|
|
Wait. So no cloak?
|
|
|
|
#9243 |
|
Join Date: 27th May, 2009
Location: Pennsylvania, USA
Posts: 2,107
|
There is cloak.
|
|
|
|
#9244 |
|
Join Date: 28th May, 2010
Location: Ohio
Posts: 101
|
Will every generic prop be reskinned?
|
|
|
|
#9245 |
|
Join Date: 2nd May, 2009
Posts: 1,352
|
|
|
|
|
#9246 |
|
Join Date: 4th June, 2009
Location: Wisconsin
Posts: 1,872
|
What kind of resolutions are the textures and around how many polygons are the models (for any thing you feel willing to answer props, npc environment)?
|
|
|
|
#9247 |
|
|
Do you realise what a mind-bendingly inane question that is? There are over a thousand models in the game, ranging from two polygons to twenty thousand, ranging from a single 16 x 16 texture sheet to several 4096 x 4096 ones. How long is a piece of string?
|
|
|
|
#9248 |
|
Join Date: 4th June, 2009
Location: Wisconsin
Posts: 1,872
|
Actually I like that anwser more then I would have liked a raw number.
|
|
|
|
#9249 |
|
Join Date: 2nd May, 2009
Location: Sydney, Australia
Posts: 1,805
|
Can you not read?? He just clearly stated your question was not answerable or definable as a "raw number". What other answer could he of given you? Think before you post!
|
|
|
|
#9250 |
|
Join Date: 5th May, 2009
Location: R.I.T.
Posts: 881
|
What he got in response to his request for a number was an idea of the scope of things. Perhaps he truly didn't understand how diverse it would be, but thanks to Raminator, now he knows. Or he just wishes to appease the might of the Raminator as to avoid his wrath.
|
|
|
|
#9251 |
|
Join Date: 3rd January, 2010
Location: Romania Constanta (Black Sea)
Posts: 335
|
snarks are still explodes in BM after they are dropped?
|
|
|
|
#9252 |
|
Join Date: 2nd May, 2009
Location: Owensboro, Kentucky
Posts: 1,816
|
Will see, flyaway. Will see.
|
|
|
|
#9253 |
|
Join Date: 3rd January, 2010
Location: Romania Constanta (Black Sea)
Posts: 335
|
Five years of research and construction! Five years! The führer doesn't look kindly on failure!
Last edited by flyaway888; 27-06-10 at 10:27.. |
|
|
|
#9254 |
|
Join Date: 3rd May, 2009
Location: The Netherlands
Posts: 647
|
|
|
|
|
#9255 |
|
Join Date: 24th January, 2010
Posts: 23
|
|
|
|
|
#9256 |
|
Join Date: 12th August, 2009
Location: Whiskey Bottle
Posts: 90
|
(LOAD pointless question)
Will the vehicles in the mod run on petrol or diesel? (END) On a more serious note though, Is there any puzzle in the game that you've altered so much that it doesn't even resemble what it was in the first game? |
|
|
|
#9257 |
|
Join Date: 9th August, 2009
Posts: 211
|
Probably, thanks to the Source engine. Also, I guess, there's going to be new puzzles that take advantage of the physics system.
|
|
|
|
#9258 |
|
Join Date: 27th May, 2009
Location: Pennsylvania, USA
Posts: 2,107
|
|
|
|
|
#9259 |
|
Join Date: 2nd May, 2010
Posts: 435
|
Do you agree that the original Nihilanth battle didn't do the game justice? If so, will you make bigger changes to it than to the rest of the game, or will the priority still be to give back the original HL feel, even if Valve got it a bit wrong?
|
|
|
|
#9260 |
|
Join Date: 3rd May, 2009
Posts: 2,267
|
I think his purpose and state of his body was underdeveloped and underexplained. He has shackles. Why? What was he to the Vorts? Again why was this not made more plain. There are a lot of stories written all over the net regarding who what and why with him, but I tend to prefer to gain the information from valve. However they are not very forthcoming with exacting storylines in the Half Life saga.
|
|
![]() |
| Thread Tools | |
|
|