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Information Archives Useful threads from before the mod was released. These are mostly to be used as wiki references.

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Old 25-06-10, 22:44   #9241
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Quote:
Originally Posted by Nedepp View Post
Sorry if this was already asked but will the AI depend on the difficulty level. Like will a HECU on the easy difficulty take less cover?
The only thing that changes with difficulty is npc weapon/ability damage and npc health.


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Old 26-06-10, 04:36   #9242
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Wait. So no cloak?


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Old 26-06-10, 05:23   #9243
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There is cloak.


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Old 27-06-10, 01:42   #9244
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Will every generic prop be reskinned?


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Old 27-06-10, 02:19   #9245
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Quote:
Originally Posted by Aaron View Post
Will every generic prop be reskinned?
no


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Old 27-06-10, 03:03   #9246
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What kind of resolutions are the textures and around how many polygons are the models (for any thing you feel willing to answer props, npc environment)?


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Old 27-06-10, 03:05   #9247
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Do you realise what a mind-bendingly inane question that is? There are over a thousand models in the game, ranging from two polygons to twenty thousand, ranging from a single 16 x 16 texture sheet to several 4096 x 4096 ones. How long is a piece of string?


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Old 27-06-10, 03:08   #9248
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Actually I like that anwser more then I would have liked a raw number.


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Old 27-06-10, 03:42   #9249
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Can you not read?? He just clearly stated your question was not answerable or definable as a "raw number". What other answer could he of given you? Think before you post!


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Old 27-06-10, 04:07   #9250
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What he got in response to his request for a number was an idea of the scope of things. Perhaps he truly didn't understand how diverse it would be, but thanks to Raminator, now he knows. Or he just wishes to appease the might of the Raminator as to avoid his wrath.


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Old 27-06-10, 06:51   #9251
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snarks are still explodes in BM after they are dropped?


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Old 27-06-10, 07:25   #9252
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Will see, flyaway. Will see.


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Old 27-06-10, 10:20   #9253
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Five years of research and construction! Five years! The führer doesn't look kindly on failure!



Last edited by flyaway888; 27-06-10 at 10:27..
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Old 27-06-10, 10:24   #9254
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Quote:
Originally Posted by Dillxn View Post
Will see, flyaway. Will see.
dude it's we'll see and not will see


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Old 27-06-10, 12:03   #9255
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Quote:
Originally Posted by Hazzmat View Post
dude it's we'll see and not will see
Will see




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Old 27-06-10, 12:27   #9256
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(LOAD pointless question)

Will the vehicles in the mod run on petrol or diesel?

(END)

On a more serious note though, Is there any puzzle in the game that you've altered so much that it doesn't even resemble what it was in the first game?


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Old 27-06-10, 13:52   #9257
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Probably, thanks to the Source engine. Also, I guess, there's going to be new puzzles that take advantage of the physics system.


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Old 27-06-10, 13:56   #9258
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Quote:
Originally Posted by Dias View Post
I think you just argued in favor of them not being able to distinguish between enemies.
Silly in a bad way of course.


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Old 27-06-10, 16:40   #9259
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Do you agree that the original Nihilanth battle didn't do the game justice? If so, will you make bigger changes to it than to the rest of the game, or will the priority still be to give back the original HL feel, even if Valve got it a bit wrong?


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Old 27-06-10, 16:42   #9260
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I think his purpose and state of his body was underdeveloped and underexplained. He has shackles. Why? What was he to the Vorts? Again why was this not made more plain. There are a lot of stories written all over the net regarding who what and why with him, but I tend to prefer to gain the information from valve. However they are not very forthcoming with exacting storylines in the Half Life saga.


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