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#9261 | |
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Join Date: 2nd May, 2010
Posts: 435
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Quote:
I'm just going to randomly say an example, but the final battle could have involved more teleportation, having to go to various locations and activate/do stuff, then teleport back and see how the changes affected Nihilanth. Then accordingly, the player would understand what to do next. It would then had been more of a puzzle with more logical thinking involved rather than just accurate jumping and shooting. You could get away with avoiding the teleport balls he sends at you, so you never really had to teleport anywhere, it was just a sort of unnecessary obstacle. |
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#9262 | ||
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Join Date: 27th June, 2010
Posts: 39
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Quote:
Here's the bit about the Nihilanth: Quote:
========= Hey guys, long time lurker and patiently awaiting the release of this game. Keep up the good work! |
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#9263 |
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Join Date: 2nd May, 2009
Location: Germany
Posts: 278
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#9265 |
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Join Date: 12th August, 2009
Location: Whiskey Bottle
Posts: 90
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That headcrab is underage, don't even think about it!
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#9266 |
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Join Date: 29th December, 2009
Posts: 1,453
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The headcrab model is from 2004.
Why do you need to know how old that is. It's just crap. |
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#9267 |
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Join Date: 27th June, 2010
Location: USA
Posts: 2
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Eh, I was just wondering...
Second question, is the "helmet" model available in multiplayer? |
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#9268 |
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Join Date: 11th June, 2010
Posts: 72
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Are scientists still waving to you, while the tram ride?
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#9269 |
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Join Date: 2nd May, 2009
Location: New York
Posts: 2,419
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#9270 |
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#9271 |
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Join Date: 16th September, 2009
Location: United States, Rhode Island
Posts: 705
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#9272 |
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Join Date: 2nd May, 2009
Location: New York
Posts: 2,419
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#9273 |
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Will the explosion bounce be making a comeback?
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#9274 |
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Join Date: 28th May, 2009
Posts: 4,364
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Doesn't look like it would. It'd be accurate, but it wouldn't fit the style of the mod.
I've got a question: What the fuck, guys? Last edited by xalener; 28-06-10 at 06:09.. |
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#9275 |
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Join Date: 3rd May, 2009
Location: My house, Malaysia
Posts: 2,324
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I'm not the mod, but...
Topic, guys! Will the soldier use the blind fire tactic like Alyx? |
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#9276 | |
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Join Date: 27th May, 2009
Location: Pennsylvania, USA
Posts: 2,073
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Besides, US Marines are told that blind-firing around corners is cowardice, shows weakness, and wastes ammunition. They are told to aim and shoot, even when under-fire. |
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#9277 |
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I like that idea actually, it would be pretty awesome to have a soldier seeing you, then it's gone dark or whatever and the soldier starts shooting at you and you hide behind a crate or something, and that soldier would still be shooting in the direction he last saw you.
T'would be awesome. |
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#9278 |
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Join Date: 29th December, 2009
Posts: 1,453
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But people would declare it as a dumb AI and forget that human intelligence can be dumb sometimes.
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#9279 |
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Join Date: 11th June, 2010
Posts: 72
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Will soldiers be able to run to a MG and use it (escpecially, if you killed the previous gunner)?
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#9280 |
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Join Date: 11th May, 2009
Location: Brisbane, Australia
Posts: 1,433
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Combine Overwatch and Civil Protection did it, I'm sure the HECU is more than capable.
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