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#10941 |
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#10942 |
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Join Date: 4th April, 2010
Posts: 9
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#10943 |
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Join Date: 7th May, 2009
Location: Poland
Posts: 234
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How does the mod handle dual-GPU graphics (I know it's more of a Source question but what the hell
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#10944 |
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Join Date: 2nd May, 2009
Posts: 1,514
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Ask Valve
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#10945 |
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Join Date: 7th May, 2009
Location: Poland
Posts: 234
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A while ago Ram said that he has multiple graphic cards so I'd rather ask someone with an actual answer...
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#10946 |
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As far as I know Source doesn't take advantage of multiple cards well.
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#10947 |
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Join Date: 31st December, 2009
Location: Latvia (as in NOT Austria)
Posts: 1,272
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#10948 |
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Join Date: 2nd May, 2009
Posts: 1,514
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#10949 |
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Join Date: 7th May, 2009
Location: Poland
Posts: 234
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Nope, I just think they might not know shit about this mod's performance
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#10950 |
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#10951 |
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Join Date: 7th March, 2010
Location: Underestimated because of my "conditions"
Posts: 250
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will the mod be extremely laggy like EP2, or will you fix that
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#10952 |
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Join Date: 7th August, 2009
Location: Elvas, Portugal
Posts: 5,123
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Ep 2 was laggy?
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#10953 |
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Join Date: 8th October, 2009
Location: Somewhere funny
Posts: 518
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On crappy computers yes, because source finds it difficult to handle large, outdoor environments. You probably already know this but nvm.
I think the majority of people didn't lag though. |
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#10954 |
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the people lagged?
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#10955 |
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You didn't know it but all of the NPCs are actually run by network code from a central computer at Valve.
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#10956 |
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Join Date: 27th May, 2009
Posts: 2,181
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#10957 | ||
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Join Date: 2nd May, 2009
Posts: 1,514
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Quote:
Quote:
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#10958 |
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Join Date: 2nd May, 2009
Posts: 1,352
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#10959 |
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Join Date: 13th March, 2010
Posts: 630
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#10960 |
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Join Date: 8th October, 2009
Location: Somewhere funny
Posts: 518
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Whats so funny?
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