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#13141 |
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Join Date: 9th June, 2009
Location: Land of Heat and Clockwork
Posts: 388
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Yeah, now that I'm not stupid I can see that you CLEARLY have your dev blog listed in your signature.
Some of us are just smarter than others. |
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#13142 |
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Join Date: 2nd January, 2011
Location: Buenos Aires, Argentina
Posts: 115
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http://wiki.blackmesasource.com/imag...lo_ingame2.jpg
http://wiki.blackmesasource.com/imag...lo_ingame1.jpg This was completely redone? |
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#13143 |
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Join Date: 7th August, 2009
Location: Elvas, Portugal
Posts: 5,039
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Those screenshots are really old. I'm 100% sure they redid that level a few times already.
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#13144 |
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Join Date: 2nd January, 2011
Location: Buenos Aires, Argentina
Posts: 115
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#13145 |
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Join Date: 29th December, 2009
Posts: 1,453
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Yes. There's also a newer version of it in the wiki
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#13146 |
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Join Date: 7th August, 2009
Location: Elvas, Portugal
Posts: 5,039
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xsantosis, basically assume that everything has been redone and everything that you see in the media does not represent the final product. Makes life much easier.
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#13147 |
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Join Date: 14th May, 2009
Posts: 498
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^
I think he fails to comprehend that... I could be wrong. |
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#13148 |
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Join Date: 29th December, 2009
Posts: 1,453
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He kinda fails at comprehending a lot of things.
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#13149 | |
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Join Date: 12th February, 2011
Location: USA
Posts: 266
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Quote:
Which is going to be super duper soon like tomorrow, right?! RIIIIGGGHHT?!?!?? |
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#13150 |
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Join Date: 2nd May, 2009
Location: get out
Posts: 482
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all in good time my friends... all in good time...
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#13151 |
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Join Date: 2nd January, 2011
Location: Buenos Aires, Argentina
Posts: 115
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#13152 | |
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Join Date: 5th December, 2009
Location: São Paulo, Brasil
Posts: 645
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Quote:
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#13153 |
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Join Date: 2nd January, 2011
Location: Buenos Aires, Argentina
Posts: 115
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http://www.wiki.blackmesasource.com/...l_hivehand.jpg
Then this weapon is with low poly? PS: I am asking this question because the wiki does not specify. |
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#13154 |
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Join Date: 7th August, 2009
Location: Elvas, Portugal
Posts: 5,039
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I honestly see no point in all those questions about the models, since you'll eventually know all about that when the mod releases.
At this point it's just curiosity for the sake of being curious. |
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#13155 | |
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Join Date: 2nd May, 2009
Location: European Union
Posts: 1,536
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Quote:
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#13156 |
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Join Date: 2nd January, 2011
Location: Buenos Aires, Argentina
Posts: 115
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Are questions that have to do with the mod, of course it makes sense!
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#13157 | ||
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Join Date: 5th December, 2009
Location: São Paulo, Brasil
Posts: 645
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Quote:
"Continuity with Gearbox Expansions: The expansions for Half-Life (Opposing Force, Blue Shift and Decay) will be largely ignored. The Developers will not be going out of their way to make Black Mesa tie in more with these games. The only known exception to this rule is the location of Barney Calhoun during Inbound. Thats all, until more information is released." Quote:
In Black Mesa, the voice of grunts sounds actually like... human voice. Last edited by Conti; 25-02-11 at 02:13.. Reason: Meh... Sour responses make me sound like a jerk. |
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#13158 | |
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Join Date: 7th December, 2009
Location: meatloaf
Posts: 222
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Quote:
Holy motherfucking shit. Half-life : decay has slipped through my eyes completely. I didn't even know such sequal existed! Luckily there's a pc porting of the game. Thanks for letting me know! Now I know what I'll do during the weekend. edit: Eyyyyyy! I just got my 200th post :> Last edited by felcon; 25-02-11 at 05:54.. |
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#13159 | |
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Join Date: 13th November, 2009
Location: Cydonia, Mars
Posts: 237
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Quote:
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#13160 |
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