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#14921 |
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Join Date: 11th May, 2011
Posts: 92
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sprint does in half life 2, which is what I was referring to, the fact of the matter is that it wasn't in hl1 and doesn't improve gameplay, a more detailed explanation is in my previous post, of course it is a tiny detail. they could at least not let the player fire while sprinting, which you couldn't do in hl2.
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#14922 |
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Join Date: 26th May, 2011
Location: teh internets
Posts: 45
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It seems to me, and correct me if I'm wrong on this, that all the developers are doing is switching the default movement from running to walking. If the suit still doesn't drain power to sprint, then this does very little to alter the game from the original. In doing so, it should actually encourage players NOT to rush through the areas since it requires an extra key to run now.
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#14923 | |
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Join Date: 22nd November, 2009
Location: Colorado
Posts: 1,405
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#14924 |
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Join Date: 14th August, 2009
Location: The Spinward Marches
Posts: 3,501
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Iirc you can either have default sprint/key to walk or default walk/key to sprint. You can change it in the options menu.
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#14925 |
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Join Date: 11th May, 2011
Posts: 92
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When I think about sprinting, I usually think about half life 2 sprinting, in which you went unrealistically, and unnaturally fast. If it is just like the regular running speed in the original hl then thats not a problem. But the way the wiki said it, it implied that it was similar to hl2's.
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#14926 | |
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Join Date: 2nd May, 2009
Location: Virginia
Posts: 71
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#14927 |
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Join Date: 26th May, 2011
Location: teh internets
Posts: 45
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#14928 |
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Join Date: 9th May, 2009
Location: Seattle, WA
Posts: 2,037
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#14929 |
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Join Date: 26th May, 2011
Location: teh internets
Posts: 45
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^Truth
Speaking of release, has Valve said anything about Black Mesa in the last 2 years besides that they're excited to play it? Last edited by Razafeth; 27-05-11 at 00:23.. |
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#14930 |
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Join Date: 2nd May, 2009
Location: basura
Posts: 3,135
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#14931 |
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Join Date: 10th February, 2011
Location: Hungary
Posts: 532
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There were those axed forklift workers in the Inbound chapter of HL 1. They won't return, am I right?
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#14932 |
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Join Date: 2nd May, 2009
Location: Islands of Langerhans
Posts: 565
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I like to think the reason Gordon can't sprint endlessly in hl2 is because he's weighed down by all that sprint-enabling machinery.
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#14933 | |
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Join Date: 10th February, 2011
Location: Hungary
Posts: 532
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... or not. |
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#14935 |
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Join Date: 12th November, 2009
Posts: 73
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For the sake of arguing semantics, they won't hear something thrown if it's not really big but then can hear you moving about if you go faster than a crawl?
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#14936 |
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Join Date: 2nd June, 2009
Location: Germany
Posts: 150
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Will you be able to shoot while sprinting?
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#14937 | |
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Join Date: 8th April, 2011
Posts: 27
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Also as Gordon is wearing a suit that may well be quite heavy, is carrying a small arsenal of weapons and the ammo for them, I'd say he might well count as a large, heavy object if he decides to stomp around at any old pace. |
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#14938 |
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Join Date: 2nd May, 2009
Posts: 1,350
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#14939 | |
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Join Date: 23rd April, 2011
Posts: 47
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Is this foreshadowing based on knowledge shared between Ross Scott and Black Mesa? (Obviously not purposely released). |
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#14940 | ||
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Join Date: 14th May, 2009
Posts: 502
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Quote:
Your sprint speed in Half-Life 2 is more or less closest to the rate you ran at in Half-Life, HL2's sprint speed moves at 320, normal is at 190, walking is 150 by default. The original Half-Life's running speed was 400 units by default. So no, it is NOT the same. In response to the quote -- The only reason it feels like that is because the NPC movement speeds was cut down by at least half. That being said, are the NPC movement speeds in Black Mesa similar to Half-Life's or HL2's? Last edited by Chickenprotector; 27-05-11 at 22:54.. Reason: Additive and corrections after looking up the cvars on Half-Life 2/episodes |
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