Go Back   Black Mesa: Community Forums > Black Mesa > Information Archives

Information Archives Useful threads from before the mod was released. These are mostly to be used as wiki references.

Reply
 
Thread Tools
Old 26-05-11, 22:17   #14921
arizzi's Avatar
arizzi
Snark
 
Join Date: 11th May, 2011
Posts: 92

 

     



sprint does in half life 2, which is what I was referring to, the fact of the matter is that it wasn't in hl1 and doesn't improve gameplay, a more detailed explanation is in my previous post, of course it is a tiny detail. they could at least not let the player fire while sprinting, which you couldn't do in hl2.


Reply With Quote
Old 26-05-11, 22:33   #14922
Razafeth's Avatar
Razafeth
Snark
 
Join Date: 26th May, 2011
Location: teh internets
Posts: 45

 

     



It seems to me, and correct me if I'm wrong on this, that all the developers are doing is switching the default movement from running to walking. If the suit still doesn't drain power to sprint, then this does very little to alter the game from the original. In doing so, it should actually encourage players NOT to rush through the areas since it requires an extra key to run now.


Reply With Quote
Old 26-05-11, 22:57   #14923
Jethrosoup's Avatar
Jethrosoup
Vortigaunt
 
Join Date: 22nd November, 2009
Location: Colorado
Posts: 1,405

 

     



Quote:
Originally Posted by arizzi View Post
sprint does in half life 2, which is what I was referring to, the fact of the matter is that it wasn't in hl1 and doesn't improve gameplay, a more detailed explanation is in my previous post, of course it is a tiny detail. they could at least not let the player fire while sprinting, which you couldn't do in hl2.
The fact of the matter is that it WAS in Half-Life. The only difference is you sprinted all the time by default and had to press a button to walk; in Black Mesa it is simply flipped. You walk all the time and have to press a button to sprint.


Reply With Quote
Old 26-05-11, 23:34   #14924
Kairouseki's Avatar
Kairouseki
Alien Grunt
 
Join Date: 14th August, 2009
Location: The Spinward Marches
Posts: 3,501

 

     



Iirc you can either have default sprint/key to walk or default walk/key to sprint. You can change it in the options menu.


Reply With Quote
Old 26-05-11, 23:34   #14925
arizzi's Avatar
arizzi
Snark
 
Join Date: 11th May, 2011
Posts: 92

 

     



When I think about sprinting, I usually think about half life 2 sprinting, in which you went unrealistically, and unnaturally fast. If it is just like the regular running speed in the original hl then thats not a problem. But the way the wiki said it, it implied that it was similar to hl2's.


Reply With Quote
Old 26-05-11, 23:44   #14926
Zoose's Avatar
Zoose
Snark
 
Join Date: 2nd May, 2009
Location: Virginia
Posts: 71

 

     



Quote:
Originally Posted by arizzi View Post
When I think about sprinting, I usually think about half life 2 sprinting, in which you went unrealistically, and unnaturally fast. If it is just like the regular running speed in the original hl then thats not a problem. But the way the wiki said it, it implied that it was similar to hl2's.
Actually Half Life 1's running speed was at least as fast as the HL2 sprint, if not faster.


Reply With Quote
Old 26-05-11, 23:51   #14927
Razafeth's Avatar
Razafeth
Snark
 
Join Date: 26th May, 2011
Location: teh internets
Posts: 45

 

     



Quote:
Originally Posted by JamesKane View Post
1. They have been recorded and currently ingame.
Awesome, I look forward to hearing them then.
Next question: In Blast Pit, will you be able to use thrown physics objects to distract the tentacles or will you have to use 'nades like in the original?


Reply With Quote
Old 26-05-11, 23:53   #14928
danielsangeo's Avatar
danielsangeo
Moderator
 
Join Date: 9th May, 2009
Location: Seattle, WA
Posts: 2,037

 

     



Quote:
Originally Posted by Dotard View Post
How many seconds left till release date ?
Over 9000.


Reply With Quote
Old 27-05-11, 00:10   #14929
Razafeth's Avatar
Razafeth
Snark
 
Join Date: 26th May, 2011
Location: teh internets
Posts: 45

 

     



^Truth
Speaking of release, has Valve said anything about Black Mesa in the last 2 years besides that they're excited to play it?



Last edited by Razafeth; 27-05-11 at 00:23..
Reply With Quote
Old 27-05-11, 00:33   #14930
Ramirezoid's Avatar
Ramirezoid
Alien Grunt
 
Join Date: 2nd May, 2009
Location: basura
Posts: 3,135

 

     



Quote:
Originally Posted by arizzi View Post
When I think about sprinting, I usually think about half life 2 sprinting, in which you went unrealistically, and unnaturally fast
Maybe if you're fat and white


Reply With Quote
Old 27-05-11, 01:28   #14931
Medkit's Avatar
Medkit
Houndeye
 
Join Date: 10th February, 2011
Location: Hungary
Posts: 532

 

     



There were those axed forklift workers in the Inbound chapter of HL 1. They won't return, am I right?


Reply With Quote
Old 27-05-11, 02:57   #14932
Dr. Strangelove's Avatar
Dr. Strangelove
Houndeye
 
Join Date: 2nd May, 2009
Location: Islands of Langerhans
Posts: 565

 

     



I like to think the reason Gordon can't sprint endlessly in hl2 is because he's weighed down by all that sprint-enabling machinery.


Reply With Quote
Old 27-05-11, 08:35   #14933
Medkit's Avatar
Medkit
Houndeye
 
Join Date: 10th February, 2011
Location: Hungary
Posts: 532

 

     



Quote:
Originally Posted by Dr. Strangelove View Post
I like to think the reason Gordon can't sprint endlessly in hl2 is because he's weighed down by all that sprint-enabling machinery.
Well, at the beginning of HL2 we don't have a HEV suit, so it's a more accceptable theory that Gordon is simply done with running constantly, because too many people speed run HL 1

... or not.


Reply With Quote
Old 27-05-11, 09:01   #14934
Raminator's Avatar
Raminator
Lead Developer
 
Join Date: 2nd May, 2009
Location: Newcastle, Australia
Posts: 3,282

Send a message via MSN to Raminator
 

     



Quote:
Originally Posted by arizzi View Post
I assume that since it drains auxilary power in hl2 when you do it, I figure it is dependent on the suit, similar to the long jump module.
Besides the obvious disparity between gameplay mechanics and their explanations; there's also the fact that the longjump module isn't dependent on your suit power. You can chain up as many longjumps as you like.
Quote:
Originally Posted by arizzi View Post
Since it wan't in half life 1, there must have been a reason valve didn't include it, its such an easy thing to implement, plus there is really no need for one.
I think it's more that Half-Life came out amongst a bunch of other shooters that were all run-and-gun; it was just how things were done at the time.
Quote:
Originally Posted by arizzi View Post
The devs have been pretty stiff on staying true to the original as much as possible, why would they suddenly just add this for no particular reason.
It wasn't for no reason, it was a deliberate decision. A fast player walking speed doesn't make sense for Black Mesa, given the change in the game's scale, the extra clutter and detail, the physics-enabled objects you need to climb on, etc. Running full-tilt all the time makes many of the puzzles unnecessarily difficult because you fall off or run into things far too often.
Quote:
Originally Posted by arizzi View Post
Plus it encourages people to just sprint through every area, and miss some of the details that you guys have worked so hard on.
No more so than running all the time. You can always switch back to Half-Life's movement style with the game options menu, if you'd prefer.
Quote:
Originally Posted by arizzi View Post
When I think about sprinting, I usually think about half life 2 sprinting, in which you went unrealistically, and unnaturally fast. If it is just like the regular running speed in the original hl then thats not a problem. But the way the wiki said it, it implied that it was similar to hl2's.
Half-Life 2's sprint speed (and by extension, Black Mesa's sprint speed) is the same as your normal running speed in Half-Life.
Quote:
Originally Posted by Razafeth View Post
In Blast Pit, will you be able to use thrown physics objects to distract the tentacles or will you have to use 'nades like in the original?
Not really; the tentacles react to noise, not movement. You'd need to be able to lift something very heavy to make a big enough impact for them to notice, and there aren't any such objects in the silo.
Quote:
Originally Posted by Razafeth View Post
Speaking of release, has Valve said anything about Black Mesa in the last 2 years besides that they're excited to play it?
No, not yet. I guess we've got their implicit approval, though.
Quote:
Originally Posted by Medkit View Post
There were those axed forklift workers in the Inbound chapter of HL 1. They won't return, am I right?
You are right.


Reply With Quote
Old 27-05-11, 13:38   #14935
AirRaid's Avatar
AirRaid
Snark
 
Join Date: 12th November, 2009
Posts: 73

 

     



Quote:
Originally Posted by Raminator View Post
Not really; the tentacles react to noise, not movement. You'd need to be able to lift something very heavy to make a big enough impact for them to notice, and there aren't any such objects in the silo.
For the sake of arguing semantics, they won't hear something thrown if it's not really big but then can hear you moving about if you go faster than a crawl?


Reply With Quote
Old 27-05-11, 15:00   #14936
xtobix's Avatar
xtobix
Headcrab
 
Join Date: 2nd June, 2009
Location: Germany
Posts: 150

 

     



Will you be able to shoot while sprinting?


Reply With Quote
Old 27-05-11, 15:12   #14937
Evil Moo's Avatar
Evil Moo
Snark
 
Join Date: 8th April, 2011
Posts: 27

 

     



Quote:
Originally Posted by AirRaid View Post
For the sake of arguing semantics, they won't hear something thrown if it's not really big but then can hear you moving about if you go faster than a crawl?
Unfortunately Gordon was left with the only HEV suit fitted with novelty tap shoes.

Also as Gordon is wearing a suit that may well be quite heavy, is carrying a small arsenal of weapons and the ammo for them, I'd say he might well count as a large, heavy object if he decides to stomp around at any old pace.


Reply With Quote
Old 27-05-11, 20:57   #14938
JamesKane's Avatar
JamesKane
Developer
 
Join Date: 2nd May, 2009
Posts: 1,350

 

     



Quote:
Originally Posted by xtobix View Post
Will you be able to shoot while sprinting?
yes


Reply With Quote
Old 27-05-11, 22:10   #14939
abomination's Avatar
abomination
Snark
 
Join Date: 23rd April, 2011
Posts: 47

 

     



Quote:
This episode is a bit of a milestone in the game. If you haven’t played Half-Life already, you’ll find out why. It’s also one of the shorter episodes. This is because I split them when there’s a good stopping point, and it doesn’t get much more obvious than this one. It’s been proposed before that I switch over to the Black Mesa mod after this episode, but since that’s not out yet, I’ll just continue with regular half-life. You can expect something a little different for the next video as a kind of intermission after this one.
-Accursed Farms Website (Freeman's mind)

Is this foreshadowing based on knowledge shared between Ross Scott and Black Mesa? (Obviously not purposely released).


Reply With Quote
Old 27-05-11, 22:46   #14940
Chickenprotector's Avatar
Chickenprotector
Houndeye
 
Join Date: 14th May, 2009
Posts: 502

 

     



Quote:
Originally Posted by Raminator View Post
Quote:
Originally Posted by arizzi View Post
When I think about sprinting, I usually think about half life 2 sprinting, in which you went unrealistically, and unnaturally fast. If it is just like the regular running speed in the original hl then thats not a problem. But the way the wiki said it, it implied that it was similar to hl2's.
No more so than running all the time. You can always switch back to Half-Life's movement style with the game options menu, if you'd prefer.Half-Life 2's sprint speed (and by extension, Black Mesa's sprint speed) is the same as your normal running speed in Half-Life.
Uh - not to put a bullet in your gut, but no, it isn't the same.

Your sprint speed in Half-Life 2 is more or less closest to the rate you ran at in Half-Life, HL2's sprint speed moves at 320, normal is at 190, walking is 150 by default.

The original Half-Life's running speed was 400 units by default. So no, it is NOT the same.

In response to the quote -- The only reason it feels like that is because the NPC movement speeds was cut down by at least half. That being said, are the NPC movement speeds in Black Mesa similar to Half-Life's or HL2's?



Last edited by Chickenprotector; 27-05-11 at 22:54.. Reason: Additive and corrections after looking up the cvars on Half-Life 2/episodes
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump




All times are GMT. The time now is 00:29.
Thank you, and have a very safe, and productive day.

Navbar with Avatar by KolbiPowered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.