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Old 18-06-11, 18:40   #15161
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Quote:
Originally Posted by brokenfridgehinge View Post
When you launch the satellite in OaR, there's a computer room with a holographic display of the world and some satellites in orbit. There's also a text display spinning around it that says Satellite Array Offline or something. It's a small nitpick, but it bugged me that its status didn't change to online to show that the rocket was in orbit once it had been launched, has this been adressed in BM?
Launching a satellite is longer than a few seconds, you must wait the rocket to quit Earth atmosphere, launch its payload into orbit and wait for the thing to deploy and send emissions.
By that time, Gordon won't wait in the control room to see the hologram changing from offline to online.


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Old 18-06-11, 20:25   #15162
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^ Good point there and about the outdoor fights I think that they only enlarged the maps ... because technicaly it will be the same Half-Life only with better graphics and minor tweaks with some places to make sense.


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Old 19-06-11, 02:58   #15163
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I think there's a bit more than minor tweaks.


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Old 19-06-11, 03:00   #15164
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Quote:
Originally Posted by Narfin View Post
Does this mean the 3D skybox and/or outskirts of each level are going to showcase the battle between xenians and the military? In other words, will we always be aware of the larger battle going on around us?
To an extent, but probably not in the way you're thinking.
Quote:
Originally Posted by brokenfridgehinge View Post
When you launch the satellite in OaR, there's a computer room with a holographic display of the world and some satellites in orbit. There's also a text display spinning around it that says Satellite Array Offline or something. It's a small nitpick, but it bugged me that its status didn't change to online to show that the rocket was in orbit once it had been launched, has this been adressed in BM?
It's irrelevant in Black Mesa, the design's different.
Quote:
Originally Posted by Kerberos View Post
technicaly it will be the same Half-Life only with better graphics and minor tweaks with some places to make sense.
I don't think you quite understand what this mod's about.


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Old 19-06-11, 06:21   #15165
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Hmm.. Will there be an Earth holgram in BM at all?

Closely related question, I know a LOT of the maps, and dialogue script in BM is very different than Half-Life, but have you made ANY effort to preserve any of the most iconic setpieces and lines from the original? Not going out of your way saving them, just trying your best to start with it in place, then working the level to accomodate it, or even compliment it?


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Old 19-06-11, 06:23   #15166
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Yes.


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Old 19-06-11, 07:57   #15167
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Quote:
Originally Posted by Raminator View Post
I don't think you quite understand what this mod's about.
"Black Mesa will reintroduce the player as Doctor Gordon Freeman, along with the original cast of memorable characters and environments seen in Half-Life." on your own wiki ... you are recreating from scratch the maps that would mean even with the high graphics better models props some parts making sense etc. it is still the Old HL ... tell me what do I not understand ... enlighten me rather than brush me off that I don't know anything.


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Old 19-06-11, 09:18   #15168
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It's a conspiracy!


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Old 19-06-11, 10:18   #15169
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Quote:
Originally Posted by Kerberos View Post
"Black Mesa will reintroduce the player as Doctor Gordon Freeman, along with the original cast of memorable characters and environments seen in Half-Life." on your own wiki ... you are recreating from scratch the maps that would mean even with the high graphics better models props some parts making sense etc. it is still the Old HL ... tell me what do I not understand ... enlighten me rather than brush me off that I don't know anything.
This isn't a "minor tweaking" of the game but a completely new, from the ground-up, remaking of the original Half Life. This is a very complex and involved total conversion; probably one of the biggest ever made.


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Old 19-06-11, 10:51   #15170
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Quote:
Originally Posted by Kerberos View Post
technicaly it will be the same Half-Life only with better graphics and minor tweaks with some places to make sense.
The story will indeed be the same, but these aren't minor tweaks, but major ones. Think of it as if someone would remake an old black and white movie today, with today's standards in terms of image quality, new actors and changed scenes. It would hardly be "the same movie just with better graphics and minor tweaks". It's more like "absolutely nothing is the same as the original except for the story line".


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Old 19-06-11, 12:07   #15171
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In Half-Life 2, if you're inside a tunnel or a building or something, and you look to the outside, you see nothing but blinding white...but when you go to exit the tunnel/building/something, the white fades and you can see the outside (mimicking your eyes adjusting to the sunlight).

Will there be similar in Black Mesa?


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Old 19-06-11, 12:23   #15172
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Well, HL2 used that trick in order to fake HDR/Bloom but since the engine now properly supports both those things, they can just do the real deal.


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Old 19-06-11, 12:47   #15173
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Quote:
Originally Posted by danielsangeo View Post
In Half-Life 2, if you're inside a tunnel or a building or something, and you look to the outside, you see nothing but blinding white...but when you go to exit the tunnel/building/something, the white fades and you can see the outside (mimicking your eyes adjusting to the sunlight).

Will there be similar in Black Mesa?
Do you remember the trailer ?


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Old 19-06-11, 14:59   #15174
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Quote:
Originally Posted by danielsangeo View Post
This isn't a "minor tweaking" of the game but a completely new, from the ground-up, remaking of the original Half Life. This is a very complex and involved total conversion; probably one of the biggest ever made.

Quote:
Originally Posted by higgsboson View Post
The story will indeed be the same, but these aren't minor tweaks, but major ones. Think of it as if someone would remake an old black and white movie today, with today's standards in terms of image quality, new actors and changed scenes. It would hardly be "the same movie just with better graphics and minor tweaks". It's more like "absolutely nothing is the same as the original except for the story line".
OK let my get one point straight ... I know that it is from scratch and a new thing don't understand why all of you think I'm talking about only tweaking the old HL source game ... oh and one thing I didn't ask you the community I asked him(the DEV).

- "absolutely nothing is the same as the original except for the story line" sorry I'm gonna sound like a fag to you all but this line was just a slap in a face this would imply that you wouldn't even recognize the old parts which is untrue. I think that the term remake does not cover the scale at which BM is made because it isn't just recreated there are also things added that weren't there. Flame me if you want but it is my opinion ... and I never meant to say that the Devs are doing nothing or that this project is just some tweak of an engine.


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Old 19-06-11, 15:49   #15175
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Quote:
Originally Posted by Kerberos View Post
OK let my get one point straight ... I know that it is from scratch and a new thing don't understand why all of you think I'm talking about only tweaking the old HL source game ... oh and one thing I didn't ask you the community I asked him(the DEV).

- "absolutely nothing is the same as the original except for the story line" sorry I'm gonna sound like a fag to you all but this line was just a slap in a face this would imply that you wouldn't even recognize the old parts which is untrue. I think that the term remake does not cover the scale at which BM is made because it isn't just recreated there are also things added that weren't there. Flame me if you want but it is my opinion ... and I never meant to say that the Devs are doing nothing or that this project is just some tweak of an engine.
We're not flaming you or anything, you just sounded like you're underestimating the value and the amount of work for this project by saying things like "minor tweaks", and placing emphasis on that this is still the same thing as the original Half-Life. I think the emphasis should be on the huge differences between Half-Life and Black Mesa when it comes to graphics and everything else, and not on the obvious similarities between the story. It's pretty obvious that the intention here is to remake Half-Life, so it's expected that the story will be about the same. No one really wants it to be otherwise.


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Old 19-06-11, 17:14   #15176
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Quote:
Originally Posted by Kerberos View Post
^ minor tweaks with some places to make sense.
The "minor tweaks" that you are all so up about are about the maps that they won't be the same because they want to make more sense I never said that they will be low quality or just tweaks of the HL source engine rather than concentrating on the term minor tweaks read the whole sentance. My first post was just a quick sum up of the changes if you feel I was underestimating this mod then you are wrong and it was never my intention to do so.



Last edited by Kerberos; 19-06-11 at 17:17..
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Old 19-06-11, 22:33   #15177
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Quote:
Originally Posted by Mont_Blanc View Post
Do you remember the trailer ?
The trailer was made a long time ago and we've been told that many things have changed since then. Just want to know if it'll be in the final product.


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Old 19-06-11, 23:52   #15178
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Quote:
Originally Posted by danielsangeo View Post
In Half-Life 2, if you're inside a tunnel or a building or something, and you look to the outside, you see nothing but blinding white...but when you go to exit the tunnel/building/something, the white fades and you can see the outside (mimicking your eyes adjusting to the sunlight).

Will there be similar in Black Mesa?
Yes.


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Old 20-06-11, 00:01   #15179
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Quote:
Originally Posted by Kerberos View Post
...oh and one thing I didn't ask you the community I asked him(the DEV)...
That was rude...

If someone from the community answers your question(s), you should be thankful. Most of the questions that could possibly be asked about this mod were made. So, if you don't find the information you want in the wiki, FAQ, or whatever, there's a really good chance that someone in this community has the answer to your question. bttipmf


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Old 20-06-11, 00:28   #15180
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The developers could bind hotkeys to the most frequently asked questions, and Ram would have an additional hotkey to lock threads with a randomized sarcastic comment. It would make running this place a lot easier. =P


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