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#15341 | ||
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They haven't. We've got a small number of LCDs in the higher-tech areas of the facility (Questionable Ethics and Lambda Core), but most of the monitors around the base are chunky old LCDs.
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#15342 |
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Join Date: 27th May, 2009
Location: Pennsylvania, USA
Posts: 2,079
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So, about those skeletons?
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#15343 |
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Join Date: 1st June, 2010
Location: In a snark nest in xen
Posts: 223
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#15344 |
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Join Date: 15th April, 2011
Posts: 11
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I'm pretty sure that using Episode 2's skeleton model in a free sourcemod wouldn't be legal, since it's not included in the Source SDK.
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#15345 |
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Join Date: 30th May, 2009
Location: Canada
Posts: 299
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Since the SDK is going free, does that mean one does not need to own a orange box game to play BMS? or are there still shared assets needed from the Source 2007 files?
http://www.rockpapershotgun.com/2011...dk-to-be-free/ |
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#15346 |
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Join Date: 2nd May, 2009
Posts: 1,512
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Yeah, looks like you'll be able to play it without owning the orange box.
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#15347 | |
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i dunno, here it states:
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#15348 |
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Join Date: 2nd May, 2009
Posts: 1,512
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That's weird. Unless the free version will be heavily modified and won't include all the files. Time will tell I guess.
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#15349 | |
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Join Date: 1st June, 2010
Location: In a snark nest in xen
Posts: 223
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According to this they're using the HL2 Vort Slave model in BM so I see no reason they wouldn't have used Hl2Ep2 Models |
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#15350 |
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Join Date: 15th April, 2011
Posts: 11
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The Vort model is in the base SDK, so it's fair game for modders to use. The skeleton isn't, unless you're modding Episode 2 exclusively and not any other source game.
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#15351 |
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Join Date: 1st June, 2010
Location: In a snark nest in xen
Posts: 223
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Ah I was unaware, I know very little about base sdk. In that case you're more than likely correct in that they won't be using the Ep2 Model.
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#15352 |
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He is entirely correct in that we aren't using the Ep2 model.
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#15353 |
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Join Date: 6th April, 2010
Location: Groningen, NL
Posts: 45
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oh my, a ghost page
jerry: i hate your sig |
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#15354 |
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Join Date: 3rd May, 2009
Location: My house, Malaysia
Posts: 2,326
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#15355 |
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Join Date: 2nd May, 2010
Posts: 435
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#15356 |
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Join Date: 7th August, 2009
Location: Elvas, Portugal
Posts: 5,057
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GO INTO *THAT* ROOM GODDAMNIT!
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#15357 |
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Join Date: 30th May, 2009
Location: Canada
Posts: 299
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#15358 | |
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Join Date: 2nd May, 2009
Posts: 1,351
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Improved materials + shackles. |
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#15359 |
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Join Date: 27th May, 2009
Location: Pennsylvania, USA
Posts: 2,079
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Wait are we talking about Skeletons or Vorts now?
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#15360 |
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Join Date: 7th August, 2009
Location: Elvas, Portugal
Posts: 5,057
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If they can't use Valve's skeleton ragdoll, couldn't the devs just use a skeleton model from some free 3d model library off the net?
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