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#16821 |
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Join Date: 3rd January, 2010
Location: Arshitina
Posts: 195
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If you are holding a weapon at hip level, you just won't see it when you shoot. The weapon in Half Life 2 is at shoulders level.
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#16822 |
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Join Date: 4th August, 2010
Location: Maryland
Posts: 1,781
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Look straight forward.
Hold your arm stretched forward. Now hold your arm with your elbow bent at about a 90 degree angle, with your lower arm parallel to the ground. Which one looks more like your standard FPS? You may hold any real or fake firearm you wish while performing this test. |
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#16823 |
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Join Date: 3rd January, 2010
Location: Arshitina
Posts: 195
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You don't hold your gun with only one arm in Half Life(Except from pistols) Eventhough in Half Life 2 the pistol is more centered and closer to the eye line, so I can assume it's also at shoulder level. If you hold another invisible weapon(Per example a MP5 or a shotgun) with both arms at shoulder level, it will look almost exactly like the FPS.
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#16824 |
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Honestly if you hold a firearm in real life the way it looks like in an FPS game, then you will have some serious issues wielding that thing.
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#16825 |
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Join Date: 3rd May, 2009
Location: My house, Malaysia
Posts: 2,325
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#16826 |
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Join Date: 27th September, 2011
Posts: 74
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we can gib dead bodies? in HL Source they can't be gibed
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#16827 |
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Join Date: 16th July, 2009
Posts: 72
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#16828 |
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Join Date: 3rd May, 2009
Location: Davis, Home of Casually Pepper-Spraying Cop
Posts: 1,458
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#16829 |
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Join Date: 10th February, 2011
Location: Hungary
Posts: 532
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As a matter of fact the very development of Black Mesa were started because the massive failure of HL: Source.
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#16830 |
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Join Date: 3rd January, 2010
Location: Arshitina
Posts: 195
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Is it possible to hold an activated grenade(thrown by someone else) and drop it like if it was an object?
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#16831 | |
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Join Date: 7th August, 2009
Location: Elvas, Portugal
Posts: 5,057
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Quote:
However, a lot of people were disappointed with it because they assumed it was going to be a full remake of HL1 on the new engine. It was from there that the idea to do a remake in the form of a mod originated. |
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#16832 | |
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Join Date: 19th March, 2011
Posts: 23
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Quote:
When you remove the safety pin, only holding the safety lever against the grenade prevents it from blowing up. When you release the lever, get rid of the grenade (preferably throwing it) or run like hell to safety. The grenade will blow up in 2,5 - 3 seconds. (might depend on the model) Last edited by killer89; 17-11-11 at 17:15.. |
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#16833 |
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Join Date: 3rd January, 2010
Location: Arshitina
Posts: 195
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But if you're fast enough you can throw it back to the grunts.
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#16834 | |
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Join Date: 3rd May, 2009
Location: Davis, Home of Casually Pepper-Spraying Cop
Posts: 1,458
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Hey look, wiki to the rescue.
Quote:
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#16835 | |
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Join Date: 2nd May, 2011
Location: Indiana
Posts: 1,030
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Quote:
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#16836 |
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Join Date: 22nd January, 2011
Location: Latvia
Posts: 239
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Meh. Misunderstandings happen all the damn time.
OT: So how's that developers' commentary coming along? |
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#16837 |
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Join Date: 10th January, 2011
Location: Florida
Posts: 71
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4.5 hours of penis jokes.
Also that grenade thing is good news. Last I heard the devs weren't allowing that because of its impracticality, but I love throwing grenades back using E for some reason. Last edited by YouKnow; 17-11-11 at 20:18.. |
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#16838 |
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Join Date: 3rd May, 2009
Location: Davis, Home of Casually Pepper-Spraying Cop
Posts: 1,458
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I thought I'd heard that, too, so it could just be that the wiki isn't up-to-date.
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#16839 |
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Join Date: 3rd January, 2010
Location: Arshitina
Posts: 195
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Why would Marines use 50 year old grenades?
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#16840 |
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Join Date: 8th April, 2011
Posts: 27
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Because they are horribly under-funded and only have access to large stockpiles of museum exhibits.
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