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#17661 | |
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Join Date: 2nd May, 2009
Location: Sydney, Australia
Posts: 1,805
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#17662 | ||
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Join Date: 5th June, 2010
Posts: 37
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Also, one more question (that I sent via PM to James some time ago): Guys behind "City 17 Episode One" mod said here that Quote:
Or is this complete bullcrap? edit: Damn it, two ghost pages. Last edited by Igoreso; 18-02-12 at 17:23.. |
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#17663 | |
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Join Date: 27th April, 2011
Posts: 18
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They also use invisible geometry to improve movement flow and prevent the player from getting stuck; it's a basic tenant of level design. |
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#17664 |
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Join Date: 27th May, 2009
Posts: 2,112
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Yeah, physics objects can be flagged as "debris," so they don't collide with the player or other debris. I guess if you wanted to have a scenery element that didn't break movement flow but still changed the player's elevation you could use a invisible texture or a player-clip volume shaped to the size of the object with a gradual rise to it. That would get you the "feel" of walking over something without having the stage object actually be problematic to walk across. I don't know how to fix the footstep foley for it though... Maybe you can set it to be a material type?
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#17665 |
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Most small physics props indeed should be set to "debris"... which makes them non-solid to the player or other debris unless picked up.
That includes Chinese takeout boxes, broken glass bits, wood splinters, and other miscellaneous items. Not having these set as "debris" is just a mild case of carelessness, really. This usually shouldn't happen if the mapper knows what he/she is doing. |
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#17666 | ||||
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#17667 |
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Join Date: 29th September, 2009
Posts: 72
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Were any boss-type battles in the original omitted? Were there any new boss-type battles added for BM?
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#17668 |
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Join Date: 4th August, 2010
Location: Maryland
Posts: 1,781
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The only one I can think of is the Garg in Xen. If they left that area as it was in HL1, he would be unkillable in Black Mesa. Let's hope they've not made him unkillable
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#17669 |
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Join Date: 30th December, 2009
Posts: 471
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1) Why would that Garg be unkillable in BM?
2) You don't have to battle that Garg in HL - he's slow and stupid, you can sneak past him to save health/power/ammo - so does that even really count as a boss battle? 3) You forgot Gonarch - the testicle monster that skeets acidic jizz at you. |
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#17670 |
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Join Date: 27th April, 2011
Posts: 18
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#17671 |
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Will the security guard banging on the door (Barney) during the tram ride mention owing Gordon a beer while Gordon rides by? Because that was one of the discrepancies between Half Life, it's expansions, and HL2. Or will that line just be another random line for a security to choose from?
On a slightly related note I now intend to see how long it takes to read through all of the pages of this thread. I'll probably be insane by then but I'll try to see how far I can get |
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#17672 |
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Join Date: 9th May, 2009
Location: Seattle, WA
Posts: 2,038
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I think Barney will just be banging on the door. Gordon goes by so fast that Barney wouldn't be able to even finish a sentence. Remember that Alyx said that Gordon and Barney would have air-duct races to see who could get into Dr. Kleiner's office first whenever he would leave his keys in there. Gordon and Barney were good friends before the Half-Life game even began and could've owed Gordon a beer for something that happened before that fateful day.
The line from the other guards was just a friendly remark. |
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#17673 |
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Join Date: 30th December, 2009
Posts: 471
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IIRC, a dev (prolly Ram) said long ago that the 'Barney' from HL2 would be seen only once, as the guard who greets Freeman when he exits the tram.
I guess that changed. http://www.wiki.blackmesasource.com/Barney_Calhoun |
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#17674 |
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Join Date: 8th December, 2009
Location: In your liver
Posts: 102
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Wiki states that gargs in BM can only be killed by environment specific events. If I read it correctly, that basically means that your crowbar, grenades etc are worthless against it.
If the dev team didn't make a specific event in order to kill the garg in Xen, then my guess is that it would be unkillable and you would have to sneak by it. But we won't really be able to confirm any of this, until we play the real thing |
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#17675 |
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Join Date: 30th December, 2009
Posts: 471
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Thanks for the answer.
I should have wikied myself first. |
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#17676 |
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There are 7 boss like battles in half life; the tentacles in blast pit, the apache helo,the 3 gargs, the gonarch, and the nihilanth. A dev once stated that the gargs would only be killable by something in the level and not a weapon that the player or any other NPC carries. I.E. in OAR there is the power coils that zap the garg in a scene that reminded me of the tesla coils from Command and Conquer: Red Alert. The second garg in FAF was killed using the air strike map. I don't remember what (if there was anything) was used to kill the garg in xen.
Last edited by The Javid; 20-02-12 at 19:23.. |
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#17677 |
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Join Date: 24th January, 2010
Location: Turkey
Posts: 785
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#17678 |
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Ok thanks. I guess it would be unnecessary but I thought it would be kind of cool if he saw Gordon and had a sort of running "conversation".
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#17679 |
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Join Date: 12th November, 2009
Posts: 73
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#17680 |
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Join Date: 2nd May, 2009
Location: European Union
Posts: 1,536
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I remember it, usually go somewhere high and kill it or hide behind a tentacle and admire his suicide to get me.
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