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#18381 | |||
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#18382 |
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Join Date: 15th November, 2009
Posts: 164
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Will we hear any G-Man's speech in the first release of the mod?
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#18383 |
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Join Date: 30th May, 2009
Location: Canada
Posts: 299
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#18384 |
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Join Date: 1st April, 2012
Location: Russia
Posts: 3
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#18385 |
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Join Date: 10th February, 2011
Location: Hungary
Posts: 537
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And the answer is obviously yes:
Who would cut the famous '...uhm-hm, bla bla...' conversation we hear through the glass in Anomalous Materials? |
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#18387 |
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Join Date: 3rd July, 2009
Posts: 785
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On a scale of 1 to 10, what would you rate Kevin's G-man impression? 10 being Shapiro's long lost twin brother
and it wouldn't hurt to ask, but could you please upload more voice acting? and maybe the mod too while you're at it |
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#18388 |
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Join Date: 30th August, 2010
Location: Romania
Posts: 251
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On a scale from 0-6.9 and 7.1-10, how confident are you that the mod will be released within the next two years?
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#18390 |
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Join Date: 31st August, 2010
Location: Belgium (Flanders)
Posts: 316
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Are you devs happy with the current rate of progress since 2012?
...what the heck, also on a scale from one to ten, please Last edited by CygNuS; 17-04-12 at 09:33.. |
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#18391 |
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Join Date: 12th July, 2010
Posts: 2,962
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On a scale of 1-10 what would you rate Black Mesa quality-wise, in its current state, compared to other recent, polished AAA titles?
Also about static props/meshes, later on (obviously) you get grenades. Will some of these areas have more physics props just to affect grenade usage visually? |
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#18392 | |
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Join Date: 12th November, 2009
Posts: 73
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#18393 |
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Join Date: 6th May, 2010
Location: Germany
Posts: 99
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Serious question: Why are you developing this mod behind closed curtains?
I mean the alternative would be to give everyone reading access to the SVN repository which wouldn't be too unusual for mods. So why did you make the decision to develop within a black box? |
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#18394 | |
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Join Date: 30th August, 2010
Location: Romania
Posts: 251
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#18395 |
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Join Date: 7th June, 2010
Location: Ct
Posts: 36
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Yeah. Now nobodies complaining. *re*
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#18396 |
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Join Date: 6th May, 2010
Location: Germany
Posts: 99
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I know the quotes from the developers and I know why they aren't giving new mediaz but I would like to make clear that this is not what I'm asking about. I'd like to hear why they did not choose the "open source" approach.
"People complaining" actually means "People giving feedback" which I wouldn't consider a big disadvantage. |
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#18397 | |
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Join Date: 2nd May, 2009
Location: European Union
Posts: 1,536
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#18398 |
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Join Date: 7th August, 2009
Location: Elvas, Portugal
Posts: 5,119
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Is it really that usual for modders to go the "open source" approach?
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#18400 |
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Join Date: 1st April, 2012
Location: Russia
Posts: 3
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Have you considered opening the source code after the release of the mod?
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