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Information Archives Useful threads from before the mod was released. These are mostly to be used as wiki references.

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Old 16-04-12, 06:16   #18381
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Quote:
Originally Posted by Medevilae View Post
Will the majority of props in the environment be static, or only things like desks, filing cabinets, etc?
Black Mesa has more static props than Half-Life 2, since you don't have a gravity gun. It reduces the entity overhead in the map and the props are lit better, they blend into their environment more convincingly. Typically, while objects like desks and filing cabinets are physics-enabled in Half-Life 2, they're static in Black Mesa.
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Originally Posted by DiePoente View Post
I guess you've wrote 14 chapters on your site to let not knowing people believe that there are only 14 chapters, so they get surprised ingame?

Since Xen is supposed to be a surprise anyway in the mod?
James is functionally illiterate, stop rubbing his face in it.
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Originally Posted by Kazioo View Post
1. Have you already planned how long before BM's release you will announce the release date?
No.
Quote:
Originally Posted by Kazioo View Post
2. If so, can you tell us how long that period will be?
No.


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Old 16-04-12, 16:04   #18382
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Will we hear any G-Man's speech in the first release of the mod?


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Old 16-04-12, 16:24   #18383
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Quote:
Originally Posted by Kazioo View Post
Will we hear any G-Man's speech in the first release of the mod?
His speech when finishing the game is pretty big so of course he will be talking.


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Old 16-04-12, 17:59   #18384
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Quote:
Originally Posted by Kazioo View Post
Will we hear any G-Man's speech in the first release of the mod?
It looks like a trick question to get some info about Xen's presence in the mod


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Old 16-04-12, 18:17   #18385
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And the answer is obviously yes:
Who would cut the famous '...uhm-hm, bla bla...' conversation we hear through the glass in Anomalous Materials?


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Old 17-04-12, 00:51   #18386
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Does the Apache cockpit still remains to be opaque?


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Old 17-04-12, 07:14   #18387
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On a scale of 1 to 10, what would you rate Kevin's G-man impression? 10 being Shapiro's long lost twin brother
and it wouldn't hurt to ask, but could you please upload more voice acting?

and maybe the mod too while you're at it


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Old 17-04-12, 08:31   #18388
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On a scale from 0-6.9 and 7.1-10, how confident are you that the mod will be released within the next two years?


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Old 17-04-12, 08:53   #18389
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Quote:
Originally Posted by Snaker View Post
Does the Apache cockpit still remains to be opaque?
Yes.
Quote:
Originally Posted by ac3d View Post
On a scale of 1 to 10, what would you rate Kevin's G-man impression? 10 being Shapiro's long lost twin brother
10
Quote:
Originally Posted by GothicFighter View Post
On a scale from 0-6.9 and 7.1-10, how confident are you that the mod will be released within the next two years?
10


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Old 17-04-12, 09:24   #18390
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Are you devs happy with the current rate of progress since 2012?

...what the heck, also on a scale from one to ten, please



Last edited by CygNuS; 17-04-12 at 09:33..
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Old 17-04-12, 09:29   #18391
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On a scale of 1-10 what would you rate Black Mesa quality-wise, in its current state, compared to other recent, polished AAA titles?

Also about static props/meshes, later on (obviously) you get grenades. Will some of these areas have more physics props just to affect grenade usage visually?


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Old 17-04-12, 09:39   #18392
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Quote:
Originally Posted by ac3d View Post
On a scale of 1 to 10, what would you rate Kevin's G-man impression? 10 being Shapiro's long lost twin brother
Did you not listen to the Steamcast interview a while back? Kevin did some Gman in that and it was awesome.


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Old 17-04-12, 09:48   #18393
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Serious question: Why are you developing this mod behind closed curtains?

I mean the alternative would be to give everyone reading access to the SVN repository which wouldn't be too unusual for mods. So why did you make the decision to develop within a black box?


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Old 17-04-12, 09:56   #18394
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Quote:
Originally Posted by JerseyRyan View Post
Serious question: Why are you developing this mod behind closed curtains?

I mean the alternative would be to give everyone reading access to the SVN repository which wouldn't be too unusual for mods. So why did you make the decision to develop within a black box?
Long story short - people will complain.


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Old 17-04-12, 10:13   #18395
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Yeah. Now nobodies complaining. *re*


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Old 17-04-12, 10:39   #18396
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Quote:
Originally Posted by GothicFighter View Post
Long story short - people will complain.
I know the quotes from the developers and I know why they aren't giving new mediaz but I would like to make clear that this is not what I'm asking about. I'd like to hear why they did not choose the "open source" approach.

"People complaining" actually means "People giving feedback" which I wouldn't consider a big disadvantage.


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Old 17-04-12, 10:40   #18397
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Quote:
Originally Posted by JerseyRyan View Post
Serious question: Why are you developing this mod behind closed curtains?

I mean the alternative would be to give everyone reading access to the SVN repository which wouldn't be too unusual for mods. So why did you make the decision to develop within a black box?
Serious question : Why does it matter ?


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Old 17-04-12, 10:47   #18398
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Is it really that usual for modders to go the "open source" approach?


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Old 17-04-12, 10:58   #18399
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Quote:
Originally Posted by CygNuS View Post
Are you devs happy with the current rate of progress since 2012?

...what the heck, also on a scale from one to ten, please
Like any other year, it varies, but there has been some spectacular progress this year.
Quote:
Originally Posted by Bloodshot View Post
On a scale of 1-10 what would you rate Black Mesa quality-wise, in its current state, compared to other recent, polished AAA titles?
It depends on the AAA-title, obviously.
Quote:
Originally Posted by Bloodshot View Post
Also about static props/meshes, later on (obviously) you get grenades. Will some of these areas have more physics props just to affect grenade usage visually?
No. We chose to make most of the larger, heavier props immobile to reduce their rendering overhead and improve the way they look in-game. Your explosives generally aren't powerful enough to move them.
Quote:
Originally Posted by JerseyRyan View Post
Serious question: Why are you developing this mod behind closed curtains?

I mean the alternative would be to give everyone reading access to the SVN repository which wouldn't be too unusual for mods. So why did you make the decision to develop within a black box?
It wouldn't have benefited us. Black Mesa doesn't contain new game modes or mechanics, it doesn't require balancing against players, it has no new or experimental technology, so wide-scale playtesting wouldn't achieve anything. Black Mesa is grounded in its presentation, and disseminating that incrementally would ruin the effect.


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Old 17-04-12, 14:46   #18400
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Have you considered opening the source code after the release of the mod?


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