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Information Archives Useful threads from before the mod was released. These are mostly to be used as wiki references.

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Old 11-05-12, 04:24   #18621
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Quote:
Originally Posted by Garcian Smith View Post
Fuck it - might as well not release it now. That texture has ruined everything.
that reply made my day.

ontopic: what was/is the biggest job: coding, prop design, level design, audio, animation etc? as in, how was/is the general ratio in workload between them?


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Old 11-05-12, 05:30   #18622
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As I understand it, BM generally has a higher count of enemies then the OG Half Life. Which enemy type has bigger jump in count from the original to BM? or was it all kept fairly proportional?


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Old 11-05-12, 08:13   #18623
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Quote:
Originally Posted by Boncey View Post
Have you changed the god awful metal texture in this picture, I HATE THAT TEXTURE WITH A PASSION

http://www.blackmesasource.com/media...ease11_009.jpg

(The portal metal texture)
No, it's still there. I quite like it.

If it makes you feel any better though, I'm the only one who used it and I only did in Blast Pit and Power Up. Skip those two chapters and you'll be fine.
Quote:
Originally Posted by OrderOfDagon View Post
Anyways, didn't the devs make all new textures?
We're still using a handful of assets from Source 2007, mostly in run-down areas of the facility.
Quote:
Originally Posted by bazkie View Post
ontopic: what was/is the biggest job: coding, prop design, level design, audio, animation etc? as in, how was/is the general ratio in workload between them?
You'll get different answers from different people.

We've got close to 5000 textures but only 60 or so maps. You couldn't say that the texture artists have done more than ten times as much work as the level designers; they're obviously not comparable.
Quote:
Originally Posted by nate View Post
As I understand it, BM generally has a higher count of enemies then the OG Half Life. Which enemy type has bigger jump in count from the original to BM? or was it all kept fairly proportional?
Probably human grunts and houndeyes. Human grunts typically reinforce each other and houndeyes generally hunt and travel in packs.


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Old 11-05-12, 08:34   #18624
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It doesn't fit in and it doesn't join Raminator! I wouldn't mind it if it actually joined onto the other textures and didn't have bits cut off.


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Old 11-05-12, 10:58   #18625
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Hey guys, i know this is more of a request than a question, but the original mp5 (mp5-pdw) was much more good looking, in my opinion. So is there anyway that you guys will release it like a skin or something after the official release?


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Old 11-05-12, 11:51   #18626
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nb4 gamebanana


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Old 11-05-12, 15:48   #18627
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Quote:
Originally Posted by Snaker View Post
You can not claim that this scene on screenshot wasn't done and was not the same in '09 builds.
I finished that room in Jan 2012, so its fairly recent.


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Old 11-05-12, 16:29   #18628
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Black Mesa: Boncey

What's new

Changed 1 metal texture.



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Old 11-05-12, 17:01   #18629
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Quote:
Originally Posted by stormseeker View Post
I finished that room in Jan 2012, so its fairly recent.
Wow
So when you guys say "we're still working on it." you really do mean it.
I only have my thanks to give (even before this game is finished), good luck to the team, and I shall be waiting impatiently for it


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Old 11-05-12, 17:06   #18630
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What is the worst bug that you are still trying to fix?


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Old 11-05-12, 17:56   #18631
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Quote:
Originally Posted by TheeGoatPig View Post
What is the worst bug that you are still trying to fix?
Finishing


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Old 11-05-12, 18:01   #18632
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Quote:
Originally Posted by JamesKane View Post
Finishing


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Old 11-05-12, 18:08   #18633
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Quote:
Originally Posted by _∂lpha# View Post
Oh c'mon, they've been saying shit like that for years, that doesn't indicate anything.


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Old 11-05-12, 20:54   #18634
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Quote:
Originally Posted by xalener View Post
What about the Stides mod?
He'll fix that texture.


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Old 11-05-12, 21:41   #18635
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lunertexcosmo, your signature made my day.

edit: actually the new screenshots in the wiki made my day. Has anyone figured out what's in the table, in the QE one?

They look great by the way.



Last edited by PedroPortnoy; 11-05-12 at 21:49..
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Old 11-05-12, 21:53   #18636
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Naked alien grunt.


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Old 11-05-12, 22:54   #18637
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talking about sigs, keresh, yours is insane, but kind of sexy somehow :O

boncey: to be honest, i still don't know what texture you mean the ceiling thing?


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Old 12-05-12, 00:50   #18638
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Is anything in the mod based off of the Half-Life HD pack, or the PS2 version of Half-Life? EDIT: Because this looks pretty similar:



Last edited by deadlife101; 16-05-12 at 03:28.. Reason: Adding comparison
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Old 12-05-12, 04:53   #18639
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Quote:
Originally Posted by PedroPortnoy View Post
lunertexcosmo, your signature made my day.
Wish I was original to come up with that one on my own but oh well


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Old 12-05-12, 10:56   #18640
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Quote:
Originally Posted by deadlife101 View Post
Is anything in the mod based off of the Half-Life HD pack, or the PS2 version of Half-Life?
What is for sure is that the devs intend to stay as faithful to the original as possible.
- We'll have the MP5 submachine gun, instead of the M4 carbine introduced in the HD pack.
- The development of the co-op had been also stopped long ago.


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