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#18621 |
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Join Date: 3rd May, 2009
Location: Newcastle, Australia
Posts: 83
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Black Mesa is its own thing.
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#18622 |
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Join Date: 12th February, 2012
Posts: 17
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Every time that I look at your work, I think to myself, "Man, they can't get better than this." Then you release a new screenshot, and of course, its better than all the old ones. That's what I thought of the old 2009 pictures, until you released the new ones, like the new Questionable Ethics screenshot. And, every time this happens, I'm tantalized by the amazing visuals. I really hope I can get my hands on this, sometime this summer. But whatever the case, keep up the good work!
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#18623 | |
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Join Date: 4th April, 2011
Location: soviet russia
Posts: 49
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Quote:
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#18624 |
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Join Date: 19th September, 2011
Location: Washington
Posts: 295
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#18625 |
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Join Date: 7th August, 2009
Location: Elvas, Portugal
Posts: 5,120
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I don't think he understands much about the concept of a game engine or a mod.
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#18626 | |
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Join Date: 5th May, 2009
Posts: 1,315
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Quote:
- "YES!!!" so if we play in 3rd person, can Gordon be seen ? - "The gman is Gordon's father" ----> ----> ----> http://www.youtube.com/watch?v=GwExDG7n7Zg
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#18627 |
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Join Date: 2nd May, 2009
Posts: 1,352
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#18628 |
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Join Date: 5th May, 2009
Posts: 1,315
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#18629 |
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Join Date: 2nd May, 2009
Posts: 1,352
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yep
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#18630 |
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Join Date: 26th September, 2011
Location: In The Future
Posts: 23
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Have you changed the god awful metal texture in this picture, I HATE THAT TEXTURE WITH A PASSION
![]() (The portal metal texture) |
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#18631 |
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Join Date: 29th December, 2009
Posts: 1,453
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Someone doesn't like that one "texture". QUICK devs change it!
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#18632 |
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Join Date: 24th June, 2009
Posts: 470
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Fuck it - might as well not release it now. That texture has ruined everything.
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#18633 |
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Join Date: 28th August, 2010
Location: In a protoplasmic organism, just like everyone else.
Posts: 1,237
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Which one? Anyways, didn't the devs make all new textures? Regardless, it's nitpicking like complaining about textures that gets you no where.
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#18634 |
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Join Date: 19th September, 2011
Location: Washington
Posts: 295
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#18635 |
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Join Date: 27th March, 2010
Location: Iceland
Posts: 89
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Bonceymod for Black Mesa will rectify this after release.
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#18636 |
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Join Date: 28th May, 2009
Posts: 4,432
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What about the Stides mod?
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#18637 |
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Join Date: 19th September, 2011
Location: Washington
Posts: 295
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#18638 | |
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Join Date: 6th April, 2010
Location: Groningen, NL
Posts: 45
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Quote:
ontopic: what was/is the biggest job: coding, prop design, level design, audio, animation etc? as in, how was/is the general ratio in workload between them? |
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#18639 |
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Join Date: 29th September, 2009
Posts: 72
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As I understand it, BM generally has a higher count of enemies then the OG Half Life. Which enemy type has bigger jump in count from the original to BM? or was it all kept fairly proportional?
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#18640 | ||
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Quote:
If it makes you feel any better though, I'm the only one who used it and I only did in Blast Pit and Power Up. Skip those two chapters and you'll be fine.We're still using a handful of assets from Source 2007, mostly in run-down areas of the facility. Quote:
We've got close to 5000 textures but only 60 or so maps. You couldn't say that the texture artists have done more than ten times as much work as the level designers; they're obviously not comparable.Probably human grunts and houndeyes. Human grunts typically reinforce each other and houndeyes generally hunt and travel in packs. |
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