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Information Archives Useful threads from before the mod was released. These are mostly to be used as wiki references.

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Old 20-06-12, 13:58   #19141
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Well this is the when they said they were exited to play it. http://www.steampowered.com/Steam/Ma...g/message/925/


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Old 20-06-12, 14:56   #19142
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i suggest everyone just forgets about catz' remarks, let's just stick with the 'when it's done', since that's still the official stance.


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Old 20-06-12, 15:22   #19143
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I concur, it will be better for everyone that way.


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Old 20-06-12, 15:39   #19144
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Hey devs, I'm getting a new computer next week so if you were needing a special occasion to release the mod, there ya go! Thanks guise


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Old 20-06-12, 17:23   #19145
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Quote:
Originally Posted by JohnWorfin View Post
Hey devs, I'm getting a new computer next week so if you were needing a special occasion to release the mod, there ya go! Thanks guise
Oh, they know. They already made a special portion of the mod dedicated in your honor.



Last edited by Kaweebo; 20-06-12 at 17:28..
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Old 20-06-12, 18:40   #19146
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Quote:
Originally Posted by bazkie View Post
i suggest everyone just forgets about catz' remarks, let's just stick with the 'when it's done', since that's still the official stance.
I don't know, I'd rather listen to Catz, I mean she did say it's 100%, so she probably knows better than the devs, you can't argue with that!


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Old 20-06-12, 18:48   #19147
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Ya man, I don't know... I mean Catz knows stuff we dont... you know... she did say 100% guys..


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Old 20-06-12, 19:35   #19148
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it's not 100% until you're downloading it


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Old 20-06-12, 19:54   #19149
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There could happen one horrible disaster and that 100% will turn into shit. Then everyone will be butthurt about it and blabla. STFU, it's when it's done,


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Old 20-06-12, 23:00   #19150
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Quote:
Originally Posted by deadlife101 View Post
Well this is the when they said they were exited to play it. http://www.steampowered.com/Steam/Ma...g/message/925/
I wonder if anyone at Valve is like 'Gee, when is BM going to be out?'


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Old 21-06-12, 03:33   #19151
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Will the longjump module be in BM: DM as well or are you limiting it to SP only?


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Old 21-06-12, 12:19   #19152
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Quote:
Originally Posted by Tuskin38 View Post
I wonder if anyone at Valve is like 'Gee, when is BM going to be out?'
I bet that one of the annoying "12 year olds" on these forums is actually Gabe himself!


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Old 21-06-12, 12:46   #19153
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...stides...


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Old 21-06-12, 22:35   #19154
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Are there any special (invisble) Hammer entities that are coded by you? If yes, what do they do?


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Old 22-06-12, 00:28   #19155
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Is the "box smashing" room in Unforeseen Consequences still in the mod, or was it cut?


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Old 22-06-12, 02:03   #19156
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Quote:
Originally Posted by amazingcomedy View Post
Is the "box smashing" room in Unforeseen Consequences still in the mod, or was it cut?
If you mean the room at the bottom of the large elevator, then that is still in there.

Everyone else - kindly stop derailing the thread with discussions better suited to a betting shop.


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Old 22-06-12, 02:37   #19157
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Are there any custom animations that replace the default Valve biped ones? Stuff like idle poses and shit?


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Old 22-06-12, 03:29   #19158
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Quote:
Originally Posted by stormseeker View Post
If you mean the room at the bottom of the large elevator, then that is still in there.
I'm talking about the huge chasm where crates are hanging from the ceiling, and the player must traverse them by jumping on each crate to get to the room on the other side. I attached some screenshots of this room to this post, so you'll see which room I'm talking about.
Attached Images
File Type: jpg 2012-06-21_00001.jpg (78.0 KB, 34 views)
File Type: jpg 2012-06-21_00006.jpg (88.4 KB, 25 views)
File Type: jpg 2012-06-21_00003.jpg (64.9 KB, 15 views)
File Type: jpg 2012-06-21_00005.jpg (84.8 KB, 24 views)


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Old 22-06-12, 03:58   #19159
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Quote:
Originally Posted by ac3d View Post
How does the long-jump actually work? does it give you increased strength to propell yourself across the room, or does it push out compressed air to give you a speed boost?
They're small gas jets that push you forward and upward.
Quote:
Originally Posted by Bloodshot View Post
Will the longjump module be in BM: DM as well or are you limiting it to SP only?
It will be in deathmatch too.
Quote:
Originally Posted by King_Kaddo View Post
Are there any special (invisble) Hammer entities that are coded by you? If yes, what do they do?
There are dozens, and they do all sorts of things.
Quote:
Originally Posted by amazingcomedy View Post
Is the "box smashing" room in Unforeseen Consequences still in the mod, or was it cut?
No, it's still in the game. It's a cargo system that's suspended high above a drainage canal.
Quote:
Originally Posted by xalener View Post
Are there any custom animations that replace the default Valve biped ones? Stuff like idle poses and shit?
We haven't replaced many animations, but we've added or augmented plenty.


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Old 22-06-12, 09:37   #19160
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Quote:
Originally Posted by amazingcomedy View Post
I'm talking about the huge chasm where crates are hanging from the ceiling, and the player must traverse them by jumping on each crate to get to the room on the other side. I attached some screenshots of this room to this post, so you'll see which room I'm talking about.


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