|
|
#19141 |
|
Join Date: 19th September, 2011
Location: Washington
Posts: 295
|
Well this is the when they said they were exited to play it. http://www.steampowered.com/Steam/Ma...g/message/925/
|
|
|
|
#19142 |
|
Join Date: 6th April, 2010
Location: Groningen, NL
Posts: 45
|
i suggest everyone just forgets about catz' remarks, let's just stick with the 'when it's done', since that's still the official stance.
|
|
|
|
#19143 |
|
Join Date: 2nd May, 2009
Location: Montreal suburbs
Posts: 4,580
|
I concur, it will be better for everyone that way.
|
|
|
|
#19144 |
|
Join Date: 2nd May, 2009
Location: Grovers mill, New Jersey
Posts: 760
|
Hey devs, I'm getting a new computer next week so if you were needing a special occasion to release the mod, there ya go! Thanks guise
|
|
|
|
#19145 |
|
Join Date: 2nd May, 2011
Location: Indiana
Posts: 1,030
|
Oh, they know. They already made a special portion of the mod dedicated in your honor.
Last edited by Kaweebo; 20-06-12 at 17:28.. |
|
|
|
#19146 |
|
Join Date: 2nd May, 2010
Posts: 435
|
I don't know, I'd rather listen to Catz, I mean she did say it's 100%, so she probably knows better than the devs, you can't argue with that!
|
|
|
|
#19147 |
|
Join Date: 8th December, 2009
Location: Michigan
Posts: 23
|
Ya man, I don't know... I mean Catz knows stuff we dont... you know... she did say 100% guys..
|
|
|
|
#19148 |
|
Join Date: 2nd May, 2009
Location: Montreal suburbs
Posts: 4,580
|
it's not 100% until you're downloading it
|
|
|
|
#19149 |
|
Join Date: 29th December, 2009
Posts: 1,453
|
There could happen one horrible disaster and that 100% will turn into shit. Then everyone will be butthurt about it and blabla. STFU, it's when it's done,
|
|
|
|
#19150 | |
|
Join Date: 30th May, 2009
Location: Canada
Posts: 299
|
Quote:
|
|
|
|
|
#19151 |
|
Join Date: 12th July, 2010
Posts: 2,874
|
Will the longjump module be in BM: DM as well or are you limiting it to SP only?
|
|
|
|
#19152 |
|
Join Date: 2nd May, 2010
Posts: 435
|
|
|
|
|
#19153 |
|
Join Date: 31st August, 2010
Location: Belgium (Flanders)
Posts: 316
|
...stides...
|
|
|
|
#19154 |
|
Join Date: 29th December, 2009
Posts: 1,453
|
Are there any special (invisble) Hammer entities that are coded by you? If yes, what do they do?
|
|
|
|
#19155 |
|
Join Date: 14th February, 2011
Posts: 294
|
Is the "box smashing" room in Unforeseen Consequences still in the mod, or was it cut?
|
|
|
|
#19156 | |
|
|
Quote:
Everyone else - kindly stop derailing the thread with discussions better suited to a betting shop. |
|
|
|
|
#19157 |
|
Join Date: 28th May, 2009
Posts: 4,364
|
Are there any custom animations that replace the default Valve biped ones? Stuff like idle poses and shit?
|
|
|
|
#19158 |
|
Join Date: 14th February, 2011
Posts: 294
|
I'm talking about the huge chasm where crates are hanging from the ceiling, and the player must traverse them by jumping on each crate to get to the room on the other side. I attached some screenshots of this room to this post, so you'll see which room I'm talking about.
|
|
|
|
#19159 | ||||
|
|
Quote:
Quote:
Quote:
Quote:
|
||||
|
|
|
#19160 | |
|
Join Date: 2nd May, 2009
Posts: 1,512
|
Quote:
|
|
|
![]() |
| Thread Tools | |
|
|