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Information Archives Useful threads from before the mod was released. These are mostly to be used as wiki references.

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Old 03-07-12, 20:12   #19281
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Quote:
Originally Posted by JamesKane View Post
We use in-game hints like in HL2.

Will these hints be obtrusive? Can I turn these in-game hints off?

Will they be a stupid little pop-up that breaks immersion of the game?


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Old 03-07-12, 20:31   #19282
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Quote:
Originally Posted by Raminator View Post
NPCs can't heal themselves, but scientists can heal the player and medics can heal human grunts
Is there some kind of healing animation for this, or do they just walk over and smack the grunt over the head with a med kit? Or better yet does the medic come over and tell the injured grunt to walk it off?


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Old 03-07-12, 20:44   #19283
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In HL2, the medics would say something like, "Take this medkit!" and then stick their arm out towards the injured rebel. I'm assuming something similar will happen with the scientists and the human grunts. "Here, let me patch you up" and point a syringe at the grunt or something.


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Old 03-07-12, 21:03   #19284
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Well, Scientists in HL did exactly that for you, so long as your health was below 25 or so. Syringe and everything.


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Old 03-07-12, 21:20   #19285
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Quote:
Originally Posted by danielsangeo View Post
In HL2, the medics would say something like, "Take this medkit!" and then stick their arm out towards the injured rebel. I'm assuming something similar will happen with the scientists and the human grunts. "Here, let me patch you up" and point a syringe at the grunt or something.
I was assuming as much. It would be kinda interesting to have it not be instant, so if you see the medic in a heal animation you can kill him to stop him from healing the injured grunt. But, I was assuming it would be something similar to the HL2 method where the medic just thumps the other NPC with a med kit to heal.


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Old 03-07-12, 21:23   #19286
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Quote:
Originally Posted by Eion Kilant 739 View Post
Quote:
Originally Posted by JamesKane View Post
We use in-game hints like in HL2.

Will these hints be obtrusive? Can I turn these in-game hints off?

Will they be a stupid little pop-up that breaks immersion of the game?
Wouldn't worry about it

http://images1.fanpop.com/images/pho...30-700-525.jpg



Last edited by Medevilae; 04-07-12 at 02:24.. Reason: Site that linked to image had a major update, picture can no longer be embedded
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Old 03-07-12, 21:36   #19287
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Quote:
Originally Posted by Eion Kilant 739 View Post

Will these hints be obtrusive? Can I turn these in-game hints off?

Will they be a stupid little pop-up that breaks immersion of the game?
Here's a shot of the near-final version. It's designed to help you in game, and it pauses the game so that you have time to read the text, so don't worry!



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Old 03-07-12, 21:42   #19288
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Quote:
Originally Posted by Medevilae View Post
Ah, ok. I forgot how HL2 did it but an option to disable that would be great. That kind of thing appearing late game or when a player first gets a weapon is something I do not want.


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Old 04-07-12, 00:41   #19289
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Quote:
Originally Posted by iLikeTheUDK View Post
Sorry to start talking about this again, but since the release of the Orange Box, the Half-Life 1 soundtrack is included in the Source SDK.
I may have been wrong then, but, seeing as google didn't supply any info, could I get some sauce on that? It's also probably the devs' preference to remake the soundtrack from scratch whether or not it would be possible to port from HL1.


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Old 04-07-12, 01:09   #19290
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Quote:
Originally Posted by iLikeTheUDK View Post
Sorry to start talking about this again, but since the release of the Orange Box, the Half-Life 1 soundtrack is included in the Source SDK.
They have a composer for making a new soundtrack specifically for the mod. It would kinda be a dick move for them to just go "OKAY, we don't need your music anymore, we got the originals! So you can dump all your hard work in the garbage"

And besides, this isn't Half-Life 1 by valve, this is a remake of HL1 from a different team. If they want to change stuff, it's their choice because it's their work.

If you are dissatisfied, you are more then welcome to change it back on release once the game is sitting on your computer. All it takes is some CTRL+C and CTRL+V in the right places

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Originally Posted by iLikeTheUDK View Post
I REALLY don't like the sound of it...Sounds WAY too much like how Duke Nukem Forever's development cycle...Although I wish the development team a lot that Black Mesa's development ends in any way but the way DNF ended.
I'm sure that won't happen, considering the majority of DNF's devs were just incompetent and lazy.


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Old 04-07-12, 01:33   #19291
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Actually from the stories I've heard, most of DNF's problems were because of George Broussard's horrible and indecisive leadership. I'm not sure I'd blame the devs themselves. Regardless, Gearbox getting the Duke rights away from George Broussard was probably the best thing to come from the DNF debacle.

But I wouldn't compare a professional team like 3DR to the Black Mesa team. The BMS team is doing it in their spare time for free. 3DR's small team was getting paid to do nothing but develop DNF. Huge difference!


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Old 04-07-12, 03:08   #19292
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Yeah, there were no design documents and no concrete goals, so they just started adding "cool new" fads from each generation it was developed through. The end product is the result of all the gameplay fads from the late 90s to now smushed into one clusterfuck of a game.

That being said, the BM devs have demonstrated that their design process is much more plotted than DNF's, and it probably will not have the same mistakes.



Last edited by xalener; 04-07-12 at 03:53..
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Old 04-07-12, 04:51   #19293
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Quote:
Originally Posted by MaxTheLimit View Post
I was assuming as much. It would be kinda interesting to have it not be instant, so if you see the medic in a heal animation you can kill him to stop him from healing the injured grunt. But, I was assuming it would be something similar to the HL2 method where the medic just thumps the other NPC with a med kit to heal.
Yeah, a L4D style heal animation would be cool, but as you say, it's more likely that it'll just be an insta-heal a la HL2. I don't think it would be impossible to do in Source 2007, but the established gameplay mechanics of Half Life games tend towards instant healing, barring the medical stations and Xen pools.


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Old 04-07-12, 05:21   #19294
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Quote:
Originally Posted by Orpheon View Post
Yeah, a L4D style heal animation would be cool, but as you say, it's more likely that it'll just be an insta-heal a la HL2. I don't think it would be impossible to do in Source 2007, but the established gameplay mechanics of Half Life games tend towards instant healing, barring the medical stations and Xen pools.
Such a mechanic is VERY easy to change. Or at least AFAIK.


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Old 04-07-12, 07:43   #19295
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Quote:
Originally Posted by CursorXP View Post
King_Kaddo, Why? Tell me how do I know that the view is controlled by mouse, walk with WASD, to use buttons and to talk to scientists/barneys/obama - E, I can swim in water, radiation is bad, medkits is good, batteries is so good, weapons firing in the cross? HOW??
If you've managed to get this far without ever having played a first-person shooter in the last sixteen years, you probably aren't too interested in playing Black Mesa.
Quote:
Originally Posted by Dotard View Post
Was the mod ever completely restarted, like things scrapped and started over from almost zero? And why/when?
The mod has never been completely restarted, but portions of the game (and many of its assets) have been redone from scratch.
Quote:
Originally Posted by Eion Kilant 739 View Post
Will these hints be obtrusive?
No.
Quote:
Originally Posted by Eion Kilant 739 View Post
Can I turn these in-game hints off?
No.
Quote:
Originally Posted by MaxTheLimit View Post
Is there some kind of healing animation for this, or do they just walk over and smack the grunt over the head with a med kit?
No, they punch them in the stomach with the medkit.
Quote:
Originally Posted by MaxTheLimit View Post
It would be kinda interesting to have it not be instant, so if you see the medic in a heal animation you can kill him to stop him from healing the injured grunt.
You shouldn't be taking so long to kill them anyway.

Black Mesa rewards aggressive play.
Quote:
Originally Posted by Eion Kilant 739 View Post
Ah, ok. I forgot how HL2 did it but an option to disable that would be great. That kind of thing appearing late game or when a player first gets a weapon is something I do not want.
They appear throughout Anomalous Materials and Unforeseen Consequences whenever you need to perform an action for the first time (use a button, crouch under an obstacle, pick up a physics object, etc.) and throughout the game whenever you pick up a new weapon you've not come across before (explaining the secondary fire) or a game mechanic you haven't used yet (drivable trams, usable mounted weapons, etc.)
Quote:
Originally Posted by garrthbarrttinn View Post
Such a mechanic is VERY easy to change. Or at least AFAIK.
Your point being? A little late in the day for us to be changing these things (no matter how easy it is), isn't it?


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Old 04-07-12, 11:54   #19296
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Quote:
Originally Posted by Eion Kilant 739 View Post
Will they be a stupid little pop-up that breaks immersion of the game?
Microsoft Paper Clip. "So I see you're trying to reload..."


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Old 04-07-12, 12:22   #19297
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Quote:
Originally Posted by Raminator View Post
[...]and throughout the game whenever you pick up a new weapon you've not come across before (explaining the secondary fire) or a game mechanic you haven't used yet
Is it really necessary to give hints for guns like tau cannon or the tram ? It's not that complicated to figure it out and takes out all the fun to discover it ourselves.
Players aren't that dumb because they either played HL or HL2 (or both) before, unless BM have such a different game mechanic (which I really doubt).


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Old 04-07-12, 12:35   #19298
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The problem is not that people will be struggling to figure out weapon mechanics. If you don't give hints to how weapons are used the player may never know that you can charge the Tau cannon or use the secondary fire on the mp5. The game uses only a few keys of more than 100 available. The player should not look into the keybindings option or press every button until something happens to know how to play the game. That's not fun at all.


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Old 04-07-12, 14:16   #19299
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In HL, it wasn't shown by a tip that you could charge the thing up but by that iconic moment where the guard blow himself up in QE.
Plus clic (and occasionally hold) MB1 or MB2 isn't that hard to figure out how works a weapon, especially in the middle of the game.



Last edited by Mont_Blanc; 04-07-12 at 14:27..
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Old 04-07-12, 14:20   #19300
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The player may never have the intention of right clicking especially in a game where rightclick has no function for most of the weapons. The game only tells you: "Push right mouse button something awesome will happen."


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