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#19281 |
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Join Date: 13th February, 2010
Posts: 234
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#19282 |
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Join Date: 28th May, 2009
Posts: 849
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Is there some kind of healing animation for this, or do they just walk over and smack the grunt over the head with a med kit? Or better yet does the medic come over and tell the injured grunt to walk it off?
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#19283 |
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Join Date: 9th May, 2009
Location: Seattle, WA
Posts: 2,039
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In HL2, the medics would say something like, "Take this medkit!" and then stick their arm out towards the injured rebel. I'm assuming something similar will happen with the scientists and the human grunts. "Here, let me patch you up" and point a syringe at the grunt or something.
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#19284 |
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Join Date: 12th November, 2009
Posts: 73
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Well, Scientists in HL did exactly that for you, so long as your health was below 25 or so. Syringe and everything.
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#19285 | |
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Join Date: 28th May, 2009
Posts: 849
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#19286 |
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Join Date: 2nd May, 2009
Posts: 2,008
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Last edited by Medevilae; 04-07-12 at 02:24.. Reason: Site that linked to image had a major update, picture can no longer be embedded |
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#19287 | |
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Join Date: 2nd May, 2010
Posts: 435
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#19288 | |
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Join Date: 13th February, 2010
Posts: 234
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#19289 |
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Join Date: 2nd May, 2009
Location: in the land of the free and the home of the dumbasses
Posts: 1,500
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I may have been wrong then, but, seeing as google didn't supply any info, could I get some sauce on that? It's also probably the devs' preference to remake the soundtrack from scratch whether or not it would be possible to port from HL1.
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#19290 | |
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Join Date: 12th July, 2010
Posts: 2,874
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And besides, this isn't Half-Life 1 by valve, this is a remake of HL1 from a different team. If they want to change stuff, it's their choice because it's their work. If you are dissatisfied, you are more then welcome to change it back on release once the game is sitting on your computer. All it takes is some CTRL+C and CTRL+V in the right places I'm sure that won't happen, considering the majority of DNF's devs were just incompetent and lazy. |
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#19291 |
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Join Date: 11th June, 2009
Posts: 25
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Actually from the stories I've heard, most of DNF's problems were because of George Broussard's horrible and indecisive leadership. I'm not sure I'd blame the devs themselves. Regardless, Gearbox getting the Duke rights away from George Broussard was probably the best thing to come from the DNF debacle.
But I wouldn't compare a professional team like 3DR to the Black Mesa team. The BMS team is doing it in their spare time for free. 3DR's small team was getting paid to do nothing but develop DNF. Huge difference! |
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#19292 |
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Join Date: 28th May, 2009
Posts: 4,364
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Yeah, there were no design documents and no concrete goals, so they just started adding "cool new" fads from each generation it was developed through. The end product is the result of all the gameplay fads from the late 90s to now smushed into one clusterfuck of a game.
That being said, the BM devs have demonstrated that their design process is much more plotted than DNF's, and it probably will not have the same mistakes. Last edited by xalener; 04-07-12 at 03:53.. |
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#19293 | |
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Join Date: 17th December, 2009
Location: San Antonio, TX
Posts: 783
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#19294 | |
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Join Date: 2nd May, 2009
Location: in the land of the free and the home of the dumbasses
Posts: 1,500
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#19295 | |||||
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Black Mesa rewards aggressive play. Quote:
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#19296 |
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Join Date: 1st April, 2010
Location: Worc. UK
Posts: 103
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#19297 | |
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Join Date: 2nd May, 2009
Location: European Union
Posts: 1,536
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Players aren't that dumb because they either played HL or HL2 (or both) before, unless BM have such a different game mechanic (which I really doubt). |
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#19298 |
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Join Date: 29th December, 2009
Posts: 1,453
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The problem is not that people will be struggling to figure out weapon mechanics. If you don't give hints to how weapons are used the player may never know that you can charge the Tau cannon or use the secondary fire on the mp5. The game uses only a few keys of more than 100 available. The player should not look into the keybindings option or press every button until something happens to know how to play the game. That's not fun at all.
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#19299 |
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Join Date: 2nd May, 2009
Location: European Union
Posts: 1,536
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In HL, it wasn't shown by a tip that you could charge the thing up but by that iconic moment where the guard blow himself up in QE.
Plus clic (and occasionally hold) MB1 or MB2 isn't that hard to figure out how works a weapon, especially in the middle of the game. Last edited by Mont_Blanc; 04-07-12 at 14:27.. |
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#19300 |
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Join Date: 29th December, 2009
Posts: 1,453
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The player may never have the intention of right clicking especially in a game where rightclick has no function for most of the weapons. The game only tells you: "Push right mouse button something awesome will happen."
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