Leak-Free.org   Source Engine


Topic Replies Created
Map compiles under SDK 2007, but won't compile under SDK 2013 18 November 14, 2017
Questions to game_round_win & mp_round_time Entities 1 November 30, 2017
Portal 2 : Repercussions 129 May 4, 2014
Black Mesa: Down Under 4 September 30, 2017
Note to self: limit human_commanders 1 September 23, 2017
Five mod Semi-Public Test 18 March 24, 2017
The Blast Pit Restoration Project 14 January 26, 2016
Black Mesa : Decay - First two maps remake 83 February 27, 2013
Fiddling around with Missing In Action 1 September 2, 2017
Cannot decompile 2: the Ichthyoquel 7 August 28, 2017
How to use the 'Maximum Distance' parameter on lights. 1 September 1, 2017
Black Mesa: Decay 14 August 20, 2017
PSA - Custom Script Files 2 July 24, 2017
Content Creator Request Thread 35 February 2, 2016
BMS devs, please allow us to compile prop_physics with "allowstatic" as prop_static. 10 June 19, 2017
Func_tracktrain with "Stations" 3 July 1, 2017
Hacks for citizen animation library? 5 July 4, 2017
Help replacing models [SOLUTION] + HL Decay port project 9 June 26, 2017
Semi-randomized enemy spawning? 9 June 15, 2017
The Problem of Lighting in Office Complex 5 May 17, 2017
Setting a body to move in a river? 2 May 20, 2017
Garry's Mod Map Compatibility 3 April 22, 2017
Black Mesa: Opposing Force (Half-Life: Opposing Force Remake) 50 March 26, 2016
Invisible Materials in BM2015 Hammer 4 April 16, 2017
Instances not working correctly in BMS. 4 April 14, 2017
[bug?] Distance-dependant lighting origin behavior. 1 April 12, 2017
What does "OnWishToDie" output mean? 5 March 5, 2017
[BM Mapping] Creating Perma-Lit Flares 4 April 2, 2017
Pre-Black-Mesa Black Mesa 5 April 1, 2017
Hammer Access Denied, possible workaround, needs testing 1 March 30, 2017