Leak-Free.org   Source Engine


Topic Replies Created
Constant Light With Sharp Falloff 21 December 6, 2017
Map compiles under SDK 2007, but won't compile under SDK 2013 18 November 14, 2017
Questions to game_round_win & mp_round_time Entities 1 November 30, 2017
Portal 2 : Repercussions 129 May 4, 2014
Black Mesa: Down Under 4 September 30, 2017
Note to self: limit human_commanders 1 September 23, 2017
Five mod Semi-Public Test 18 March 24, 2017
The Blast Pit Restoration Project 14 January 26, 2016
Black Mesa : Decay - First two maps remake 83 February 27, 2013
Fiddling around with Missing In Action 1 September 2, 2017
Cannot decompile 2: the Ichthyoquel 7 August 28, 2017
How to use the 'Maximum Distance' parameter on lights. 1 September 1, 2017
Black Mesa: Decay 14 August 20, 2017
PSA - Custom Script Files 2 July 24, 2017
Content Creator Request Thread 35 February 2, 2016
BMS devs, please allow us to compile prop_physics with "allowstatic" as prop_static. 10 June 19, 2017
Func_tracktrain with "Stations" 3 July 1, 2017
Hacks for citizen animation library? 5 July 4, 2017
Help replacing models [SOLUTION] + HL Decay port project 9 June 26, 2017
Semi-randomized enemy spawning? 9 June 15, 2017
The Problem of Lighting in Office Complex 5 May 17, 2017
Setting a body to move in a river? 2 May 20, 2017
Garry's Mod Map Compatibility 3 April 22, 2017
Black Mesa: Opposing Force (Half-Life: Opposing Force Remake) 50 March 26, 2016
Invisible Materials in BM2015 Hammer 4 April 16, 2017
Instances not working correctly in BMS. 4 April 14, 2017
[bug?] Distance-dependant lighting origin behavior. 1 April 12, 2017
What does "OnWishToDie" output mean? 5 March 5, 2017
[BM Mapping] Creating Perma-Lit Flares 4 April 2, 2017
Pre-Black-Mesa Black Mesa 5 April 1, 2017