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Topic Replies Activity
Lack of a Bumpmap Causes Props To Light Weirdly 12 December 24, 2017
Plans of Opposing Force Remake for Black Mesa 64 December 12, 2017
Constant Light With Sharp Falloff 21 December 9, 2017
Map compiles under SDK 2007, but won't compile under SDK 2013 18 December 2, 2017
Questions to game_round_win & mp_round_time Entities 1 November 30, 2017
Portal 2 : Repercussions 129 November 18, 2017
Black Mesa: Down Under 4 October 1, 2017
Note to self: limit human_commanders 1 September 23, 2017
Five mod Semi-Public Test 18 September 10, 2017
The Blast Pit Restoration Project 14 September 7, 2017
Black Mesa : Decay - First two maps remake 83 September 3, 2017
Fiddling around with Missing In Action 1 September 2, 2017
Cannot decompile 2: the Ichthyoquel 7 September 2, 2017
How to use the 'Maximum Distance' parameter on lights. 1 September 1, 2017
Black Mesa: Decay 14 August 26, 2017
Content Creator Request Thread 35 July 24, 2017
BMS devs, please allow us to compile prop_physics with "allowstatic" as prop_static. 10 July 13, 2017
Func_tracktrain with "Stations" 3 July 11, 2017
Hacks for citizen animation library? 5 July 7, 2017
Help replacing models [SOLUTION] + HL Decay port project 9 July 6, 2017
Semi-randomized enemy spawning? 9 June 19, 2017
The Problem of Lighting in Office Complex 5 June 1, 2017
Setting a body to move in a river? 2 May 20, 2017
Garry's Mod Map Compatibility 3 April 23, 2017
Black Mesa: Opposing Force (Half-Life: Opposing Force Remake) 50 April 20, 2017
Invisible Materials in BM2015 Hammer 4 April 16, 2017
Instances not working correctly in BMS. 4 April 15, 2017
[bug?] Distance-dependant lighting origin behavior. 1 April 12, 2017
What does "OnWishToDie" output mean? 5 April 12, 2017
[BM Mapping] Creating Perma-Lit Flares 4 April 2, 2017