Leak-Free.org


Topic Replies Created
"Evacuation" / "Rescue" Singleplayer Map Mode 10 June 11, 2018
Convex Collision Meshes In Blender 6 June 7, 2018
OaR - Loop Mod 292 February 26, 2013
Power pit (Work in progress) 9 February 7, 2018
$treesway 1 May 3, 2018
Decompiling Black Mesa Maps 13 July 9, 2017
Ear ringing sound Effect - Fix possible in player.cpp 4 September 26, 2017
Soldier Zombies 11 April 20, 2017
HECU Retexture 2 February 2, 2017
Black Mesa: Decay 7 March 9, 2018
HECU Zombie Creation 88 October 26, 2012
Hazard Course Remake (AVAILABLE NOW!) 3266 October 26, 2012
403 Aurelius -- 100% Open-Dev Project 44 February 14, 2016
We've Got Hostiles: Pre-Disaster 22 January 2, 2016
Lack of a Bumpmap Causes Props To Light Weirdly 12 July 15, 2017
Plans of Opposing Force Remake for Black Mesa 64 February 17, 2017
BM_inertmatter a series of campaign maps 22 October 7, 2017
Constant Light With Sharp Falloff 21 December 6, 2017
Map compiles under SDK 2007, but won't compile under SDK 2013 18 November 14, 2017
Questions to game_round_win & mp_round_time Entities 1 November 30, 2017
[idea] Classic BM-style menu? 181 September 29, 2012
Portal 2 : Repercussions 129 May 4, 2014
Black Mesa: Down Under 4 September 30, 2017
Note to self: limit human_commanders 1 September 23, 2017
Five mod Semi-Public Test 18 March 24, 2017
The Blast Pit Restoration Project 14 January 26, 2016
Black Mesa : Decay - First two maps remake 83 February 27, 2013
Fiddling around with Missing In Action 1 September 2, 2017
Cannot decompile 2: the Ichthyoquel 7 August 28, 2017
How to use the 'Maximum Distance' parameter on lights. 1 September 1, 2017