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Discussions related to Source engine development.

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Threads

Topic Replies Likes Views Last Reply

Hazard Team Compile Tool - Hammer Map Compiler Replacement

47 +2 27,042

ESToomere

Map compiles under SDK 2007, but won't compile under SDK 2013

17 2,085

jadebenn

Questions to game_round_win & mp_round_time Entities

  • Dmx6
  • Dmx6
0 317

On A Rail Uncut - Re-Adding Cut Areas/Scenes (Expansion Project)

2,526 663,906

ESToomere

Black Mesa: Down Under

  • Gerald Foreman
  • guest 23-down
4 +2 1,831

guest 23-down

Portal 2 : Repercussions

  • Lamarr
  • Kaltsu
130 +3 305,729

Kaltsu

Pre-Disaster: Unforeseen Consequences

55 +3 44,676

Admiral Sakai

Note to self: limit human_commanders

0 359

Five mod Semi-Public Test

17 2,258

k3nny1550

The Blast Pit Restoration Project

13 +1 5,716

Admiral Sakai

Black Mesa : Decay - First two maps remake

83 45,582

k3nny1550

Fiddling around with Missing In Action

0 +1 393

Cannot decompile 2: the Ichthyoquel

6 1,316

Flavrans

How to use the 'Maximum Distance' parameter on lights.

0 338

Black Mesa: Decay

13 +5 2,298

Hubicorn

PSA - Custom Script Files

1 +1 588

LordDz

Content Creator Request Thread

34 100,240

Admiral Sakai

BMS devs, please allow us to compile prop_physics with "allowstatic" as prop_static.

9 1,556

Snaiper

Func_tracktrain with "Stations"

2 +1 720

LordDz

Pre-Disaster Multiplayer Maps!

22 +5 2,909

Admiral Sakai

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