Leak-Free.org

Discussions related to Source engine development.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Logging in with you Steam ID has now been restored ♥

Threads

Topic Replies Likes Views Last Reply

403 Aurelius -- 100% Open-Dev Project

44 +7 41,626

Johnwalter

We've Got Hostiles: Pre-Disaster

21 +4 33,902

LordDz

Lack of a Bumpmap Causes Props To Light Weirdly

11 +1 2,832

Admiral Sakai

Pre-Disaster Planning Thread

134 +6 239,457

Admiral Sakai

Plans of Opposing Force Remake for Black Mesa

72 14,133

Ikkosen

Constant Light With Sharp Falloff

20 4,228

Admiral Sakai

Hazard Team Compile Tool - Hammer Map Compiler Replacement

47 +2 28,214

ESToomere

Map compiles under SDK 2007, but won't compile under SDK 2013

17 2,536

jadebenn

Questions to game_round_win & mp_round_time Entities

  • Dmx6
  • Dmx6
0 371

On A Rail Uncut - Re-Adding Cut Areas/Scenes (Expansion Project)

2,526 672,244

ESToomere

Black Mesa: Down Under

  • Gerald Foreman
  • guest 23-down
4 +2 2,011

guest 23-down

Portal 2 : Repercussions

  • Lamarr
  • Kaltsu
130 +3 308,658

Kaltsu

Pre-Disaster: Unforeseen Consequences

55 +3 46,080

Admiral Sakai

Note to self: limit human_commanders

0 409

Five mod Semi-Public Test

17 2,456

k3nny1550

The Blast Pit Restoration Project

13 +1 6,370

Admiral Sakai

Black Mesa : Decay - First two maps remake

83 46,669

k3nny1550

Fiddling around with Missing In Action

0 +1 481

Cannot decompile 2: the Ichthyoquel

6 1,514

Flavrans

How to use the 'Maximum Distance' parameter on lights.

0 383
  • Users Online 8

    8 Guests

    Legend:

    • Lead Developers
    • Developers
    • Banned Users
  • Statistics

    210 Threads - 14,001 Posts (6.31 Posts per Day)