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Discussions related to Source engine development.

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Threads

Topic Replies Likes Views Last Reply

403 Aurelius -- 100% Open-Dev Project

44 +7 41,650

Johnwalter

We've Got Hostiles: Pre-Disaster

21 +4 33,953

LordDz

Lack of a Bumpmap Causes Props To Light Weirdly

11 +1 2,838

Admiral Sakai

Pre-Disaster Planning Thread

134 +6 239,700

Admiral Sakai

Plans of Opposing Force Remake for Black Mesa

72 14,195

Ikkosen

Constant Light With Sharp Falloff

20 4,275

Admiral Sakai

Hazard Team Compile Tool - Hammer Map Compiler Replacement

47 +2 28,254

ESToomere

Map compiles under SDK 2007, but won't compile under SDK 2013

17 2,569

jadebenn

Questions to game_round_win & mp_round_time Entities

  • Dmx6
  • Dmx6
0 373

On A Rail Uncut - Re-Adding Cut Areas/Scenes (Expansion Project)

2,526 672,485

ESToomere

Black Mesa: Down Under

  • Gerald Foreman
  • guest 23-down
4 +2 2,020

guest 23-down

Portal 2 : Repercussions

  • Lamarr
  • Kaltsu
130 +3 308,763

Kaltsu

Pre-Disaster: Unforeseen Consequences

55 +3 46,156

Admiral Sakai

Note to self: limit human_commanders

0 410

Five mod Semi-Public Test

17 2,463

k3nny1550

The Blast Pit Restoration Project

13 +1 6,385

Admiral Sakai

Black Mesa : Decay - First two maps remake

83 46,712

k3nny1550

Fiddling around with Missing In Action

0 +1 484

Cannot decompile 2: the Ichthyoquel

6 1,526

Flavrans

How to use the 'Maximum Distance' parameter on lights.

0 384
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