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Discussions related to Source engine development.

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Threads

Topic Replies Likes Views Last Reply

BMS devs, please allow us to compile prop_physics with "allowstatic" as prop_static.

9 1,718

Snaiper

Func_tracktrain with "Stations"

2 +1 824

LordDz

Pre-Disaster Multiplayer Maps!

22 +5 3,342

Admiral Sakai

Hacks for citizen animation library?

4 854

k3nny1550

Help replacing models [SOLUTION] + HL Decay port project

8 +2 1,768

C H R I S

Semi-randomized enemy spawning?

8 1,378

k3nny1550

The Problem of Lighting in Office Complex

4 +2 1,927

Admiral Sakai

Setting a body to move in a river?

1 579

Admiral Sakai

Change HUD color

  • voyager
  • spongedog001
9 3,285

spongedog001

Garry's Mod Map Compatibility

2 +1 1,049

Snaiper

Black Mesa: Opposing Force (Half-Life: Opposing Force Remake)

50 +6 50,695

Matt the Czar

Invisible Materials in BM2015 Hammer

3 726

KyuuGryphon

Instances not working correctly in BMS.

3 602

TextFAMGUY1

[bug?] Distance-dependant lighting origin behavior.

0 589

What does "OnWishToDie" output mean?

5 1,466

Dragunov2

[BM Mapping] Creating Perma-Lit Flares

3 556

LordDz

Pre-Black-Mesa Black Mesa

4 +14 1,350

Johnwalter

Hammer Access Denied, possible workaround, needs testing

  • LordDz
  • LordDz
0 275

NPCs and Swing Doors

4 618

k3nny1550

(never mind, delete this thread)

5 709

CatzEyes93

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