Leak-Free.org

Discussions related to Source engine development.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Logging in with you Steam ID has now been restored ♥

Threads

Topic Replies Likes Views Last Reply

Black Mesa: Decay

13 +5 2,955

Hubicorn

PSA - Custom Script Files

1 +1 745

LordDz

Content Creator Request Thread

34 100,854

Admiral Sakai

BMS devs, please allow us to compile prop_physics with "allowstatic" as prop_static.

9 1,845

Snaiper

Func_tracktrain with "Stations"

2 +1 934

LordDz

Pre-Disaster Multiplayer Maps!

22 +5 3,737

Admiral Sakai

Hacks for citizen animation library?

4 935

k3nny1550

Help replacing models [SOLUTION] + HL Decay port project

8 +2 2,103

C H R I S

Semi-randomized enemy spawning?

8 1,475

k3nny1550

The Problem of Lighting in Office Complex

4 +2 2,159

Admiral Sakai

Setting a body to move in a river?

1 626

Admiral Sakai

Change HUD color

  • voyager
  • spongedog001
9 3,458

spongedog001

Garry's Mod Map Compatibility

2 +1 1,167

Snaiper

Black Mesa: Opposing Force (Half-Life: Opposing Force Remake)

50 +6 51,891

Matt the Czar

Invisible Materials in BM2015 Hammer

3 796

KyuuGryphon

Instances not working correctly in BMS.

3 655

TextFAMGUY1

[bug?] Distance-dependant lighting origin behavior.

0 620

What does "OnWishToDie" output mean?

5 1,597

Dragunov2

[BM Mapping] Creating Perma-Lit Flares

3 625

LordDz

Pre-Black-Mesa Black Mesa

4 +14 1,564

Johnwalter

  • Users Online 1

    1 Guest

    Legend:

    • Lead Developers
    • Developers
    • Banned Users
  • Statistics

    210 Threads - 14,020 Posts (6.23 Posts per Day)