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Discussions related to Source engine development.

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Threads

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Pinned Play Nicely

7 +1 62,915

bkdale86

Pinned Leak-Free- How to use this subforum

0 42,012

BMPD: Pre-Disaster Questionable Ethics

33 56,536

Admiral Sakai

Five mod Semi-Public Test

17 1,399

k3nny1550

The Blast Pit Restoration Project

13 +1 4,423

Admiral Sakai

Black Mesa : Decay - First two maps remake

83 42,259

k3nny1550

Fiddling around with Missing In Action

0 +1 116

Cannot decompile 2: the Ichthyoquel

6 643

Flavrans

My Early Musings Of Sports

  • lrhwy
  • lrhwy
0 1,592

How to use the 'Maximum Distance' parameter on lights.

0 131

Black Mesa: Decay

13 +5 989

Hubicorn

pointeur laser puissant industriel bleu applicable

0 142

Lack of a Bumpmap Causes Props To Light Weirdly

9 +1 854

Admiral Sakai

PSA - Custom Script Files

1 +1 244

LordDz

Content Creator Request Thread

34 98,605

Admiral Sakai

Pre-Disaster Planning Thread

130 +6 226,914

Admiral Sakai

Decompiling Black Mesa Maps

3 550

Flavrans

said. We will be fine. Were still a very positive group. We have to

1 176

k3nny1550

BMS devs, please allow us to compile prop_physics with "allowstatic" as prop_static.

9 835

Snaiper

Func_tracktrain with "Stations"

2 +1 352

LordDz

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