Leak-Free.org

Discussions related to Source engine development.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Logging in with you Steam ID has now been restored ♥

Threads

Topic Replies Likes Views Last Reply

Black Mesa: Decay

13 +5 2,872

Hubicorn

PSA - Custom Script Files

1 +1 726

LordDz

Content Creator Request Thread

34 100,742

Admiral Sakai

BMS devs, please allow us to compile prop_physics with "allowstatic" as prop_static.

9 1,794

Snaiper

Func_tracktrain with "Stations"

2 +1 902

LordDz

Pre-Disaster Multiplayer Maps!

22 +5 3,632

Admiral Sakai

Hacks for citizen animation library?

4 913

k3nny1550

Help replacing models [SOLUTION] + HL Decay port project

8 +2 2,021

C H R I S

Semi-randomized enemy spawning?

8 1,445

k3nny1550

The Problem of Lighting in Office Complex

4 +2 2,089

Admiral Sakai

Setting a body to move in a river?

1 612

Admiral Sakai

Change HUD color

  • voyager
  • spongedog001
9 3,405

spongedog001

Garry's Mod Map Compatibility

2 +1 1,138

Snaiper

Black Mesa: Opposing Force (Half-Life: Opposing Force Remake)

50 +6 51,526

Matt the Czar

Invisible Materials in BM2015 Hammer

3 774

KyuuGryphon

Instances not working correctly in BMS.

3 639

TextFAMGUY1

[bug?] Distance-dependant lighting origin behavior.

0 612

What does "OnWishToDie" output mean?

5 1,558

Dragunov2

[BM Mapping] Creating Perma-Lit Flares

3 614

LordDz

Pre-Black-Mesa Black Mesa

4 +14 1,492

Johnwalter

  • Users Online 4

    4 Guests

    Legend:

    • Lead Developers
    • Developers
    • Banned Users
  • Statistics

    210 Threads - 14,005 Posts (6.29 Posts per Day)