Leak-Free.org

Discussions related to Source engine development.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Logging in with you Steam ID has now been restored ♥

Threads

Topic Replies Likes Views Last Reply

Black Mesa: Decay

13 +5 2,969

Hubicorn

PSA - Custom Script Files

1 +1 745

LordDz

Content Creator Request Thread

34 100,855

Admiral Sakai

BMS devs, please allow us to compile prop_physics with "allowstatic" as prop_static.

9 1,857

Snaiper

Func_tracktrain with "Stations"

2 +1 936

LordDz

Pre-Disaster Multiplayer Maps!

22 +5 3,742

Admiral Sakai

Hacks for citizen animation library?

4 935

k3nny1550

Help replacing models [SOLUTION] + HL Decay port project

8 +2 2,103

C H R I S

Semi-randomized enemy spawning?

8 1,475

k3nny1550

The Problem of Lighting in Office Complex

4 +2 2,161

Admiral Sakai

Setting a body to move in a river?

1 628

Admiral Sakai

Change HUD color

  • voyager
  • spongedog001
9 3,459

spongedog001

Garry's Mod Map Compatibility

2 +1 1,168

Snaiper

Black Mesa: Opposing Force (Half-Life: Opposing Force Remake)

50 +6 51,921

Matt the Czar

Invisible Materials in BM2015 Hammer

3 796

KyuuGryphon

Instances not working correctly in BMS.

3 655

TextFAMGUY1

[bug?] Distance-dependant lighting origin behavior.

0 621

What does "OnWishToDie" output mean?

5 1,602

Dragunov2

[BM Mapping] Creating Perma-Lit Flares

3 625

LordDz

Pre-Black-Mesa Black Mesa

4 +14 1,566

Johnwalter

  • Users Online 10

    10 Guests

    Legend:

    • Lead Developers
    • Developers
    • Banned Users
  • Statistics

    210 Threads - 14,024 Posts (6.23 Posts per Day)