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Black Mesa Classic Weapons

230

Kaltsu

The Unofficial Official Chat Thread

16,063

wayne_acoba

OMG "x" is on sale thread.

355

RedEye9

Pinned Bad News, Good News

75

RedEye

In search of an Electrical Engineer.

3

drgibbles

Recent Activities

  • Kaltsu -

    Replied to the thread Black Mesa Classic Weapons.

    Post
    Quote from Old Hermit: “Decided to round out the icon set and included the vanilla weapons, as well HkxiRR3.gif ” Dear Old Hermit, I was wondering if you are going to create an exhaustive HUD or just new weapon icons? Reason I´m asking, I´ve been…
  • ESToomere -

    Liked JeffMOD’s post in the thread The Unofficial Official Chat Thread.

    Like (Post)
    Slowly? It's going pretty damn fast, IMO. Then again as per the research Ion Storm did into the game, it's been happening for a long time. youtu.be/7aIXwMc20TE?t=48s Ajit Pai is just another rich asshole doing shitty things for his own benefit and then…
  • ESToomere -

    Liked TheeGoatPig’s post in the thread The Unofficial Official Chat Thread.

    Like (Post)
    I see this as another step towards the poor overthrowing the rich at some point in the future, and maybe we will get a newer better government from the ground up in the process.
  • ESToomere -

    Liked Maxey’s post in the thread The Unofficial Official Chat Thread.

    Like (Post)
    So it appears Net Neutrality was repealed in the US. I feel terrible for my American friends and I hope you guys are able to fight this back asap. Fucking republicans and greedy corporate interests ruining one of the better things humanity has created…
  • wayne_acoba -

    Replied to the thread The Unofficial Official Chat Thread.

    Post
    wow, it hasn't been this political since trump, maybe. Don't take away the internet, I say. This is really greedy shit, and i too am afraid that'll spread to other countries.
  • Juniez -

    Liked Old Hermit’s post in the thread Black Mesa Classic Weapons.

    Like (Post)
    Quote from Aset_Lively2003: “Sorry guys, I registered on this site a day ago, I wanted to ask you how to install these models for black months, I like these models so much, and I do not know how to install them (I probably do not look carefully) :/
  • jadebenn -

    Liked TheeGoatPig’s post in the thread The Unofficial Official Chat Thread.

    Like (Post)
    I see this as another step towards the poor overthrowing the rich at some point in the future, and maybe we will get a newer better government from the ground up in the process.
  • jadebenn -

    Liked Chickenprotector’s post in the thread The Unofficial Official Chat Thread.

    Like (Post)
    Most of us were grumpy long before this. GET OFF MY LAWN!
  • jadebenn -

    Liked TheeGoatPig’s post in the thread The Unofficial Official Chat Thread.

    Like (Post)
    Screw you, I was always grumpy.
  • jadebenn -

    Liked Crypt’s post in the thread The Unofficial Official Chat Thread.

    Like (Post)
    You just randomly made me remember so many old forum signatures It's garbage day! FUCKING NASA Bucket, motherfucker, do you has it? ARE YOU READY FOR BLACK MESA The list goes on

News

  • Going to do things a bit different than what I usually do, I'll give some background on how we are doing the levels and then show some of the small props I have been making. So we posted new images today to go along with the summer sale showing new images from the map Xen. C4a1a which is where all the images have come from so far (except for my wire frame shots) is a desert like area that is quite rocky and has many different islands. Adam, Shawn and I have been detailing the map using 3dsmax and a plug-in called WallWorm (WW) developed by Shawn Olsen (a team member and creator of the program, buy it it is great you will need Max though). Our process is to import a vmf that a LD has already made and has been divided up into a instance for ease of bringing back into hammer later. Once in Max we can turn all the displacements into a sculpt mesh and sculpt it very easily. We also can vertex paint 4way blended textures onto the mesh. We also can sculpt the mesh to form around pretty…
  • I have been slowly replacing old models, and slipped in the crown vic in the last CU, but the real big one is this one. Couple of years ago before I really started to model a lot I got Robert to make a new jeep. This was before the steam release and with all the replacement I ended up doing, I didn't have the time or experience compiling to really do it justice. Well while working on the STU stuff I made the trucks and a lot of the skybox props and ended up fixing up a lot of the old source game models so they all matched the style of the CSGO ones (i.e. very dark interiors,little detail and very dirty windows). These include the big gray van and the little utility truck. Those were released with the last CU. I had been using the parking lot in QE for my testing and noticed some things that really didn't fit in with the rest of the updates I was doing.
    For instance. Hummer didn't have a dedicated interior. This was something I left out when I redid those models a couple of years…
  • Coming Soon!

    Here’s a quick glimpse of what we are polishing for our next update. You’ve hopefully already seen our preview of Surface Tension: Uncut over at Lambda Generation. We are very excited to see how the community likes the uncut levels. We’ve done a ton of work since we’ve shown those screen shots, and even improved our AI for the Alien Grunts and Vortigaunts to help make this chapter be as fun and engaging as possible.



    Our BIG announcement though, is that we have implemented Cascaded Shadow Mapping, or CSM into the Black Mesa Engine. CSM brings the visual quality of the game to a whole new level. It’s hard to describe in words what CSM does to the game, so we’ve added a few screenshots below to give you a better idea. Notice the crisp shadows on the world and weapons, that originally weren’t there.

    Cascade Shadow Maps!






    New Shadows work on viewmodels too!


    Dynamic, Crisp shadows


    They work in real-time, they are not prebaked!

    Why work on this?

    First, there were…