Dashboard

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Unread Threads

Topic Replies Last Reply

OMG "x" is on sale thread.

336

RedEye

[idea] Classic BM-style menu?

175

Kaltsu

Pinned Summer Update

134

Crawfish

Is Xen coming out in December?

4

RedEye

Did anyone follow the ARG "Project 11"?

1

Nonimportantuser

Recent Activities

  • Zeroniz0 -

    Liked Admiral Sakai’s post in the thread Is Xen coming out in December?.

    Like (Post)
    No. Xen is never coming out. The dev team will simply continue working on it in perpetuity, creating an ever-expanding virtual world using ever-more-sophisticated computer technology, and never ever share it with anyone else.
  • RedEye -

    Replied to the thread OMG "x" is on sale thread..

    Post
    Brütal Legend is FREE humblebundle.com/store/brutal-legend expires in 41 hours
  • Kaltsu -

    Replied to the thread [idea] Classic BM-style menu?.

    Post
    I think it´s getting pretty close to its final state. Here
  • Tuc0 -

    Liked Admiral Sakai’s post in the thread Is Xen coming out in December?.

    Like (Post)
    No. Xen is never coming out. The dev team will simply continue working on it in perpetuity, creating an ever-expanding virtual world using ever-more-sophisticated computer technology, and never ever share it with anyone else.
  • Crawfish -

    Replied to the thread Summer Update.

    Post
    Quote from Crypt: “Your own fault for expecting Summer updates in Fall, really ” But I thought Summer didn't end if I just didn't go back to school!
  • Crawfish -

    Liked Crypt’s post in the thread Summer Update.

    Like (Post)
    Your own fault for expecting Summer updates in Fall, really
  • Crawfish -

    Liked Johnwalter’s post in the thread Summer Update.

    Like (Post)
    BLack_Mesa_forum_joke.png
  • RedEye -

    Replied to the thread Is Xen coming out in December?.

    Post
    Last dev comment was on the Nov 17 Quote from BMS Chicken Chonnage;3183345000082473088: “We'll have some information and updates for you guys very shortly, but the reason for our relative silence is that we are working our asses off! Thanks for the…
  • RedEye -

    Liked Admiral Sakai’s post in the thread Is Xen coming out in December?.

    Like (Post)
    No. Xen is never coming out. The dev team will simply continue working on it in perpetuity, creating an ever-expanding virtual world using ever-more-sophisticated computer technology, and never ever share it with anyone else.
  • Admiral Sakai -

    Replied to the thread Is Xen coming out in December?.

    Post
    No. Xen is never coming out. The dev team will simply continue working on it in perpetuity, creating an ever-expanding virtual world using ever-more-sophisticated computer technology, and never ever share it with anyone else.

News

  • Going to do things a bit different than what I usually do, I'll give some background on how we are doing the levels and then show some of the small props I have been making. So we posted new images today to go along with the summer sale showing new images from the map Xen. C4a1a which is where all the images have come from so far (except for my wire frame shots) is a desert like area that is quite rocky and has many different islands. Adam, Shawn and I have been detailing the map using 3dsmax and a plug-in called WallWorm (WW) developed by Shawn Olsen (a team member and creator of the program, buy it it is great you will need Max though). Our process is to import a vmf that a LD has already made and has been divided up into a instance for ease of bringing back into hammer later. Once in Max we can turn all the displacements into a sculpt mesh and sculpt it very easily. We also can vertex paint 4way blended textures onto the mesh. We also can sculpt the mesh to form around pretty…
  • I have been slowly replacing old models, and slipped in the crown vic in the last CU, but the real big one is this one. Couple of years ago before I really started to model a lot I got Robert to make a new jeep. This was before the steam release and with all the replacement I ended up doing, I didn't have the time or experience compiling to really do it justice. Well while working on the STU stuff I made the trucks and a lot of the skybox props and ended up fixing up a lot of the old source game models so they all matched the style of the CSGO ones (i.e. very dark interiors,little detail and very dirty windows). These include the big gray van and the little utility truck. Those were released with the last CU. I had been using the parking lot in QE for my testing and noticed some things that really didn't fit in with the rest of the updates I was doing.
    For instance. Hummer didn't have a dedicated interior. This was something I left out when I redid those models a couple of years…
  • Coming Soon!

    Here’s a quick glimpse of what we are polishing for our next update. You’ve hopefully already seen our preview of Surface Tension: Uncut over at Lambda Generation. We are very excited to see how the community likes the uncut levels. We’ve done a ton of work since we’ve shown those screen shots, and even improved our AI for the Alien Grunts and Vortigaunts to help make this chapter be as fun and engaging as possible.



    Our BIG announcement though, is that we have implemented Cascaded Shadow Mapping, or CSM into the Black Mesa Engine. CSM brings the visual quality of the game to a whole new level. It’s hard to describe in words what CSM does to the game, so we’ve added a few screenshots below to give you a better idea. Notice the crisp shadows on the world and weapons, that originally weren’t there.

    Cascade Shadow Maps!






    New Shadows work on viewmodels too!


    Dynamic, Crisp shadows


    They work in real-time, they are not prebaked!

    Why work on this?

    First, there were…