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[idea] Classic BM-style menu?

169

JeffMOD

Portal 2 : Repercussions

128

Lamarr

OMG "x" is on sale thread.

335

RedEye9

Pinned Summer Update

131

Kaltsu

Some Multiplayer/Singleplayer gameplay suggestions, thoughts and improvement ideas

71

waveofbabies

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  • JeffMOD -

    Replied to the thread [idea] Classic BM-style menu?.

    Post
    Block light would likely have that effect, yes, though it would also probably result in the logo being permanently in shadow. Not sure if you're going for that or not. I think you could do the hole in the wall, but you'll definitely want to be using the…
  • jadebenn -

    Liked Lamarr’s post in the thread Portal 2 : Repercussions.

    Like (Post)
    Quote from gladoscake122: “The name of the video is 'GG_3883"... does this mean Aperture made portals to Xen? come to think of it, long-fall equipment would help in an environment like that.. And one of your videos show a sign that says 'Borderworld…
  • Kaltsu -

    Replied to the thread [idea] Classic BM-style menu?.

    Post
    Yeah, I already gave that up. Too bad, if could´ve pull it off, it would´ve look beautiful... :( Oh well, pressing on! This is what I have now. Quote from ESToomere: “ So really, if anything, just have it as a blocklight to cast the logo as a shadow on…
  • ESToomere -

    Liked Lamarr’s post in the thread Portal 2 : Repercussions.

    Like (Post)
    Quote from gladoscake122: “The name of the video is 'GG_3883"... does this mean Aperture made portals to Xen? come to think of it, long-fall equipment would help in an environment like that.. And one of your videos show a sign that says 'Borderworld…
  • ESToomere -

    Replied to the thread [idea] Classic BM-style menu?.

    Post
    Quote from Kaltsu: “I´m trying to make a hole in the wall exactly same size and shape as the BMS logo. I figured I´d make 360 degree arc and place in the wall and then just carve and remove it. Doesn´t work: every time I select the arc and hit…
  • ESToomere -

    Liked Kaltsu’s post in the thread [idea] Classic BM-style menu?.

    Like (Post)
    I was fooling around with those effects and it turned suprisingly nice. I want to emphasize that nothing is final here, except that heat distortion and camera angle. So please, I´d love to hear opinions; what you like and hate and so on.
  • ESToomere -

    Liked RedEye9’s post in the thread OMG "x" is on sale thread..

    Like (Post)
    KILLER IS DEAD - NIGHTMARE EDITION FREE humblebundle.com/store/killer-is-dead-nightmare-edition Free for the next 40 hours. Thanks to bluesnews.com bluesnews.com/s/185623/humble-fall-sale-includes-freebie
  • ESToomere -

    Liked TextFAMGUY1’s post in the thread Summer Update.

    Like (Post)
    "This guy keeps bumping the Summer Update thread. I'd completely forgotten about that Xen thing we've been working on for two years, better release some media!" We'll get to it when we're ready. Your bumping this thread isn't harmful, but it is minorly…
  • ESToomere -

    Liked Crypt’s post in the thread Summer Update.

    Like (Post)
    "I'm going to disregard standard forum etiquette on the basis that I'm impatient"
  • ESToomere -

    Liked Kaltsu’s post in the thread Summer Update.

    Like (Post)
    Quote from Epitaph: “and here's the weekly bump! ” Haven´t you heard? They cancelled this and started working on remake of Black Mesa in GoldSrc. They call it No-Life. But seriously, I think they´ve already decided when and if to give updates, so…

News

  • Going to do things a bit different than what I usually do, I'll give some background on how we are doing the levels and then show some of the small props I have been making. So we posted new images today to go along with the summer sale showing new images from the map Xen. C4a1a which is where all the images have come from so far (except for my wire frame shots) is a desert like area that is quite rocky and has many different islands. Adam, Shawn and I have been detailing the map using 3dsmax and a plug-in called WallWorm (WW) developed by Shawn Olsen (a team member and creator of the program, buy it it is great you will need Max though). Our process is to import a vmf that a LD has already made and has been divided up into a instance for ease of bringing back into hammer later. Once in Max we can turn all the displacements into a sculpt mesh and sculpt it very easily. We also can vertex paint 4way blended textures onto the mesh. We also can sculpt the mesh to form around pretty…
  • I have been slowly replacing old models, and slipped in the crown vic in the last CU, but the real big one is this one. Couple of years ago before I really started to model a lot I got Robert to make a new jeep. This was before the steam release and with all the replacement I ended up doing, I didn't have the time or experience compiling to really do it justice. Well while working on the STU stuff I made the trucks and a lot of the skybox props and ended up fixing up a lot of the old source game models so they all matched the style of the CSGO ones (i.e. very dark interiors,little detail and very dirty windows). These include the big gray van and the little utility truck. Those were released with the last CU. I had been using the parking lot in QE for my testing and noticed some things that really didn't fit in with the rest of the updates I was doing.
    For instance. Hummer didn't have a dedicated interior. This was something I left out when I redid those models a couple of years…
  • Coming Soon!

    Here’s a quick glimpse of what we are polishing for our next update. You’ve hopefully already seen our preview of Surface Tension: Uncut over at Lambda Generation. We are very excited to see how the community likes the uncut levels. We’ve done a ton of work since we’ve shown those screen shots, and even improved our AI for the Alien Grunts and Vortigaunts to help make this chapter be as fun and engaging as possible.



    Our BIG announcement though, is that we have implemented Cascaded Shadow Mapping, or CSM into the Black Mesa Engine. CSM brings the visual quality of the game to a whole new level. It’s hard to describe in words what CSM does to the game, so we’ve added a few screenshots below to give you a better idea. Notice the crisp shadows on the world and weapons, that originally weren’t there.

    Cascade Shadow Maps!






    New Shadows work on viewmodels too!


    Dynamic, Crisp shadows


    They work in real-time, they are not prebaked!

    Why work on this?

    First, there were…