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Previous Posts 137

  • Old Hermit wrote:

    Getting back on-topic, I'm liking the new hornet asset, Potato. Not really sure what's causing the center-screen bug, though. I'd recommend asking around on FacePunch, most people there know their stuff pretty well.

    Any progress on the Hivehand materials? I'm really curious to see how it looks, even just with base colors
    Alright, I'll try the FacePunch forums. They seem pretty experienced with this sort of thing.

    And I haven't started on the textures/materials for the hivehand yet, as I don't really have a model ready for that yet.



    What I do is that I create high-poly sculpt, and then I create a cleaner model over it so that I can bake all the details from the sculpt onto my model. The hivehand images you saw was just the sculpt, not the final model.
  • Just use Joazzz's aliens, then

    Getting back on-topic, I'm liking the new hornet asset, Potato. Not really sure what's causing the center-screen bug, though. I'd recommend asking around on FacePunch, most people there know their stuff pretty well.
    Any progress on the Hivehand materials? I'm really curious to see how it looks, even just with base colors
  • PotatoMuffin wrote:

    And I don't know about you, but I personally like the redesign for the Vorts. And even if I didn't, I feel like modifying them would disconnect them from the continuation that was HL2.
    I guess you could make the vorts texture darker/dirtier. They are enslaved by the fetus, after all, and the ones in hl1 were darker anyway.
  • fan half life wrote:

    can someone make gargantua more like hl1 style becouse im more fan of half life. Im happy to see someone make more original hl1 style weapons model .

    half life fan wrote:

    so i play play black mesa and vortigigaunt looks to me horible. Maybe potatoMuffin

    can yo make vortigaunt hl1 style becouse i see you are have talent working on this
    BM's Gargantua seems pretty accurate to the original game. The image you're showing seems to be a WIP image before they actually got the textures finished. In fact, I think it might be a bit too accurate, as I don't think the giant pointy teeth doesn't really look nearly as intimidating as it did in the context of the original. Still not enough to warrant a full remodel, though.

    And I don't know about you, but I personally like the redesign for the Vorts. And even if I didn't, I feel like modifying them would disconnect them from the continuation that was HL2.

    Also please stop asking for requests, as I prefer not to have too many projects on my hands. It's happened to me a few times before, and I don't want to spiral out of control with over 50 different things that I want to do all at once.
  • vortigaunt

    half life fan

    so i play play black mesa and vortigigaunt looks to me horible. Maybe potatoMuffin can yo make vortigaunt hl1 style becouse i see you are have talent working on this
  • gargantua

    fan half life

    can someone make gargantua more like hl1 style becouse im more fan of half life. Im happy to see someone make more original hl1 style weapons model .
  • So I decided I wasn't a fan of the current hornets and thought that they would clash with the new hivehand I'm making, so I decided to give them a bit of a face-lift. I made them look a little more similar to the original hornet while still giving it a bit of flavor of my own.



    Also made some flip-flap animations for the wings.

    I actually managed to get these bad boys running in Black Mesa, but not without any bugs (heh). Here's a comparison video showing off the original hornets and the ones I made:



    Instead of spawning inside of the hivehand, they spawn in the center of the screen. They will also appear too close to the camera for a split second before repositioning itself.

    Does anyone know how to fix this problem? I can send the mod files if needed. Keep in mind that I'm still a bit new to Source modding.