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Logging in with you Steam ID has now been restored ♥

  • Zak -

    Replied to the thread [ARG] The Pizza Code Mystery.

    Post
    First time posting, I signed up to the forums entirely to add something that I don't think anybody's found yet. I've been interested in this ARG for a long time, but I have basically no experience with encryption, I've always felt that I'd never be able…
  • Hubicorn -

    Replied to a comment by Nonimportantuser on Hubicorn’s wall.

    Wall Reply
    I am so sorry it too so long. I hope you forgive me ♥
  • Nonimportantuser -

    Replied to the thread [ARG] The Pizza Code Mystery.

    Post
    The April fools video may have something hidden of interest @~1:35. youtube.com/watch?v=9BJ7drbyLZY
  • Nonimportantuser -

    Wrote a comment on Hubicorn’s wall.

    Wall Comment
    Thanks for the help. It had been a few weeks since the last i had been able to log in.
  • Crawfish -

    Posted the thread "Access is denied" when executing "Copy File" in Hammer compile.

    Thread
    Since moving my games over to a new SSD, Black Mesa's Hammer doesn't seem to want to work properly. I gave Black Mesa a fresh install for the new drive, so I thought it would be fine, but no luck. On a fresh install, all of Black Mesa's expert compile…
  • Admiral Sakai -

    Replied to the thread General Xen Chit-Chat Thread.

    Post
    The Combine never really struck me as big on secrecy or deniability in general, and if that was really their goal they are doing a pretty terrible job of it considering that the shells are clearly made of Combine materials and nobody else on Earth has…
  • darkone -

    Replied to the thread General Xen Chit-Chat Thread.

    Post
    Quote from Nozoki17: “Quote from darkone: “doesn't make sense though as the poison and fast headcrabs are implied to have been engineered by the combine. And the combine don't gain access to xen until after freeman kills the floating baby thing that…
  • Nozoki17 -

    Replied to the thread General Xen Chit-Chat Thread.

    Post
    Quote from darkone: “doesn't make sense though as the poison and fast headcrabs are implied to have been engineered by the combine. And the combine don't gain access to xen until after freeman kills the floating baby thing that I can't remember how to…
  • darkone -

    Replied to the thread General Xen Chit-Chat Thread.

    Post
    doesn't make sense though as the poison and fast headcrabs are implied to have been engineered by the combine. And the combine don't gain access to xen until after freeman kills the floating baby thing that I can't remember how to spell their name.
  • Tuskin38 -

    Replied to the thread General Xen Chit-Chat Thread.

    Post
    Quote from AsinoEsel: “Quote from Tuskin38: “This was mentioned back in January, on Page 7 but no-one commented on it, they re-added the Poison and Fast headcrabs from HL2 to Black Mesa (they're not on stable, I checked). They're missing…
  • AsinoEsel -

    Replied to the thread General Xen Chit-Chat Thread.

    Post
    Quote from Tuskin38: “This was mentioned back in January, on Page 7 but no-one commented on it, they re-added the Poison and Fast headcrabs from HL2 to Black Mesa (they're not on stable, I checked). They're missing sounds. ” Do you reckon that they…
  • Tuskin38 -

    Replied to the thread General Xen Chit-Chat Thread.

    Post
    Quote from darkone: “their suit is a darker orange then Gordon's. Though that could just be caused by xen, and the damage on the suit. ” Probably because It is using the MP HEV suit model, not the single player one. This was mentioned back in…
  • Admiral Sakai -

    Replied to the thread BMPD: Pre-Disaster Office Complex.

    Post
    Progress on the re-imagining of Map B is coming along very well; it's a very large map when you get right down to it but I am incredibly happy with it. ADDFBE4FD53884A0E64FCDCF794CB18F5A0E9F7C One thing I was thinking of doing with the pre-disaster maps…
  • djcj -

    Replied to the thread Crash [solved] opening beta .vmf file in stable version of Hammer.

    Post
    Disabling some point entities and triggers made it possible to load it in the previous Hammer version.
  • Admiral Sakai -

    Replied to the thread Crash Single Player Crash upon loading workshop content through the console..

    Post
    Which version of the game is being used? Maps compiled for the pre-public-beta version of Black Mesa (most of the ones on the Workshop) will crash the public beta version on startup, and vice versa.
  • Nozoki17 -

    Replied to the thread General Xen Chit-Chat Thread.

    Post
    Quote from Flavrans: “Loot ME$A: (Hidden Content) (Hidden Content) ” Oh well, looks like I was right with the little theory I had on Facebook about the Supply pod
  • D3lta -

    Posted the thread Crash Single Player Crash upon loading workshop content through the console..

    Thread
    As the person I'm posting this for is locked out of the forums for some strange reason, I'm posting this on his behalf. As the title says, loading workshop content from the console results in a crash (see the attached crashdump below). Console says…
  • LordDz -

    Liked darkone’s post in the thread General Xen Chit-Chat Thread.

    Like (Post)
    OK been messing with the HEV zombie. things I have noticed 1. they have twice the health of the standard zombie. 2. they have that flashlight on their chest which gives a cone similar to the players. but isn't even that noticeable in dark areas. 3.…
  • Flavrans -

    Replied to the thread General Xen Chit-Chat Thread.

    Post
    Loot ME$A: (Hidden Content) (Hidden Content)