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  • Tuc0 -

    Replied to the thread General Xen Chit-Chat Thread.

    Post
    Interlooper shouldn't be "touched" by combine architecture, it was build only by vorts. But it would make sense if Nihilanth's gear has this combine "touch", something similar to HL2 stalkers.
  • gladoscake122 -

    Replied to the thread General Xen Chit-Chat Thread.

    Post
    Do you suppose that the devs might sneak in a few more subtle nods to HL2 in new Xen? maybe Combine architecture in Interloper, which already has an eerie resemblance to Our Benefactors.
  • Tuskin38 -

    Replied to the thread [ARG] The Pizza Code Mystery.

    Post
    Quote from Miles07: “Quote from Miles07: “...Something tells me we're being pointed to the Anomalous Materials chapter. [...] I think we need to investigate that chapter for clues. ” When the HEV is obtained, a bunch of things show up on the…
  • RedEye9 -

    Replied to the thread OMG "x" is on sale thread..

    Post
    bluesnews.com/s/192704/gget-orwell-for-free it rates Very Positive on steam
  • Tuc0 -

    Liked Admiral Sakai’s post in the thread BMPD: Pre-Disaster Questionable Ethics.

    Like (Post)
    At the moment a working tram system is indeed planned. The player will be able to enter a tram, select a destination, and then the map will change to the corresponding other tram station. As the Complex is built out, it may be possible to actually show…
  • Admiral Sakai -

    Replied to the thread BMPD: Pre-Disaster Questionable Ethics.

    Post
    At the moment a working tram system is indeed planned. The player will be able to enter a tram, select a destination, and then the map will change to the corresponding other tram station. As the Complex is built out, it may be possible to actually show…
  • Tuc0 -

    Replied to the thread BMPD: Pre-Disaster Questionable Ethics.

    Post
    In far future :) , have you thought about connecting PD chapters together? For example by adding working BM Transit System between these areas, where could player take a train to another sector.
  • RedEye9 -

    Liked drgibbles’s post in the thread Had to share this..

    Like (Post)
    The first couple of Alien movies are easily some of my favorite Scifi movies ever. So when I saw this.... I just had to share it. Found it on the Stan Winston school twitter page.... forums.blackmesasource.com/ind…a4a2ec5546f88accdbb502b22
  • drgibbles -

    Posted the thread Had to share this..

    Thread
    The first couple of Alien movies are easily some of my favorite Scifi movies ever. So when I saw this.... I just had to share it. Found it on the Stan Winston school twitter page.... forums.blackmesasource.com/ind…a4a2ec5546f88accdbb502b22
  • Chickenprotector -

    Replied to the thread You Laugh, You Lose.

    Post
  • Miles07 -

    Replied to the thread [ARG] The Pizza Code Mystery.

    Post
    Quote from Miles07: “...Something tells me we're being pointed to the Anomalous Materials chapter. [...] I think we need to investigate that chapter for clues. ” When the HEV is obtained, a bunch of things show up on the screen... including some…
  • CatzEyes93 -

    Replied to the thread What Game Did You Play Today?.

    Post
    NICE!!!!
  • Tuc0 -

    Replied to the thread BMPD: Pre-Disaster Questionable Ethics.

    Post
    Layout looks pretty good now, makes more sense compared to inbound screenshot. The junction rail should be at least in both directions.
  • Admiral Sakai -

    Replied to the thread BMPD: Pre-Disaster Questionable Ethics.

    Post
    I was particularly inspired by the Area 9 transit hub in Inbound, which does have dead-end rails: D79C2FF6DB1AABD30D26B21869960E117BE47EFD A16AB75C721F1CDA8F80F61D58E88F213C5B1C54 The rail system came out a little larger and more complex than I was…
  • Tuc0 -

    Liked Admiral Sakai’s post in the thread BMPD: Pre-Disaster Questionable Ethics.

    Like (Post)
    So I've settled on a basic design for the rail platform that's kind of a synthesis of different aspects of various people's ideas. Obviously it's still super-WIP but I'm feeling really good about it: 43894D0DC3B6B6E8F83B31AF00A629D255ED2897
  • Tuc0 -

    Replied to the thread BMPD: Pre-Disaster Questionable Ethics.

    Post
    Just my opinion: I would change the layout of rails to pass-through instead of dead-end. Most rail platforms in BM were one-direction design, where train carts just passed through. If this was one of dead-end final stations, there should be more siding…
  • Zeroniz0 -

    Liked Admiral Sakai’s post in the thread BMPD: Pre-Disaster Questionable Ethics.

    Like (Post)
    So I've settled on a basic design for the rail platform that's kind of a synthesis of different aspects of various people's ideas. Obviously it's still super-WIP but I'm feeling really good about it: 43894D0DC3B6B6E8F83B31AF00A629D255ED2897
  • Admiral Sakai -

    Replied to the thread BMPD: Pre-Disaster Questionable Ethics.

    Post
    So I've settled on a basic design for the rail platform that's kind of a synthesis of different aspects of various people's ideas. Obviously it's still super-WIP but I'm feeling really good about it: 43894D0DC3B6B6E8F83B31AF00A629D255ED2897
  • RedEye9 -

    Replied to the thread OMG "x" is on sale thread..

    Post
    https://www.bluesnews.com/s/192596/ggget-insurgency-free-on-steam Free on Steam Insurgency Insurgency is an intense, immersive, hardcore, tactical shooter based on the award winning source engine mod 'Insurgency: Modern Infantry Combat'.
  • Tuc0 -

    Replied to the thread Tutorial - Ingame Light Editor.

    Post
    Thanks for explanation. I had quite large opened area in my test map, so that could be the reason I didn't noticed -extrasky light bounces.