Recent Activities

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

We are currently aware of recent issues preventing new users from signing up and logging in with their Steam IDs. We are working on a fix.

  • darkone -

    Replied to the thread General Xen Chit-Chat Thread.

    Post
    Quote from Nozoki17: “Quote from darkone: “doesn't make sense though as the poison and fast headcrabs are implied to have been engineered by the combine. And the combine don't gain access to xen until after freeman kills the floating baby thing that…
  • Nozoki17 -

    Replied to the thread General Xen Chit-Chat Thread.

    Post
    Quote from darkone: “doesn't make sense though as the poison and fast headcrabs are implied to have been engineered by the combine. And the combine don't gain access to xen until after freeman kills the floating baby thing that I can't remember how to…
  • darkone -

    Replied to the thread General Xen Chit-Chat Thread.

    Post
    doesn't make sense though as the poison and fast headcrabs are implied to have been engineered by the combine. And the combine don't gain access to xen until after freeman kills the floating baby thing that I can't remember how to spell their name.
  • Tuskin38 -

    Replied to the thread General Xen Chit-Chat Thread.

    Post
    Quote from AsinoEsel: “Quote from Tuskin38: “This was mentioned back in January, on Page 7 but no-one commented on it, they re-added the Poison and Fast headcrabs from HL2 to Black Mesa (they're not on stable, I checked). They're missing…
  • AsinoEsel -

    Replied to the thread General Xen Chit-Chat Thread.

    Post
    Quote from Tuskin38: “This was mentioned back in January, on Page 7 but no-one commented on it, they re-added the Poison and Fast headcrabs from HL2 to Black Mesa (they're not on stable, I checked). They're missing sounds. ” Do you reckon that they…
  • Tuskin38 -

    Replied to the thread General Xen Chit-Chat Thread.

    Post
    Quote from darkone: “their suit is a darker orange then Gordon's. Though that could just be caused by xen, and the damage on the suit. ” Probably because It is using the MP HEV suit model, not the single player one. This was mentioned back in…
  • Admiral Sakai -

    Replied to the thread BMPD: Pre-Disaster Office Complex.

    Post
    Progress on the re-imagining of Map B is coming along very well; it's a very large map when you get right down to it but I am incredibly happy with it. ADDFBE4FD53884A0E64FCDCF794CB18F5A0E9F7C One thing I was thinking of doing with the pre-disaster maps…
  • djcj -

    Replied to the thread Crash [solved] opening beta .vmf file in stable version of Hammer.

    Post
    Disabling some point entities and triggers made it possible to load it in the previous Hammer version.
  • Admiral Sakai -

    Replied to the thread Crash Single Player Crash upon loading workshop content through the console..

    Post
    Which version of the game is being used? Maps compiled for the pre-public-beta version of Black Mesa (most of the ones on the Workshop) will crash the public beta version on startup, and vice versa.
  • Nozoki17 -

    Replied to the thread General Xen Chit-Chat Thread.

    Post
    Quote from Flavrans: “Loot ME$A: (Hidden Content) (Hidden Content) ” Oh well, looks like I was right with the little theory I had on Facebook about the Supply pod
  • D3lta -

    Posted the thread Crash Single Player Crash upon loading workshop content through the console..

    Thread
    As the person I'm posting this for is locked out of the forums for some strange reason, I'm posting this on his behalf. As the title says, loading workshop content from the console results in a crash (see the attached crashdump below). Console says…
  • LordDz -

    Liked darkone’s post in the thread General Xen Chit-Chat Thread.

    Like (Post)
    OK been messing with the HEV zombie. things I have noticed 1. they have twice the health of the standard zombie. 2. they have that flashlight on their chest which gives a cone similar to the players. but isn't even that noticeable in dark areas. 3.…
  • Flavrans -

    Replied to the thread General Xen Chit-Chat Thread.

    Post
    Loot ME$A: (Hidden Content) (Hidden Content)
  • CPU -

    Replied to the thread [ARG] The Pizza Code Mystery.

    Post
  • Dragunov2 -

    Replied to the thread General Xen Chit-Chat Thread.

    Post
    Indeed, cause the HEV is created for humans and to heal human beings, but if it detects strange DNA in the system, it's gonna give a HEV General Failure and such!
  • Nozoki17 -

    Replied to the thread General Xen Chit-Chat Thread.

    Post
    What would be cool for the ZEV would be something a bit like the Zombine, with zombie sounds mixed with HEV suit sounds and quite distorted. Would also be a nice use for unused lines like "HEV General Failure" and so on
  • TheeGoatPig -

    Liked Johnwalter’s post in the thread [ARG] The Pizza Code Mystery.

    Like (Post)
    She's a diversion. She is trying to hide the truth. Don't give up! *cough* *sarcasm*
  • Flavrans -

    Replied to the thread [ARG] The Pizza Code Mystery.

    Post
    Yet, there is this: Found in bms_misc_dir.vpk -> \scenes\c1a0a\gmanroom_conversation.vcd: Source Code (43 lines) Originally mentioned here and here.
  • Johnwalter -

    Replied to the thread [ARG] The Pizza Code Mystery.

    Post
    She's a diversion. She is trying to hide the truth. Don't give up! *cough* *sarcasm*
  • drgibbles -

    Replied to the thread [ARG] The Pizza Code Mystery.

    Post
    Quote from CatzEyes93: “It is pure mumble. There is nothing they are saying. I can verify this as a voice actor of the team. ” Thank you.